@8v8 Minstrels about keybinds
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Just curious what kind of a logical keybind/qbind setup some people may have gone with. Pretty overwhelming amount of keybinds and it seems challenging to prioritize cause it's all pretty important!!!
I have seen a lot of videos where people are using multiple bars for switching between weapons/drum/flute depending on which they have out, but there are a lot of abilities that need to be visible at all times to just know for cooldown visibility purposes. @Solo minstrels - for speed + pet how do you manage your endo? Are you just spamming pots all the time? If so will endo3 work or must you use endo4? Hib - Falken (BM) / Sneakster (NS) / Kalfen (Enchanter) - Currently Inactive
Alb - Djfalken (Minstrel) - Inactive Mid - Tooeasynothanks |
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I just dinged 48 and finaly got my spells and yes its overwhelming. First time i go oop
![]() I have change to melee mode on mouse, instruments and theire songs/chants on f1- and up. I only bind up 2 melee styles, sidestyle and amy stun and dd's i guess rest i will use qbars. Twisting will tap u for end what ever you do so pop a pot at start of fight. Sent from my iPhone using Tapatalk |
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I use a microsoft x4 keyboard that has 6 macro keys that run down the left hand side, so that helps. I don't have multiple action macros assigned to them since it is against server rules, but using them as extra keys that I can hit with my pinky from wasd is nice. I bind my songs to those. Then I have z, x, and c bound for inst/weapon switching. Then number keys for stuff like stun/dd/styles.
I thought about trying one of those rpg mouses that have a 6-9 keys near the thumb, but got interested in other games and never ordered one. I think that could be really useful once I got used to it though. Probably changed my keybinds up 5 or 6 times trying to figure out what worked best and still not really sure I've got everything where I want it. |
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My qbinds:
F1 right hand weapon F2 drum F3 flute ^ (the key left from 1) speed song 1 + 2 snare combo 3 stun 4 dd 1 5 dd 2 6 confuse q pet attack e pet target r pet charm t flute mezz f next target g auto run < (the key left of german y or american z key) pet release ctrl face space jump ctrl+1 demezz ctrl+2 dd charge (most of the time I click it tho) alt+1 pet passive (most of the time I click it tho) c sit v center camera b attack |
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yet you dont have purge or sos qbinded. fail
Infection 50 Shaman
Alliant 50 Runemaster |
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Of course it is terrifyingly complicated to click 1-2 buttons every 30+ mins. Thanks for your great comment! I will absolutely unbind speed song and pet charm for these so often used abilities asap. |
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Thanks for taking the time to post all these! I was more or less curious what people actually used and prioritized. Not surprised that your lute isn't bound or regen song. You don't ever feel that aoe mez is worth binding or using? I know it has a really long cast time... maybe in keep zerging if you can get an anchor on a pet or a stunned person it could be worth? If your pet loses charm before you redo the song do you just click the pet and re-charm? The pet target only works if it is still your pet. Thanks again for posting! Hib - Falken (BM) / Sneakster (NS) / Kalfen (Enchanter) - Currently Inactive
Alb - Djfalken (Minstrel) - Inactive Mid - Tooeasynothanks |
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thats my setup...
1 dd1 2 dd2 3 stun 4 flute 5 mezz 6 demezz 7 purge 8 sos 9 heal potion 0 endu potion TAB pet charm c pet attack manually click pet passive f face y sit NUM auto-run ^ stealth e attack f face (/snapback off) center camera middleclick mouse next target ctrl + 1 switch to weapon ctrl + 2 amethyst ctrl + 3 sidestyle abb-song: crtl + 4 alt + 1 pom alt + 2 speed alt + 3 switch to drum manually click ae mezz...that 5 sec spell is only good for mezzing out of stealth standing behind enemies...so, nothing for daily business. even if it doenst look very comfy, this works quite well for me. by having TAB binded with pet charm, the pet/song cycling is very easy. no lute qbinded, no need for that....everytime i run with a pet, the lute is taking out only in cases if the pet get seriously hurt and i am too far away for charming a new one. endu is going to be managed by having lw 2 and endu potion + 3. in very urgent cases i always have some endu-heal potions, so that i am able to refill endu immediately - this allows me to safe a lot of points in alchemy and more important dont have to spent more rps to obtain lw3. unfortunately, since i am only lvl 46 and 3l2 and spent all rps for purge + sos, i am lacking endu all the time atm....i really should invest my time to ding to 50 ![]() ![]() |
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