RM group lvling spec
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I'm making a runie and wondering what spec (for pve grouping) will be better. Dark for the DA and debuff/dd? Supp? Maybe Dark until lvl20 then respec to supp? (since we dont get pbt till 26)
Any suggestions would be appreciated ![]() |
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dark from lvl 1 to 49.99
any party will appreciate the Da more then the pbt, and you ll be also better for exp solo when you hit 50, you dont need to level anymore, but i d keep it darkness anyway ![]() |
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A good Build in the end would be 47 Darkness and 26 Suppression for Bubbles and Nearsight.
As you said you level in groups, go on darkness. You have Damage Add for your stupid melee homies ( ![]() |
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Thanks guys
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I'm leveling a runnemaster myself, and if you want to get in full groups it's darkness all the way. Runecarving would be useless, and suppression almost useless. The reason: in full group you will kill purples, and at my level at least (24 right now) you will have insane resist rates on purples (sometimes you use half your power pool to just land one nuke). But darkness has damage add, and since in Midgard there's usually 3-4 melee per group, the buff itself will probably deal as much damage as a full group member.
At 50, I aim for 50 darkness / 20 suppression. To be honest, I don't think a bubble pulsing once every 10 seconds will help you much in RvR (I'd better have the last damage add for my melee since I'll be target number one anyway). But maybe I'm wrong. I would advice you to put a few points in suppression before you start BGs, that bubble could save you from a ranger/scout for sure. |
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seems like you'd want at least 25 supp for the blue nearsight, and if youre going 25, might as well go 26 for the first PBT.
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and the use of NS for PvE (!) would be what exactly? i agree to the previous posters who said darkness, for the really strong damage add alone its worth it and you can level solo as well if you're in a group, as someone said before, you usually kill red/purple mobs and it seems they dont really care if there's a pbt or not, they hit you anyways |
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I'm pretty sure he was talking about the lvl50 rvr spec. While I was asking about the best spec for leveling, I do appreciate the advice on final specs as well. |
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The gray ns is quite nice for pulling in pve, f.e. at hulk spot. I recommend darkness for leveling. For endgame i recommend 47dark/26sup. 47dark/26sup is the rm cookiecutter spec for good reasons. The blue nearsight gives shorter vision and is higher level and therefor resisted less often. The blue pbt sometimes prevents slams/hindered styles or followup combostyles, its definatly not worthless. 50dark/20sup may be ok for the ae-dd if you play alot of zerg vs zerg which is not so common on uthgard. the slightly improved DA do not overcome the benefits of blue ns + pbt. 50sup/20rc is an eccentric spec that I do not recommend. A dead opponent is better than a snared opponent. The red ns do not overcome the damage benefits of dark and the red pbt drains alot of power for a small benefit. RAs like mom and wp are percentage based and are better for the dark dds. 48rc/22dark is fun for cold debuff if you play in mid caster groups ![]() 47rc/26sup is good for keep defense/raids and in zerg vs zerg. |
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Supp is also great for the snare nukes. If played right that spec owns. Yes you have lower dmg output, yet you have far more utility.
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I would not reccommend going full supp until you are RR5+. You need the extra DPS if your group is low Realm Rank, like ours. We tried full supp on our RM, it's bad. 47 Dark 26 supp is fannntastic for him right now. In the future I could see him going 50 Supp again, the utility full sup has is amazing.
Team Awesome/Cobra Kai
Forge (World of Tanks NA server) |
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More damage kills the enemy faster and gives the enemy healer less time to react with heals. Killing the opponent is like a permanent stun and thats much better utility than a snare ![]()
Dark dds have higher base damage and faster cast speeds and therefor benefits more from RAs like mom and wp. Dont you want the damage add if you play with a single rm setup? |
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