Basic 8 man composition / styling questions

Public communication platform for all Albion players.
User avatar
flyhunter
Myrmidon
 
Posts: 66
Joined: Dec 01, 2007 01:00

Postby flyhunter » Nov 12, 2009 01:24

Plan is to kite enemies and kill overextented tanks while supports are being CCed.
With a slam+volley scouts can deal high spike dmg : 1500 in ~5sec, with some caster's assist it becomes almost impossible to heal.

Ofc having another caba or sorc would be better dmg, but I wanted to give you an original and efficient compo.

User avatar
KXT
Myrmidon
 
Posts: 94
Joined: Mar 06, 2009 01:00

Postby KXT » Nov 12, 2009 01:40

Ideally in a caster group your already going to be running 2 sorc 2 caba anyways, thats pretty standard, they are kind of what makes the group tick. The point of running 1 non-caster is for reliability, and a scout isn't as reliable as the others. Its a good blocker, thats about it. Volley has a cooldown, merc/reaver damage is constant and nearly as high, not to mention volley can break vital CC if the target is near another enemy tank, so its not always an option.

The list goes on, scout is not prefered, the OP is asking for advice, you shouldn't give him questionable untested information. Original and efficient? What is efficient about 1 trick dmg capability, or an easier to kill guarder. Sure, a scout could work, but a merc will outclass them anyday, its just better.

User avatar
Musikus
Phoenix Knight
 
Posts: 1753
Joined: Jul 22, 2007 00:00
Location: Achau (bei Wien)

Postby Musikus » Nov 12, 2009 03:20

KXT wrote: , or an easier to kill guarder..

well, if you believe i am easier to kill than a pala, than you are wrong..PD5 + MoB3 + evade3 doing wonders..

i am taking lesser damage than a paladin, and that IS tested..

you are right,,scout is not the best for groups (there i agree with you)..but he can do very well if the player can play.
i prefer a good played scout over every average played arms/merc/pala. nothing else i tryed to say..
but all you say is: scout are ******..exclude em from every group because i dont like em.
thank god ppl minded like you getting lesser and lesser.

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Nov 12, 2009 04:53

Musikus wrote:
KXT wrote: , or an easier to kill guarder..

well, if you believe i am easier to kill than a pala, than you are wrong..PD5 + MoB3 + evade3 doing wonders..

i am taking lesser damage than a paladin, and that IS tested..

you are right,,scout is not the best for groups (there i agree with you)..but he can do very well if the player can play.
i prefer a good played scout over every average played arms/merc/pala. nothing else i tryed to say..
but all you say is: scout are ******..exclude em from every group because i dont like em.
thank god ppl minded like you getting lesser and lesser.


What he is actually saying is that other tanks will be able to fulfill the role the scout would have just as good if not better. However, scout might do a good job aswell.

User avatar
flyhunter
Myrmidon
 
Posts: 66
Joined: Dec 01, 2007 01:00

Postby flyhunter » Nov 12, 2009 11:13

We don't need constant dmg, we need high dmg when we decide to quickly kill. That is why i tought about a scout. Reaver can be nice aswell with leviathan or even better another caster but we loose a slam.

Let's stop this scout or not scout war :p

User avatar
uncletoma
Warder
 
Posts: 8
Joined: Aug 24, 2009 00:00
Location: Near to Heaven

Postby uncletoma » Nov 13, 2009 02:43

KXT wrote:~Sorc: I'd recommend a split spec sorc 37mind/39 body

Nice option, but i'd prefear a 44mind sorc for the last AOE mezz.
On live servers i played witha mate full mind (49 mind for Invulnerable Mind) and he was a great mezzer/demezzer.
Ok, he wasn't a good debuffer, but (imho) i prefear a great mezzer ;)
You don't like friar, ok, but you will meet mine at 50 :)
(not Enh/staff as usual, but balanced one ;))
BTW the real problem of our realm is the "cabby power" one: we have a lot of Cabalist, and few clerics, minstrels and, over all, sorcerors.
Oh, and few ice wizzies :p

User avatar
KXT
Myrmidon
 
Posts: 94
Joined: Mar 06, 2009 01:00

Postby KXT » Nov 13, 2009 04:46

Keep in mind the mind sorc has a crappier aoe root, so even if the mezz is stronger his overall CC capability will be weaker, and he can't debuff and has poor damage. The aoe root is the big point, very important, mezz doesn't necessarily stay, with demez and the amount of purge/purge3/det5+stoic tanks in the format, but the root that comes second usually will stick.
Ya I agree there are too many cabalists, most of them just try to make up for bad play skill with high lvls of NS, in the end its still gimp.

User avatar
uncletoma
Warder
 
Posts: 8
Joined: Aug 24, 2009 00:00
Location: Near to Heaven

Postby uncletoma » Nov 13, 2009 10:22

Yeah, AoE root can be a nice backup, but we play with a sorc (the mate) and a mincer (me, one of my alts) so i was the single and AoE backup :)

User avatar
popo24
Warder
 
Posts: 9
Joined: Apr 24, 2009 00:00

Postby popo24 » Nov 19, 2009 22:52

Cleric (42 enh/33 rejuv)
Cleric (42 enh/33 rejuv)
Pally (slam)
Sorc (red heat debuff)
Theurg (earth) or Minstrel
Cab (tri spec, yellow ns)
Wizard (fire)
Wizard (fire)

You just won.

Hsn
Warder
 
Posts: 40
Joined: Oct 06, 2009 00:00

Postby Hsn » Nov 20, 2009 03:15

Cleric buffs/heal > shear & buff bot
Cleric heal/buff > heal bot
Friar buff/heal > resist bot
Minstrel > speed, demezz bot
Armsman > slam, snare, guard with stoicism bot
Cab ns/body > ns red bot
Cab debuff/body > debuff red bot
Sorc 39/37

With lw2+end pot, the paladin is replaced by a more effective defensive tank.
Spike dmg at will with the caster assist.
4 pets.
Strong heal AH.
The only real problem is the utility of the minstrel except the speed/sos/demezz, he doesnt deal any damage compared to another sorcerer in assist with a red debuff cab. But in a caster group the speed is a necessity obviously, specially without the ToA cut speed. So if more dps is needed, a dmg spec sorc for the cleric heal.

User avatar
Chrissi
Phoenix Knight
 
Posts: 1174
Joined: Jun 07, 2009 00:00

Postby Chrissi » Nov 20, 2009 12:17

You really forget the ruppt utility in a minstrel?

man man...

Hsn
Warder
 
Posts: 40
Joined: Oct 06, 2009 00:00

Postby Hsn » Nov 20, 2009 12:23

A speed5 hib do that better eh
Precisely in a caster group, ie kiting

User avatar
popo24
Warder
 
Posts: 9
Joined: Apr 24, 2009 00:00

Postby popo24 » Nov 20, 2009 16:19

Actually, Albs are better kiters than Hibs.

Hsn
Warder
 
Posts: 40
Joined: Oct 06, 2009 00:00

Postby Hsn » Nov 21, 2009 05:21

Maybe, but that wasn't the point here. The utility of albion classes are just too spread.

User avatar
tvpro
Myrmidon
 
Posts: 155
Joined: Aug 01, 2009 00:00

Postby tvpro » Nov 21, 2009 05:33

Minstrel hardly interrupt as efficient as a theurg.

PreviousNext

Return to Albion

Who is online

Users browsing this forum: No registered users and 4 guests

Thursday, 19. June 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff