have a quick look @ my infi template :)

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krasatos
Myrmidon
 
Posts: 71
Joined: Jun 16, 2010 00:00

Postby krasatos » Feb 09, 2011 22:42

hey guys, made this infi template,
could use any feed back before i SC :)
tell me if im missing anything :)
any ideas appreciated
thanx

Configuration Short-Report for Daiquiri
    Attributes:
    Strength: 76 Hitpoints: 202
    Constitution: 75
    Dexterity: 75
    Quickness: 75

    Resists:
    Crush : 27 Heat: 26 Body: 27
    Slash: 26 Cold: 26 Spirit: 27
    Thrust: 27 Matter: 26 Energy: 27

    Skills:
    11 Stealth
    11 Thrust
    11 Critical Strike
    4 Envenom
    11 Dual Wield


    Other Bonuses:


    Chest:
    Imbue Points: 33,5 of 32 (99% Qual)
    Effects: 4 Stealth, 9 Body Resist, 3 Critical Strike, 3 Thrust
    Utility: 68,0

    Arms:
    Imbue Points: 37,5 of 32 (98% Qual)
    Effects: 28 Constitution, 28 Hits, 4 Stealth, 4 Envenom
    Utility: 65,8

    Head:
    Imbue Points: 37,5 of 32 (99% Qual)
    Effects: 28 Constitution, 9 Thrust Resist, 9 Crush Resist, 7 Dexterity
    Utility: 59,5

    Legs:
    Imbue Points: 37,5 of 32 (99% Qual)
    Effects: 68 Hits, 9 Slash Resist, 9 Crush Resist, 13 Strength
    Utility: 61,7

    Hands:
    Imbue Points: 37,5 of 32 (99% Qual)
    Effects: 9 Thrust Resist, 28 Dexterity, 7 Slash Resist, 13 Quickness
    Utility: 59,5

    Feet:
    Imbue Points: 37,0 of 32 (99% Qual)
    Effects: 9 Thrust Resist, 11 Body Resist, 2 Matter Resist, 9 Spirit Resist
    Utility: 62,0

    Right Hand:
    Imbue Points: 37,5 of 32 (99% Qual)
    Effects: 22 Quickness, 4 Thrust, 4 Critical Strike, 4 Dual Wield
    Utility: 74,7

    Left Hand:
    Imbue Points: 37,5 of 32 (99% Qual)
    Effects: 22 Quickness, 4 Thrust, 4 Critical Strike, 4 Dual Wield
    Utility: 74,7

    Ranged:
    Imbue Points: 30,0 of 32 (97% Qual)
    Effects: 7 Envenom
    Utility: 35,0

    Neck: Exquisite Avernal Necklace
    Level: 50 Quality: 91% Bonus: 30%
    Origin: This item can be purchased from Merchants:
    Iono
    Found in:
    Darkness Falls
    19 Constitution, 10 Energy Resist, 10 Heat Resist
    Utility: 52,7

    Cloak: Fortified Cloak of Alifa
    Level: 50 Quality: 100% Bonus: 40%
    Origin: Tajendi Tank Cloak (Sub-Quest-Reward)
    19 Strength, 19 Dexterity, 9 Crush Resist, 9 Matter Resist
    Utility: 61,5

    Jewel: gem of the spirit abhorrent
    Level: 50 Quality: 99% Bonus: 35%
    Origin: has haste charge 20 for a duration of 60 sec.
    7 Body Resist, 7 Energy Resist, 7 Heat Resist, 7 Matter Resist
    Utility: 56,0

    Belt: Ravager's Pride
    Level: 50 Quality: 100% Bonus: 35%
    Origin: The Hungry One Taj 2
    Dmg add charge
    26 Strength, 10 Slash Resist, 10 Energy Resist, 46 Hits
    Utility: 68,9

    Right Ring: Ring of the Granite / Runic Giant Ring
    Level: 0 Quality: 99% Bonus: 0%
    Origin:
    9 Strength, 9 Quickness, 9 Cold Resist, 9 Spirit Resist
    Utility: 48,1

    Left Ring: Ring of the Granite / Runic Giant Ring
    Level: 50 Quality: 99% Bonus: 35%
    Origin: Tajendi2
    dmgadd charge
    9 Strength, 9 Quickness, 9 Cold Resist, 9 Spirit Resist
    Utility: 48,1

    Right Wrist: Frenzied Sharkblood Bracer
    Level: 51 Quality: 100% Bonus: 35%
    Origin: Dropped/sold by 'Evern' in 'Breifine'
    8 Cold Resist, 8 Matter Resist, 60 Hits, 9 Heat Resist
    Utility: 65,0

    Left Wrist: Superior Accursed Bracer of Skill
    Level: 43 Quality: 89% Bonus: 25%
    Origin: Dropped/sold by 'Marbo' in 'Darkness Falls' at locs 5k, 5k
    3 Dual Wield, 3 Stealth, 21 Dexterity
    Utility: 44,1

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Razzer
Eagle Knight
 
Posts: 913
Joined: Jul 04, 2009 00:00
Location: Behind Enemy Lines

Postby Razzer » Feb 09, 2011 23:51

I think it's a very nice and also cheap template, when looking at 99% armor/weapons and you can "easily" achieve 4 or 5 extra mainhands to swap ;)

Don't know the prices for Taj-items and Frenzied sharkblood bracer.
Uthgard till 2003!

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krasatos
Myrmidon
 
Posts: 71
Joined: Jun 16, 2010 00:00

Postby krasatos » Feb 10, 2011 00:03

Razzer wrote:I think it's a very nice and also cheap template, when looking at 99% armor/weapons and you can "easily" achieve 4 or 5 extra mainhands to swap ;)


my weaps/armor parts are MP, just couldnt get it to show at the report :)
only has 1 part 99%, that way i can avoid the price of an mp robe and cut the costs down a bit

well, the total of items should not cost more than 30p to buy... at any time

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toaky
Gryphon Knight
 
Posts: 336
Joined: Oct 11, 2009 00:00

Postby toaky » Feb 10, 2011 03:59

i would say you could consider making your mainhand weapon not mp so you could switch it out with a lot more weapons and not cost a lot, but i notice you have both weapons the same stats so maybe not.

btw i think ravager pride is 25 str? but it doesnt look like that will affect your sc
Image

Ecati - 50 Cleric, Leg SCer - Deleted

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krasatos
Myrmidon
 
Posts: 71
Joined: Jun 16, 2010 00:00

Postby krasatos » Feb 10, 2011 04:43

toaky wrote:i would say you could consider making your mainhand weapon not mp so you could switch it out with a lot more weapons and not cost a lot, but i notice you have both weapons the same stats so maybe not.

btw i think ravager pride is 25 str? but it doesnt look like that will affect your sc



thanx dude, ill check the ravager 2morrow, but indeed no difference :)
as for the weapons, ill see if i can easily get an mp vest, on the other hand , doesnt mp weapon have some more bonus in hitting over the 99%? or is it my impression?

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toaky
Gryphon Knight
 
Posts: 336
Joined: Oct 11, 2009 00:00

Postby toaky » Feb 10, 2011 14:21

hmm i dont think MP has more bonus to hit, but it will do more damage, not a lot more, but still more. anyways it was just a suggestion if you wanted to save some money, but if money is not an issue go for the MP :p

the bonus to hit is something im not sure about though
Image

Ecati - 50 Cleric, Leg SCer - Deleted

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krasatos
Myrmidon
 
Posts: 71
Joined: Jun 16, 2010 00:00

Postby krasatos » Feb 10, 2011 14:45

that's not a bad suggestion at all mate,
+ whenever i get money i can craft the mp weaps and use them without any change
will see if i can get my hands on an mp torso easily.

on the other hand i'd like to keep these stats on the weaps, wanna have qui on weaps just in case i want to use some very slow pair for PA on casters, in that case ill omit quicknes, that's why you see those stats on the weaps

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Jonah
Gryphon Knight
 
Posts: 482
Joined: Feb 04, 2010 01:00

Postby Jonah » Feb 10, 2011 18:54

krasatos wrote: doesnt mp weapon have some more bonus in hitting over the 99%?


No...

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krasatos
Myrmidon
 
Posts: 71
Joined: Jun 16, 2010 00:00

Postby krasatos » Feb 10, 2011 19:56

Jonah wrote:
krasatos wrote: doesnt mp weapon have some more bonus in hitting over the 99%?


No...



ok, so just some minor bonus damage? as toaky said?

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Jonah
Gryphon Knight
 
Posts: 482
Joined: Feb 04, 2010 01:00

Postby Jonah » Feb 10, 2011 20:37

krasatos wrote:
Jonah wrote:
krasatos wrote: doesnt mp weapon have some more bonus in hitting over the 99%?


No...



ok, so just some minor bonus damage? as toaky said?


Yes..


And as told count the sc for the main hand as 99% so u can switch in 99ers and not loose any stats.
Like the template but i would go for +11 env for max dot dmg and no switching around, hate that.

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Kirillow
Gryphon Knight
 
Posts: 461
Joined: Dec 31, 2010 13:26
Location: Wien

Postby Kirillow » Feb 11, 2011 11:50

Not sure, but someone told me that +All Magic skills gives bonus to envenom too.. Can someone confirm that? Cause in that case, you could save one point in envenom on you SC.. Making it easier to get to your 99% mainhand..

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krasatos
Myrmidon
 
Posts: 71
Joined: Jun 16, 2010 00:00

Postby krasatos » Feb 11, 2011 13:14

Jonah wrote:Like the template but i would go for +11 env for max dot dmg and no switching around, hate that.


so u mean that at the moment of impact, when i actually hit the weap with my dot poison, the damage depends on my total envenom bonus?
is the formula known on that? is there a big variance ?
first time i hear of that :s

anyway, templating a set with full envenom would take +20-30plats more ... so i went for the cheaper n faster solution... mabbe in the future

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Artefact
Phoenix Knight
 
Posts: 1393
Joined: Oct 24, 2007 00:00
Location: France - Rennes

Postby Artefact » Feb 12, 2011 19:46

tbh the difference isn't that big.
Image

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Jonah
Gryphon Knight
 
Posts: 482
Joined: Feb 04, 2010 01:00

Postby Jonah » Feb 12, 2011 22:03

Artefact wrote:tbh the difference isn't that big.


yeah pretty small differance but why miss dmg when u can get it and its convenient as hell with no swapping. Should be possible to get in a template without making it to expensive, maybe around 30p.

User avatar
krasatos
Myrmidon
 
Posts: 71
Joined: Jun 16, 2010 00:00

Postby krasatos » Feb 14, 2011 12:52

Jonah wrote:
Artefact wrote:tbh the difference isn't that big.


yeah pretty small differance but why miss dmg when u can get it and its convenient as hell with no swapping. Should be possible to get in a template without making it to expensive, maybe around 30p.


cant see how this is possible mate... this specific template costs about 45 plats counting only 3 mp weapons for start.
If u can do one that caps envenom with around 30, i'd be happy to use it :)

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