Quickness or NOT ?

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Ironnick
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Postby Ironnick » Dec 14, 2009 15:18

Hello people!

I finally managed to complete my template that it has capped quickness on it.
so the question is about having capped quickness or not.
Capped quickness means that i hit more often but less damage per swing.
Base quickness = bigger hits but not that often.

Whats seems best ? :roll:
Buffs and Condoms are <strong>alike</strong>...<br>Better have one and not need it , than <strong>need</strong> one and not have it ...<br><br><br><br><br>Tsop Juggernaut.<br>

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Ironnick
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Postby Ironnick » Dec 14, 2009 15:32

Jesus... I forgot to define my class.
Yeah i am a 3 speced armsman , 42 shield 50 pole 39 thrust. Cheers.
Buffs and Condoms are <strong>alike</strong>...<br>Better have one and not need it , than <strong>need</strong> one and not have it ...<br><br><br><br><br>Tsop Juggernaut.<br>

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Satz
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Postby Satz » Dec 14, 2009 15:48

no qui for you should be better :)

in 1vs1 you can land only 2 hits while the enemy is slammed anyway, so w/o qui you max your dmgoutput for1vs1. in 8vs8 it depends on your way to play.
w/o qui, position yourself perfectly before your target, attack it with your 1h first, to remove bt/intercept whatever, then push your best style into their back and deal outragerous dmg, and wait for next chance.
w qui, attack with your pole from the beginning, you wont be dealing as much dmg as you would without, but youll have higher combatspeed, so better rupt, etc...

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Sveya
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Postby Sveya » Dec 14, 2009 16:38

Not to inclued Quickness is just awful.

Your damage over time will be much higher with quickness.

Zarkor
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Postby Zarkor » Dec 14, 2009 16:45

Sveya wrote:Not to inclued Quickness is just awful.

Your damage over time will be much higher with quickness.


While this is true, your damage will be higher if you only got time to land 2 hits before your target drops when assisting for instance. ;)

I believe quickness is worth it though, we're not playing back in 2002 anymore. People don't go down as fast as they used to. 8)

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Der_Eisbaer
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Postby Der_Eisbaer » Dec 14, 2009 16:50

Also do not forget that your quickness has a big influence on the time your have to wait for your first strike after slamming a target.

Zarkor
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Postby Zarkor » Dec 14, 2009 17:02

Der_Eisbaer wrote:Also do not forget that your quickness has a big influence on the time your have to wait for your first strike after slamming a target.


Depends on your shield speed...

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Der_Eisbaer
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Postby Der_Eisbaer » Dec 14, 2009 17:21

Zarkor wrote:
Der_Eisbaer wrote:Also do not forget that your quickness has a big influence on the time your have to wait for your first strike after slamming a target.


Depends on your shield speed...


...as well as on your quickness.

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Sveya
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Postby Sveya » Dec 14, 2009 17:22

If your target dies within 2 of your hits... your opponent is probably terribly bad.

So you neither need quickness nor a sc temp at all ? :>

Zarkor
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Postby Zarkor » Dec 14, 2009 17:28

Der_Eisbaer wrote:
Zarkor wrote:
Der_Eisbaer wrote:Also do not forget that your quickness has a big influence on the time your have to wait for your first strike after slamming a target.


Depends on your shield speed...


...as well as on your quickness.


You're clueless... 8O

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BlackCougar
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Postby BlackCougar » Dec 14, 2009 17:49

a shield slam is a meele attack and such, like any other meele attack, is reduced in delay by quickness.

if you run with a small shield and get at least yellow d/c, it doesnt matter that much.

i prefer a medium shield.

a small is good for slamming, but next to useless for def and a large on is great for def, but the slam time is just too high.
and changing the shield all couple secs annoyed me, so medium is a viable choice and the quickness still has an effect.

also without quickness you DO deliver more damage per hit, but you hits might be up to 2 seconds further apart.

with a 5.7 2h da can very well be slow enough to allow your target to use a spell - if its guarded or has BT most of your nice frontload is wasted.

with high quick do you less damage per hit, but you have more chances to actually inflict damage and rupt fast enough to prevent the target using spells, also you have more chances to pass guard.

taste differ. some troll warriors enjoy 0 extra quick - if you have 3 of them and a bersi hitting you, they may very well bring you down too fast to do anythign about it.

but as alb? i dont think so.

Zarkor
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Postby Zarkor » Dec 14, 2009 18:13

Shield size doesn't matter when guarding realm mates.

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Der_Eisbaer
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Postby Der_Eisbaer » Dec 14, 2009 18:24

Furthermore a faster melee attack speed reduces the inpact of missing or - even worse - fumbling: If you play a fumbling polearms Half-Ogre you can go make a coffee when it fumbles. :wink:

nixian
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Postby nixian » Dec 14, 2009 20:22

on all my toons I am a dmg over time freak

hence why I am 50 CD and not 50 CS on my nightshade

and I would always go for weapons to cap swingspeed with over some high frontal dmg slow speed weapons

but again, it all depends on playstyle and how long you expect fights to last

if you ever go solo on your arms however I would never live without quickness as quickness increase your chance to block and in a 1v1 that can become vital

Nymeros
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Postby Nymeros » Dec 14, 2009 20:25

nixian wrote:as quickness increase your chance to block


8O

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