alb melee style's bugged

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asheron
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Posts: 49
Joined: Jun 27, 2009 00:00

Postby asheron » Jan 05, 2012 00:43

This has been a long on going issue with my alb chars . It started about time you made beartooth on my infy stun off you block instead of the orginal off eavde( alb thrust line was 2 fold orginaly 1 for infy 1 for mint/scout/merc) anyway i allign for BS 2 on a healer thats not moving i stick an draw in tight and miss bs 2 i read back and it is because he was too far away. This is common for my infys styles including perf ect it is also common on my scout if he attempts to slam you must have the perfect unit range for slam and my guess is 1 unit is what you have set it to based on my game play anyways .Same issues on my reaver,merc,paly an friar all seem to be range and allignment issues unlike the night shades side style (stun) that he can land in front or from behind the targets well actually there is one thing in common here again thats an allignment issue .I dont know much but I know what changes iI have been thru both here and live , so makes sence to me you can undo the bad changes including range's allignment issues on style's for example my reaver's back style=Asp currently has no range but orginaly had 500 range which meant I could reach out and touch someone trying to flee from me. I have many lv 50 albs both here and on live and I do not enjoy playing any of them due only to nerf's over many year's in fact i have only 1 class still viable playing class (air thurg) which nobody will group because they beleave earth is best for rupts.I will not even attempt to go into why scout suks soo bad just try to fix melee style's in albion specially on the infy an reaver and I would be happy with that Thank's

chemika
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Joined: Dec 19, 2011 14:53

Postby chemika » Jan 05, 2012 02:49

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Garad
Gryphon Knight
 
Posts: 267
Joined: Mar 01, 2010 01:00

Postby Garad » Jan 05, 2012 09:45

asheron wrote:This has been a long on going issue with my alb chars . It started about time you made beartooth on my infy stun off you block instead of the orginal off eavde( alb thrust line was 2 fold orginaly 1 for infy 1 for mint/scout/merc)


As far as I remeber this change of individual reactional styles was firstly introduced during Catacombs, so very recently. The patch setting which Uthgard aims towards (1.69) do not support this.

In fact, one of the official reasons for the 2.5 specpoints per level of the inf compared with only 2.2 for other assassin classes is that the inf needs to be 50 thrust to have acess to a stun.
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Netchel
Gryphon Knight
 
Posts: 365
Joined: Aug 15, 2010 00:00

Postby Netchel » Jan 05, 2012 16:40

1) No the the thrust styles are correct as is. They are stupid. which is why at a later patch they changed it. But it is working as intended for classic like styles. Thrust pallies still have the wolftooth chain.

2) Is an infi seriously complaining about having a hard time killing something? Viper 3, swing once, afk a while, swap to new dot weapon, swing once more, run away. collect rps. you can spec nothing nito weapon lines and still win 90% of 1v1 as an assassin. I cant see how you could possibly justify your whines.

3) The reason infis have more spec points was realm flavor.
- Midgard = twohand perf
- Hibernia = insta and casted dd (and insta dot at some pt)
- Albion = ummm... here have some spec points because we couldnt figure out what to do with you.

This is the same reason that each realm's assassin got a different "on deathblow" ability post 1.82 which infis totally had the best one for (stealthlore > stealth speed > super stealth).


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