specs for merc lv 35 and 50?
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Making a merc with 2 of my buds and I need a spec for lv 35 to cap out the RR. then a 50 spec. so far i put it all into dual wield. dunno which is best after that, thrust slash or crush. new to DAOC . thanks alot guys
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Keep DW capped.
Any weapon skill will do just fine but crush seems to be the most popular because of the taunt/stun combo which is nice. Crush is also better balanced between enemy armor types than slash/thrust. If you don't do crush you will have to rely on a parry reactive combo to stun opponent which will only happen in 1v1. The stun part of that combo also doesn't come until very high lvl. You can let the weapon spec fall behind a few points as you lvl up so that you can throw a few points into parry. As far as spec at lvl 50, I like 50 DW 39 Crush 42 Parry. As long as weapon spec is 50+ with item/RR bonus then your dmg/weaponskill will be pretty much maxed. It will increase dmg from style on that spec line though. |
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it changes realy if you wana take slam for stuning playing semi defensive merc ws dosent mater yet if going for full damge msot people tned to go crushcouse beter growth rates on styles and anytimer stun also some use crus to respec at 48 for autotrain points
actulay crush is normal for mid bad for hib(chain wearing clases) so stil it is all up to you |
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keep dual wield maxed
keep crush maxed profit. you can spec slam if you want to but in pve crush stun is enough. On level 48 when you stop autotraining (which is the reason you spec crush apart from your best buddies Super Cheap Taunt + Anytime Stun) you respec to different specs like slash and slam |
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if dont want to spec shield and used autotrain (slash and thrust) you might consider that spec at level 50...
DW 50 thrust 39 (mid chain-tanks and supporter are weak against) slash 39 (hib tanks and mid SB´s are weak against) parry all the rest pro: you can swap weapons depending on the enemy you face to deal the most damage con: you need a slam-bot. (you said you play with your friends..maybe one of them can take the part of the slammer) the mentored spec is more a group-spec than a solo-spec. i miss my Lady....
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When i was a mercy on Merlin (NA server) my specc was:
first: 50DW - 39Slash - 5 shield - rest in parry then: 50 - 50 - 5 - rest A mate did it Saracen, so thrust instead slash. Mercy Saracen really rocks, much better then mine Highlander ![]() |
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5 points of difference? I would hardly call that much better ^^ also with saracen you are bound to go thurst, for most damage go half-ogre, no matter what spec you want. |
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This isn't the right point of view: i really laught to my mate when i said: mercy saracen thrust. Well... in RvR was really awesome (and, btw, i changed char from mercy to minstrel: more funny ![]() |
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in a game based on numbers the numbers seems like a pretty good point of view, thrust specced saracen merc will have same amount of damage-related stats as half ogre and 5 more than Highlander.
Of course there are other aspects (saracen has better defense I guess) but then again he has lower health and like I already said, should he ever go slash/crush he will be gimped while with HO or highlander it's no problem. |
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popsicles has a point there. If u stick around and play alot, in time u will want to try other specs.
<img src="http://herald.uthgard-server.net/daoc/sig.php?name=Paha&s=4">
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Yeah, but often we played with a guild group (always mincer, mercy, cleric and sorcerer, then other classes) and was funny to see a saracen dw without stealth ![]()
The first point, for me, is: play for fun. Other things (damage, evade, defence and so on) aren't funny :p |
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As it was stated, anything over 50 in wep spec is useless unless you use styles there.
You should also note, the parry cap is 50%. Pretty much any albion class nears that (as in 49%) with 10 - 18 points in parry. Assuming you have base buffs and have item caps, not including RR. My merc spec once I hit 50 will be 50 Dual Weild 42 Shields 38 Thrust 16 Parry /switch 4011 Space (Switch to shield) /qbind 2 3 1 Shift+Space (Slam) I am still unsure as to weather or not I will go Thrust or Slash. Leaning towards thrust, if I can get a slow enough spd one. Aiming for a 4.2 main hand and 3.8 offhand, but will go for a slower one if I can find, then of coarse a faster to match. Remember, the merc swing speed is the weapons added together then halved. 4.0 would put me close to 2.0 which I deem acceptable for the extra instantaneous damage. Its not often your target stands still in RvR. Last edited by PolloJackk on Oct 14, 2009 20:23, edited 1 time in total.
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I would like to see the math on that ![]() |
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Thats with 16 in parry, yes I know its spelled wrong. I usually start these at ngiht when the action dies. Perfect them throughout the day.
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