Couple of Pally Related Question.

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leemarcus
Warder
 
Posts: 24
Joined: Mar 16, 2013 15:11

Postby leemarcus » Apr 03, 2013 09:40

Hail All Well Met :

I have a couple of questions I roughly know the answer to but has been such a long time and would need a confirmation.
Recently I started a Pally and Never Have/had played one before hand so I have a couple of Issues Im just wondering about.

Here goes :

The Heal Chant has a Base Heal of XX and heals lets say for 20 per tick. Adding +Chants will have no effect < confirm?> and on Uthgard there is no way to improve this tick. < confirm? >

The Endurance Chant after tick consumes godly ammount of Power.
Is there a way to mitigate this with RA's I know not completly but kinda make the whole process of twisting End 5 more enduring? RA's Like serenity come to mind but the power drain is in combat any advice there?. This is from a PVE perspective obviously running endo for sprint in RVR will take its toll to so is there any mitigation possible with RA's.

Thanking you in advance for your Replies.

/Bow

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Bloodwyne
Phoenix Knight
 
Posts: 1102
Joined: May 17, 2008 00:00

Postby Bloodwyne » Apr 03, 2013 10:52

- red heal chant heals for 46 hp - only relics and the pala rr5 (healchant x3) can improve the value.
- + chants has no effect
- pom4 + serenity2 negate mana loss while out of combat. doubletapping endu chant every 4 seconds grants you no mana and endurance loss even without any mana ras/spells. With capped piety pom4 + sere1 are enough to not loose mana out of combat. Piety has no other effect than that.
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imamizer
Gryphon Knight
 
Posts: 281
Joined: Mar 09, 2011 02:19

Postby imamizer » Apr 05, 2013 11:24

As Bloodwyne said yellow pom and sere2 allows you to keep endu up for sprint out of combat with no power loss. It can be done without serenity if you play endu at the start and double click every 4 sec (play, cancel after 4 sec before the power usage and play it right after canceling)

In combat twisting order is important. If you use endu as the last chant all the time, you may have a power problem in long fights even with sere2. When more heal needed and everyone is ok with endu you play the heal as last (lets say the order is endu>af>heal, you double heal as long as you play the heal chant as last), or you can do that with resist chants sometimes. Twisting like this for some time helps you to reg some power and you can turn back to the first twisting order again. etc etc. I personaly don't like having sere with my paladin, since there are more useful RAs.

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Netchel
Gryphon Knight
 
Posts: 365
Joined: Aug 15, 2010 00:00

Postby Netchel » Apr 05, 2013 17:07

Learn to pulse endo. it is far superior to wasting points on serenity.

you lose a little bit of endurance (5%) every time you restart the chant, but with any normal amount of longwind (lw 1 or 2) you will recover it easily even while sprinting.

if you want to get really complex with it, you can pulse endo only about half as often to balance your regen. letting endo run for 2 pulses will cost you some power, but save some endo. pulsing endo every 1 tick will save you power, but at the cost of a little endurance.

Its a shame we are at a patch level where all spells cost endurance, as it hurts the paladin more than any other class. but that will never change, so its best to just get used to balancing all your abilities when twisting to get the most out of your toon.


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