proc on bow ??

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Seyha
Phoenix Knight
 
Posts: 1726
Joined: Apr 25, 2009 00:00
Location: Schadenfreude City, USA

Postby Seyha » Dec 23, 2009 14:27

Gemma wrote:
Runental wrote:..use the Dragon Bow! No proc but 5 Dd Charges^^


or crafted mp Heavy composite (speed:5.0) with +4 skill/+5 skill/+16 stat/+16 stat (or something like that^^) and put 10 dd-charges on it! :P


I'll be your first customer. :grin:

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Gemma
Eagle Knight
 
Posts: 700
Joined: Oct 20, 2008 00:00
Location: Midgard

Postby Gemma » Dec 23, 2009 14:38

Seyha wrote:
Gemma wrote:
Runental wrote:..use the Dragon Bow! No proc but 5 Dd Charges^^


or crafted mp Heavy composite (speed:5.0) with +4 skill/+5 skill/+16 stat/+16 stat (or something like that^^) and put 10 dd-charges on it! :P


I'll be your first customer. :grin:


SEYHA!!!!! You`re back?!!!!?!!!!! :grin: Right now im a little bit rl-busy, but when I find the time I`ll craft you one :) Which element shall the charge be?^^

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Seyha
Phoenix Knight
 
Posts: 1726
Joined: Apr 25, 2009 00:00
Location: Schadenfreude City, USA

Postby Seyha » Dec 23, 2009 16:55

haha HEY GEMMA!!!!! Glad you're still around. :D I should be back for a little while. I'm desperate to get my SC finished so I can start playing again.

For the bow, let's wait and see if they implement procs (it looks promising), and then I will be the first in line for one of your legendary works! :)

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Lev
Gryphon Knight
 
Posts: 260
Joined: Jul 10, 2008 00:00
Location: in Albion exile

Postby Lev » Jan 01, 2010 21:10

Lev wrote:basalt bow has a proc too, hasn't it?

it has a proc and has existed for quite some time now
Image

i guess, it never worked. i have bought it (as hunter weapons are really cheap), but i'm using the brimstone one. :oops:

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Olin
Warder
 
Posts: 13
Joined: Nov 22, 2009 01:00

Postby Olin » Jan 02, 2010 13:26

I Hope procs will be implanted soon for the year 2010 :D
It's our only chance to kill some rangers low RR :p
Please we need procs on bow !! (RvR Mount would be cool too ;))

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Der_Eisbaer
Eagle Knight
 
Posts: 535
Joined: Feb 21, 2008 01:00

Postby Der_Eisbaer » Jan 02, 2010 14:16

Hm... I thought a bit about how I would create a proc algorithm and I came to the following solution:

IF the target got damaged //because in this case the weapon obviously dealt damage and it is independet of the actually used weapon type

{

IF the target is in range of the proc


roll if the proc procs

IF proc actually procs

{

put damage on the target

}

}
}

Maybe the proc mechanism can be implemented like that? :)

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