Sorcerer and pets
42 posts
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Nice to know
![]() It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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here is an even more useful trick:
make a macro /say xp several levels gold log out, relog and you can use it again. |
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Just to add my support...
On live a sorc's ability to charm a pet is solely dependent on the spell, not on mind spec. (granted you have to spec mind to get the spells...) I tried multiple specs with my sorc, 37 mind/39 body, 45 body rest mind, 46 (I think?? last aoe mez anyways) mind rest body. In all of these the amount of mind I specced only mattered for which charm spell I had. With the yellow charm spell (I think it came ~34) I could charm level 50 mobs with almost no resists, (to quantify I think I would get maybe one or two resists a week out RvRing, in that time probably charming > 10 pets a night, 5-6 nights a week). Anyways, I played the 37 mind spec with only minimal (+4) skill to mind in template from RR3 to 7 and never had any trouble, even at RR3, where according to this theory I should only have been able to charm (37 + 2 + 1/3*4) ~ level 40 mobs safely, I was actually charming level 50 mobs no problem. I can't do any tests currently, busy with finals and all but thought I'd throw my support out there. |
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This is NOT live-like, anyone who ever played a sorc or even SAW someone playing a sorc on live will confirm this. Or just google it, you'll find no mention of it being like this anywhere. Every sorc leveling and/or pet guide is based on easily charmed even-con mobs. On Uth, charming a yellow mob is like winning the lottery.
Asking for extensive tests is like making all NPC's in Albion attack players on sight, and then saying "Well you can go to Pendragon and talk to every single NPC to test out if that's wrong." This is either a very misguided attempt to "balance" out the pet classes, or a very seriuos mistake/bug. |
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when do you receive your next charm spell in the line? i agree such resists are insane, and I've never had charm resist problems as a minstrel, but it COULD be your level 20 charm spell against level 30+ mobs.
resist rates have a lot to do with spell level, and less with spec level. just saying one should test it when a higher level charm is available. not to say everything is working as intended, though... spell resists are still insane in PvE. <strong>FIX TEH PROFILE PAGE SO I CAN CHANGE MY SIG PLZ</strong>
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this is about sorc pets not minstrels ![]() |
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Nixian, I mentioned minstrel's charm as a comparison. I was staying on topic and gave my input on spell's level in regards to resist rates. I'm talking about sorcs, not minstrels ![]() <strong>FIX TEH PROFILE PAGE SO I CAN CHANGE MY SIG PLZ</strong>
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You can't even compare a minstrels and a sorc's charm; they have absolutely nothing in common except the name of the spell.
As for the spell level, it also has nothing to do with it, as a sorcerer's charm doesn't work that way. The max level for charmed mobs is the sorcerers level, the different spell levels initially just made it possible to charm different mob types (Humanoid, Animal, Insect), but that never really worked ingame. The lvl 20 charm charms up to lvl 40 mobs, and the lvl 32 charm charms up to 50, which is more proof that it has nothing to with spell level, since lvl 50 mobs are 18 levels away from the LAST (lvl 32 charm), and lvl 50 sorcs on live routinely charm yellow con mobs. Speculation about spell levels serves no purpose as the formula on which charm on Uthgard works is known, and has been linked in this topic. The only problem is that it's wrong, at least for sorcerers. Further proof for that is that by using the current charm formula, sorcerers are able to charm mobs over lvl 50 (or were able, if another custom fix was implemented). This is directly opposed to the sorcerer charm description on Camelot Herald, which has been the same since the game was released.
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Yeah, unfortunate that this is the way it is on Uthgard. It's definately not this way on the live servers.
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Any update on when the sorc pet fixes might be addressed? Even blue pets seem to be a pain to charm. Which with the appropriate point into mind should not have a problem.
edit: Just went to test and "leveled" up a guy, second mob I tried lvl 20 was charmed in the first try. I tried another "yellow", but I think it was 21. To boot it also does damage. ![]() edit2: Just noticed the thid screenshot does not include the spec points so: http://img31.imageshack.us/img31/8321/sshot008m.jpg ![]() Tried again in molvik with the same results. I did note it did that failed charms do not causes agro, and I could chain cast charm about 17-18 times before running out of power. I had the second level power buff though, which is now a 4 power value. ![]() |
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hehe ye, try to charm a lvl 37 mob with 20 mind on Uthgard. Aint gonna happen
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so how bout it gms, he has proof right there... says in chat that he level to 37, shows on skills he has 20 in mind, shows he has a 37 pet...
all this fix would do is make it so we could actually level solo... it wouldn't over power us or anything.. i started my sorc over just to go full mind just so i could charm stuff closer to my level for soloing purposes, but now my nukes are pathetic and resist.. so it's either good nukes and weak pet, or weak nukes and good pet.. neither of which get the job done.. every class on this server levels solo faster, aside from maybe wizard and cleric... depending on their specs... guess i'll just charm a healer and melee stuff to death... it only takes like 10 minutes to kill a yellow, but that's ok. before i restarted i was 22 or 23 (initiates were yellow) in keltoi with 15 mind, so i had the 12 charm... i tried charming an initiate for *10* full bars of mana, so approximately 40 times... every single one resisted.. i would've stopped but i was angry so i kept going figuring it would pay off... at a certain point i figured i had come this far i'll try some more... retarded. then i found out that mez pretty much always resists too if you aren't capped in mind, yet i can land a completely untrained baseline spell almost every time? screwed. |
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*cricket sound* *cricket sound* *cricket sound*
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lets see if we get that fixed before tajendi 3
![]() topic: played sorc like for 3 years, beeing 50 with mind specc never bigger than 36. all TOA gone through with nice Medusa Pet (lvl 50), cant remember i had any resists by charming this. |
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For the Devs/Coders: http://charm.enygma.net/sorcguide.html
This Page shows how it should be working @speccing sorc and nearly never have to face the 3-mana bars for yellow pets-problem. Plus, for all pet implementer: there are quite nice Mobtables with special abilities, what to charm and what they do in which realm. |
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