Is the warlock implemented?
19 posts
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What classes function 100%?
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no.
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Most of the classes function 100%. SI classes miss some features (e.g Bonedancer misses pets).
As for Cata classes/LotM Mauler, they are not present and they will NOT be implemented on this server. |
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But there exists some Items on Uthgard which grants bonus to Hexing and Cursing. That are the Warlock Spec lines. Should't they deleted or what?
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uthgard is not an easy mode whorelock server. if this is what you look for, dont come here.
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if you see some of these please report them so they can be removed/fixed as I believe they shouldn't be in the DB |
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amazing analysis. no, I am looking for complexity as always. Also it is my first time playing this game, so I do not know what class is complex, and what class is simplistic. What you should have done is be silent, but now you can send me a pm to inform me what is the most complex class in all realms (utility based etc) So you should apologize, at least for your own self respect. Also, I thank you all for answering. |
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There are a LOT of complex classes. If one class might seem simplistic in skills and abilities, it might just aswell be very complexe in group RvR and playstyle. Of course, you can play every character in a simplistic way, but if you intend to get the most out of your character's potential, then most classes will require a highly focussed, experienced and skilled player to bring all this to it's maximum. I think the beauty of DAoC is that reaching this maximum is very hard and very demanding, which allows for most classes to perform well as long as they are played well, which in turn creates balance I guess. |
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wow... thats a mighty post...
For starters, i would advise you to play in midgard, a warrior would be easiest... considerably good defense, good armor, good damage, easy to play class. To be good in rvr(after you reach lvl 50), youll have to learn how to play in groups, since your objectives will be very different, like Assist Leader(MA/AL), or guarder. Youll also need lots of gold to get good equipment. A small class-explanations: casters: medium pve difficulty, hard pvp difficulty, dont need much gold tanks: easy pve difficulty, easy pvp difficulty, need much gold hybrids: medium pve difficulty, hard pvp difficulty, need very much gold supporters: easy pve difficulty, hard pvp difficulty, need gold stealthers: hard pve difficulty, medium pvp difficulty, dont need much gold A small realm-explanations: Midgard: medium pve difficulty, easy pvp difficulty, easiest way to build a group Hibernia: medium pve difficulty, medium pvp difficulty, harder to build a good group, but there are several ultimate setups(casters, healers) Albion: easy pve difficulty, hard pvp difficulty, impossible to build a perfect group. If you want to rock in rvr, you really need to play your class to the fullest. Casters are pure mages without any meleefight capabilities. Supporters are purge healers with buffspecs, healspecs, without meleefight capabilities. Tanks are purge tanks, without any magic/healing stuff accessable. Stealthers are classes who can spec stealth. Hybrids are classes that have several of the functions combined, but have less HPs, lower damageoutput and less healingcapabilities than primary classes. Examples: Thane is a warrior with cast-damage-spells and 2 buffs. Has less HPs, deals lower damage. Warden is a hero with buff, heal and groupchant capabilities. has much lower HPs, much lower damageoutput(some even consider him not beeing able to deal any damage), and doesnt have twohanded weapon specializations, and no shieldspecialization in classic setup. Minstrel is a supporter/tank combination with many crowdcontrol abilities wich are weaker than those of primary classes, with considerably good armor, but low HPs, and very low damageoutput. Last edited by Satz on Dec 25, 2009 17:36, edited 1 time in total.
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Wardens also dont have slam, whereas heros do.
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I beg to differ, have you ever tried solo xp'ing a tri/pacmend healer, its the most enervating thing to do, you can hardly win from a yellow mob, most of the time you need to focus on blue ones, and god knows how much xp they give, :s, only a full aug healer might stand a chance vs an ora mob. > tri/pacmend healers are there for almost 'doomed' to play in group. "The past is what made the present, and is a guide line for the future." "A cynic is someone who knows the price off everything, but from nothing the value." "Memento mori, so you can live"
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1st supporters are intended to xp in groups mostly.
2nd its your fault for not having an optimal xp-spec with your char, even the pve strongest melee, friar, would have difficulties if specced wrongly. 3rd supporters in groups: buff, hold the heal button, thats all.... some of em also pull mobs, but that amount is beeing far from most. |
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Just wanna say I don't agree with this. A typical alb hybrid setup (s/c/c/pala/theurg/caba/merc/offtank) is in my eyes one of the strongest teams in game. It does take some coordination as a group but it is more forgiving for mistakes. The theurg/sorc have to ability to really dominate a fight and a caba adds real important stuff aswell. You said it's impossible to build a perfect group but I'd say this comes pretty close. Just many, if not all, people don't do right. |
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i agree, its a nice setup, if all players know what to do and how to, but still, whose supposed to deal the dmg? 2 mercs? dont make me laugh, thats not even close to what 2 savages can deal, while having better defense(advanced evade4+selfmeleeresibuffs).
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On live I agree with Maidrion, on Uthgard I agree with Satz.
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