Difference between large/small shields

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shezzy
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Postby shezzy » Mar 26, 2013 14:32

For a reaver or paladin..what would be the best sized shields? I recently made a template with both a large and small shield because I have been told small shields slam quicker but large shields are good while guarding/block more? Is this true or..? Would be nice if I only had to worry about using one shield and not switching,.

Dirtymind
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Postby Dirtymind » Mar 26, 2013 14:44

Switching is the way to go...
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shezzy
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Postby shezzy » Mar 26, 2013 14:56

Dirtymind wrote:Switching is the way to go...


So is what i said above true? small for quicker slams and large for better block/guard?

Do you get same block rate with large as small?

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Postby Dirtymind » Mar 26, 2013 15:01

Small shield - faster slam, but only block against one attacker
Large shield - slower slam, but block against up to 3 attackers

If both crafted, you could go for dd on small shield, and mhb on big shield - big dragon shield with ll could be nice, too. Dont put dot proc on any, though. Or go with dd on both :-) Afaik procs on shields are bugged on Uth, so it should be no difference, whether putting active or passive procs on shield - havent tested it though.
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shezzy
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Postby shezzy » Mar 26, 2013 15:02

Dirtymind wrote:Small shield - faster slam, but only block against one attacker
Large shield - slower slam, but block against up to 3 attackers

If both crafted, you could go for dd on small shield, and mhb on big shield - big dragon shield with ll could be nice, too. Dont put dot proc on any, though. Or go with dd on both :-) Afaik procs on shields are bugged on Uth, so it should be no difference, whether putting active or passive procs on shield - havent tested it though.



I have fire based DD procs on both small/large shields and it has worked - i can see the animation

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Postby Dirtymind » Mar 26, 2013 15:10

Bugged meant...

Active procs and passive reprocs work both the same way...

So it doesnt matter whether you got active proc on shield, and get hit - it will fire with 10% chance.. or you slam with shield - and vice versa.

And from what I heard, the only nogo dd is fire, as range is decreased compared to others... also not tested, but just read somewhere.

The difference shows up only if you get hit by arrow, though. On the other hand, fire is one of the resists, some enemies gimp, as not many alb fire wiz in rvr.
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shezzy
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Postby shezzy » Mar 26, 2013 15:21

Dirtymind wrote:Bugged meant...

Active procs and passive reprocs work both the same way...

So it doesnt matter whether you got active proc on shield, and get hit - it will fire with 10% chance.. or you slam with shield - and vice versa.

And from what I heard, the only nogo dd is fire, as range is decreased compared to others... also not tested, but just read somewhere.

The difference shows up only if you get hit by arrow, though. On the other hand, fire is one of the resists, some enemies gimp, as not many alb fire wiz in rvr.


I think the range is 1350 and not 1500..didn't know the fire dd proc had less range...oh well..dont think this is game changing

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HulkGris
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Postby HulkGris » Mar 26, 2013 15:44

Of course you swing faster with small shield but it aslo cost way less endurance since cost is proportional to the speed.
Small shield have a quicker speed (2.8-3.1) while large have a slow speed (4.2 to 4.8) => cost ~50% more endurance to slam with large shield, at least.
You don't need to switch to large shield when you guard someone with only one attacker on him.
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Netchel
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Postby Netchel » Mar 26, 2013 20:54

you dont need to switch to large shield to guard someone with 100 attackers on them.

but you would ened to switch to large when guarding someone with a couple attackers on you. guard cares who is attacking you, not who is attacking the person you are guarding.

shezzy
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Postby shezzy » Mar 26, 2013 21:30

Netchel wrote:you dont need to switch to large shield to guard someone with 100 attackers on them.

but you would ened to switch to large when guarding someone with a couple attackers on you. guard cares who is attacking you, not who is attacking the person you are guarding.


I read somewhere that guard was this way but wasn't sure as to me it makes no sense..considering the fact that your "guarding" them it should be determined by how many are attacking them.. nonetheless thanks for your input

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poplik
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Postby poplik » Mar 26, 2013 22:30

Netchel wrote:you dont need to switch to large shield to guard someone with 100 attackers on them.

but you would ened to switch to large when guarding someone with a couple attackers on you. guard cares who is attacking you, not who is attacking the person you are guarding.


On uthgard, shield size matters even for guard, it has been tested.
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Netchel
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Postby Netchel » Mar 26, 2013 22:51

From Blue.

From the code: Guard is influenced by shield size but only the attackers on the Guarder itself count not the guarded group member. This is propably incorrect. So if the guarder has no attacker on himself and the guarded group member 10 enemies, the guarder will block every enemy with no penalty. Sounds like a bug to me, at least thats what I read from the code.


source:
http://uthgard.net/en/forum/viewtopic.php?f=15&t=13101&p=122123&hilit=guard+shield+size#p122123

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poplik
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Postby poplik » Mar 26, 2013 22:58

I repeat, it's been tested:

viewtopic.php?f=14&t=29487&p=284067

unfortunately it's in german, but I think the numbers are self-explanatory, use translator if you want.
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Netchel
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Postby Netchel » Mar 27, 2013 17:32

interesting. the test is very recent and while not a ton of swings, the numbers are pretty dramatic.
even more confusing is that blue responded in the thread saying that is now how the code was written.

I never bothered to test it because I always use large shield on pally (i dont do dmg anyways). but for a legit dps class that would be a tough decision.

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poplik
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Postby poplik » Mar 27, 2013 17:39

I would probably either swap or take the brimstone shield, the speed is ok and as reaver you want to have some aug qui anyway.
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