Scouts vs Assassins

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Jonah
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Postby Jonah » Mar 29, 2011 17:57

Hoppip wrote:On live it was revised to +- 5%, which may be what they mean. I've calculated resists against resistant armor in the BGs and usually come up with 36%. (This is of course when the opponent is obviously full SC'd)


How do u know they are fully sced? BG´s inst a good place to test resists on and i hardly believe its 36% differance.
Like to see some logs and ur calculations of that.
From my pov its +-10%, no more no less and like it should be, 5% is a so small differance its hardly noticeble and no fun, besides on live u have leg. with higher bonuses u can use.

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Lemonjelly
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Postby Lemonjelly » Mar 29, 2011 20:13

Jonah wrote:How do u know they are fully sced?


By using math.

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Jonah
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Postby Jonah » Mar 29, 2011 21:43

Lemonjelly wrote:
Jonah wrote:How do u know they are fully sced?


By using math.


36% more damage from armor type would result in a +dmg , ex u hit xxx with your xxx for 354(+45) damage.
This is nothing u see on a enemy with caped resist regardless of vulnurbility.
Maybe ur lessons in scool didnt go so well foru math dosnt add up :P

Its 10% and any GM can confirm this.

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Jarysa
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Postby Jarysa » Mar 29, 2011 22:23

You just don't understand what he wrote.

He said people in resistant armor have 36% resists, which is exactly as it should be and there is no conflict between what you say and what he said.

Reread his post.

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Jonah
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Postby Jonah » Mar 29, 2011 23:19

Jarysa wrote:You just don't understand what he wrote.

He said people in resistant armor have 36% resists, which is exactly as it should be and there is no conflict between what you say and what he said.

Reread his post.



Why question my post then when i said bonus is 10%?
Against a vuln target u get 16% resist and against a resistant 36%. Nothing strange with that.

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Jarysa
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Postby Jarysa » Mar 30, 2011 00:26

Which is exactly what Hoppip wrote.

WTF is your point?

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Hoppip
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Postby Hoppip » Mar 30, 2011 00:48

My wording is a little off. Jarysa however was able to understand what I meant. Let me re-elaborate:

Live Setting: +- 5% (Revised later on due to +-10% being somewhat too high)
Uthgard Setting: +- 10% (Implemented correctly for Classic settings, but some people believe this is too high.)

I did calculations on Uthgard to verify the resists prior to this thread, and against targets with resistant armor and capped resists, I came up with 36%, therefore there is no bug. And yes, you can tell when somebody is fully SC'd when they have a set of crafted style armor, have capped resists, and are swinging at you with two arcanium swords. :}
Also known as: Kiorein, Acolyn, Skiploom, and Krinton.

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Rufus_The_Hermit
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Postby Rufus_The_Hermit » Mar 30, 2011 06:19

Snigel wrote:I´d also increase bow damage, on live full snipers two/threehitted unbuffed casters easily and landing a succesful CS is pretty rare so there won´t be any OPing archers due to raising damage. 85% of my currently RA setting are passive damage increasing RAs, additionally using my lvl48 d/q selfbuff there has to be more damage.
It is obvious that there is supposed to exist a difference in bow performance between your ranger (an obvious sniper) and a highlander melee-focused scout, but in this server it seems that it is all the same thing! There is something wrong there. It was not always like this, it changed in 2007. Why? Tell me if you discover.

Suppose that A is Snigel's archer, or my archer, or any other SNIPER FOCUSED archer ( RAs, dex, 50 BOW, blah blah blah)
Suppose that B is a half-ogre MELEE FOCUSED armsman (slash spec line, RAs, str, blah blah blah)
Is it not logical to presume that A should attack with BOW as efficiently as B attacks with an axe? Ignoring the rupting for A or the speed of bow, just plain performance, is it not reasonable?

Lemonjelly, again you say that I am doing something wrong. Again I say HELP ME, THEN! Show this big noob here what is he doing wrong to have a low BOW performance. Right? I am stupid, I am completely dumb, I am lost, if you do not tell me what I am doing wrong then I will stay forever beleiving that whatever is wrong it is elsewhere but not in me, I will continue to think that it is someone else's or something else's error, not mine. So... what is it? My only 15 thrust is interfering in any way with the BOW? I should drop my BOW from spec 50 to spec 35 like Garad suggests?

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Eclipsed
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Postby Eclipsed » Mar 30, 2011 07:46

A full spec archer is a hard road to travel. It is in no way like 50 spec armsman. Why? Well to get 50 bow you almost normally will have to lower your melee spec. So just use your bow. Well with high block rates and a sneeze interrupting you forever, it is no way as effective as like a 2H weapon on an armsman or hero. The tank or melee class can continue to use his 50 spec, while a archer has only an opening for about 2-3 shots, before blocking or missing or just getting interrupted. Then you are required to melee, and if your full spec, you do not have a melee spec to finish them. Kiting is the only way to do full spec bow, and you have to do everything you can to stay at range.

Id suggest hybrid spec, full spec is not effective at all for bow. You should still learn to kite when there is the option too. And if you spec like 35 bow, you still should use it at any opportunity, because if you don't, that is 35 spec levels, that are wasted into nothing. That applys to all classes.
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vangonaj
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Postby vangonaj » Mar 30, 2011 11:49

Eclipsed wrote:while a archer has only an opening for about 2-3 shots,


Well only if you are hunter. Ranger and scount have longer range. With critshot and rapid fire full bow speced archer can kill you without use melee.
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Celteen
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Postby Celteen » Mar 30, 2011 12:06

vangonaj wrote:
Eclipsed wrote:while a archer has only an opening for about 2-3 shots,


Well only if you are hunter. Ranger and scount have longer range. With critshot and rapid fire full bow speced archer can kill you without use melee.

No they can't. You only have full range vs visible targets. And those guys have instants or even just a dd charge is enough to rupt you and force you to melee =)
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Seyha
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Postby Seyha » Mar 30, 2011 18:33

A bow spec Ranger can kill an assassin at MoS 5 range before the assassin has a chance to attack. I know this because a Hunter can almost do the same thing.
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Rufus_The_Hermit
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Postby Rufus_The_Hermit » Mar 30, 2011 21:59

/sigh... This is going like:
"-I have been to very good show of a band."
"-What band?"
"-The Who"
"-The band."
"-Who."
"-The Name of the band."
"-Who."
"-What is the name of the band?"
"-Who is the band."
"-The band that you have been to the show to."
"-Who."
"-You have been to the show of who?"
"-Yes."
"-Yes?"
"-Yes."
"-Yes for what?"
"-No, for The Who."
(the dialoguers stare each other in the eyes for a while)
"-What is the band that you have been to the show?"
...

Rufus_The_Hermit wrote:..Ignoring the rupting for A or the speed of bow, just plain performance...
Eclipsed wrote:The tank or melee class can continue to use his 50 spec, while a archer has only an opening for about 2-3 shots, before blocking or missing or just getting interrupted. Then you are required to melee
Right, the archer is eventually rupted, yes, he has to use melee at some point, yes yes, the adversary blocks, yes yes yes, true, that is right, that is all correct. Agreed. But that which happens or that which is done when there is the rupting and when it is necessary to drop bow and go hand-to-hand is not what I mean, it is not where I think that there is a problem.I think that if a strength class with many strength-like RAs hits with a 50 specced strength weapon for a very good damage, then a dex class with dex-like RAs hitting with a 50 specced dex weapon should be able to make his target's hitpoint bar shorten at similar rate, which I am certain that is not this server's reality.

So, I know that I am too low thrust specced, I know that I will have to kite, I know that I have nerfed my melee, and that shots are blocked by eventual shield users, and all that. I knew that since I started the class at level 1. I know and agree. Right? You (plural) say that the best is to balance the skills in an archer and not rely in only one skill or style of play. I say that there is some problem with the BOW damage, that it is necessary to aply too many extras to archery just to acheive the performance supposed to be standard.

http://www.youtube.com/watch?v=fPwBdnknGIs So I know what you are saying... but what about you? Do YOU know what I am saying?

I will go SHATAAAAP SHATAAAAAAAAAAAAP

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Dioz
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Postby Dioz » Apr 04, 2011 02:16

find me in game and i will try to help u bro, i think i can :D

Hotaka
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Postby Hotaka » Apr 04, 2011 13:16

Maybe bow dmg is somehow connected to 2h dmg, and its a part of a patch that got missed somewhere. When I first started on this server tons of ppl told me 2h dmg was messed up too.
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