Minstrel Template?
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I am new to alb and don't know what high utility items to start with. Does anyone have a template that is fairly easy to get that caps most things? (or suggestions of good items to buy)
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i dont know your spec or how important you consider dex, but you could drop it if you wanted to by using a beli cloak and a different bracer, but these items are probably a nice starting point for you (practically all from df :D)
Statistic Strength: 67/75 Constitution: 58/75 Dexterity: 41/75 Quickness: 30/75 Charisma: 22/75 Hits: 72/200 Power: 0/25 Resistance Body: 26/26 Cold: 20/26 Heat: 7/26 Energy: 14/26 Matter: 16/26 Spirit: 0/26 Crush: 15/26 Thrust: 7/26 Slash: 6/26 Neck (Exquisite Infernal Black Diamond Necklace): Hits: 48 Body: 7% Thrust: 7% Energy: 7% Utility: 54.0 Cloak (Fortified Cloak of Alifa): Strength: 19 Dexterity: 19 Matter: 9% Crush: 9% Utility: 61.3 Jewel (Gem of Spirit Abhorrent): Heat: 7% Energy: 7% Matter: 7% Body: 7% Utility: 56.0 Belt (Superior Accursed Belt of Might): Strength: 12 Body: 6% Crush: 6% Slash: 6% Utility: 44.0 Left Ring (Exquisite Infernal Black Diamond Ring): Strength: 18 Constitution: 18 Cold: 10% Utility: 44.0 Right Ring (Exquisite Infernal Black Diamond Ring): Strength: 18 Constitution: 18 Cold: 10% Utility: 44.0 Left Wrist (Exquisite Infernal Black Diamond Bracer): Constitution: 22 Charisma: 22 Dexterity: 22 Utility: 44.0 Right Wrist (Bracer of Wondrous Alacrity): Quickness: 30 Body: 6% Hits: 24 Utility: 38.0 Ecati - 50 Cleric, Leg SCer - Deleted |
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Question about minstrel templates..
How important is STR when in a mode holding an instrument? The reason being that when SCing I like to shift my skills and stats so that they are laregly located on the items that are equiped only when they are needed. My weapons have slash skill, quickness, str, and some dex on them. (dex being primarily for block/evade calcs, as our only dex based spell is ae mez) My concern is that with all that str loaded onto my sword and shield, my suit will only have 37 str when I have my flute (which has +8 stealth on it) out. I could throw a 28 str gem on my drum which would get me to 61 str, so really my concern is with the flute. With only 70 racial + X creation + 15 leveling + 37 templated str (total 132 + creation pts and RAs at lvl 50), how significant is the chance of beign encumbered? I want to be able to run full speed when flute mezzing, so encumbrance is not an option. Is it reasonable to assume that I will be fine? Is it worth it to retweak the template, and sacrifice pts elsewhere? or is it worth it to buy lifter 1 (lol)? Any thoguhts on this matter would be appreciated ------------------------------- See below for the template one iteration of the scing, all armor is 99%, mp sword and shield (because i happened to luck out and get an mp sword), if no mp sword just lower the dex on the sword to 16 (losing 9 dex). likewise mp flute can be subsitututed with a 99 and you lose 1 pt of stealth (which is what i intend to do until lvl 50 because i wont need +11 till then). Main weak points are spirit/energy/matter resists. It was a design decision to leave them weaker and isntead squeeze in more dex. I anticipate a lot of stealth wars which entails more mellee than casters. Plus with 4 isntant interupts im not too worried about casters. -------------------------------- STATS: Dex: 73/75 (27/75 with inst) Str: 74/75 (37/75 with inst) Qui: 75/75 (34/75 with inst) Cha: 75/75 (75/75 with inst) Con: 75/75 (75/75 with inst) Con: 200/200 (200/200 with inst) RESISTS: Slash: 26/26 Crush: 26/26 Thrust: 26/26 Body: 26/26 Spirit: 18/26 Energy: 21/26 Heat: 26/26 Cold: 25/26 Matter: 19/26 Skills: Stealth: 3/11 (11/11 with inst) Weapon: 11/11 (3/11 with inst) Instruments: 11/11 (11/11 with inst) TOAs: Power: 0/26 (0/26 with inst) gem Gem of Spirit Abhorrent bracer Bracer of the Stout bracer Bracer of the Stout neck Exquisite Black Diamond Necklace cloak Cloak of the Earth ring Ring of Granite ring Ring of Granite belt Grymkin's Hiding Belt chest Spellcrafted: 33.5 (16 qui, 9% crush, 7% heat, 7% cold) legs Spellcrafted: 33.5 (25 cha, 60 HP, +3 instruments, 5% body) helm Spellcrafted: 33.5 (44 HP, 9% slash, 7% energy, 7% heat) sleeves Spellcrafted: 33.5 (25 cha, +4 isntruments, 9% crush, 2% thrust) boots Spellcrafted: 33.5 (10 dex, 25 cha, +3 slash, 9% thrust) gloves Spellcrafted: 33.5 (+4 instruments, 9% slash, 7% body, 5% heat) sword Spellcrafted: 37.5 (25 dex, 19 str, 19 qui, +4 slash) shield Spellcrafted: 37.5 (22 dex, 22 str, 22 qui, +4 slash) inst Spellcrafted: 37.5 (1 dex, 4 str, +8 stealth, 1% matter) |
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Minstrel Template (Cheap) using all 99% quality.
I made this and it's cheap and easy to get but I am sure it can be improved. This was my first try without using any programs. I did this complete off the top of my head. Using the Instruments, what concerns me the most is the Body and Thrust but again it's very cheap and easy to get until important items or MP can be obtained. With Instruments, results are below: Stats ------------------------------------------------------------------------ Strength 77/75 | Constitution 77/75 | Dexterity 75/75 | Quickness 65/75 | Charisma 75/75 | Hit Points 200/200 Resists ------------------------------------------------------------------------ Slash: 25/26 | Crush: 25/26 | Thrust: 21/26 | Body: 16/26 | Spirit: 19/26 | Energy: 14/26 Heat: 14/26 | Cold: 24/26 | Matter: 22/26 Skills ------------------------------------------------------------------------ Stealth: 11/11 Weapon: 3/11 Instruments: 11/11 Cloak of the Taj 1 - Taj 1 Str: 19 | Dex 19 | Crush Resist: 9% | Matter Resist: 9% Jewels Neckless DF thrust 7% | body 7% | HP 48 | energy 7% Name Gem drop at Lyonesse Energy 7% | Body 7% | Heat 7% | Matter 7% Grymkin's Hiding Belt - Lyonesse Grymkin Constitution: 15 | Dexterity: 16 | Strength: 15 | Stealth: +3 Right Ring of Granite - Dartmoor Moran Strength: 9 | Quickness: 9 | Cold Resist: 9% | Spirit Resist: 9% Left Ring of Granite - Dartmoor Moran Strength: 9 | Quickness: 9 | Cold Resist: 9% | Spirit Resist: 9% Right Bracer of the Stout - Dartmoor Legil or Penn Constitution: 30 | Matter Resist: 6% | Hits: 16 Right Bracer - Dartmoor Kez Dexterity: 30 | Cold Resist: 6% | Hits: 16 Instrument Spell-Crafted 99% Charisma: 25 | Dexterity: 10 | Stealth: 4 | Instruments: 3 Armor Chest Spell-Crafted: 99% Charisma: 25 | Hits: 12 | Stealth: 4 | Instruments: 4 Legs: Spell-Crafted 99% Charisma: 25 | Hits: 60 | Instruments: 4 | Body: 2% Sleeves Spell-Crafted: 99% Quickness: 25 | Constitution: 25 | Slash: 5% | Thrust: 5% Helm Spell-Crafted: 99% (Hat) Hits: 28 | Thrust: 9% | Slash: 9% | Crush: 7% Hands Spell-Crafted: 99% Hits: 20 | Constitution: 7 | Slash: 11% | Crush: 9% Boots Spell-Crafted: 99% Strength: 25 | Quickness: 22 | Heat: 5% | Slash: 3 ------------------------------------------------------------------ With Weapon and Shield Stats changes with the below results: Stats ------------------------------------------------------------------------ Strength 77/75 | Constitution 77/75 | Dexterity 78/75 | Quickness 78/75 | Charisma 75/75 | Hit Points 200/200 Resists ------------------------------------------------------------------------ Slash: 25/26 | Crush: 25/26 | Thrust: 26/26 | Body: 25/26 | Spirit: 19/26 | Energy: 14/26 | Heat: 21/26 | Cold: 24/26 | Matter: 22/26 Skills ------------------------------------------------------------------------ Stealth: 7/11 Weapon: 11/11 Instruments: 8/11 Weapon and Shield: Slash Sword Spell-Crafted: 99% Charisma: 25 | Dexterity: 13 | Quickness: 13 | Slash: 4 Small Shield Spell-Crafted: 99% Body: 9% | Heat: 7% | Thrust: 5% | Slash: 4 By AOE | Onmyway | Goonie | Zues (Mid-Guard Skald) |
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any all cap temps?
Back to NF, NEW RA.
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Isnt is important for AE Castmezz and Demezz? I would not drop Dex for a Minstrel o.O
It doesnt need to be capped when holding an instrument!!! I would suggest putting strengh on the weapons/shield and cap it on this just like your weaponskill (Thrust/Slash/Crush - whatever) I have a allcap Minstreltemplate but its all pieces MP (only torso 99% possible) + Weapons, Instruments MP + 2 Wormbracer => I doubt that this is a good Startertemplate ![]() |
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I tried a Temp for SARACEN Thrust Minstrel
Its all with 99% Stats are caped, Resist are imo fine. I think I will run this one for the moment ![]() in () you see stats when wearing an Instrument (Sorry to lazy to translate everything, I think you already know most of the Dropstats from other Temps^^) Statuswerte: Str. 74 Hitpoints 196 const.: 76 Magiekraft : 0 Dex.: 74 Charisma : 72 Quick.: 75(37) Resistenzen: Crush : 25 Heat : 16 Body : 24 Slash: 23 Cold : 25 Spirit : 24(20) Thrust : 21 Matter: 22 Energy: 23 (25) Fertigkeiten: 11 Stealth 11 Thrust (5 Thrust) 11 Instruments Body Imbue Punkte: 37.0 von 32 (97% Qual) Überladen: 20% Juwel 1: 3 Instrumente - 99% (rau) Eifersiegel des Nebels Juwel 2: 13 Konstitution - 99% (mangelhaft) Essenzjuwel der Erde Juwel 3: 11 Schlag-Resistenz - 99% (Facettiert) Schutzjuwel des Feuers Juwel 4: 60 Trefferpunkte - 99% (kostbar) Essenzjuwel des Blutes Bonus 5: Leer Nutzen: 60.7 Arms Imbue Punkte: 37.0 von 32 (99% Qual) Überladen: 30% Juwel 1: 5 Stoß - 99% (mangelhaft) Kriegssiegel des Staubes Juwel 2: 25 Charisma - 99% (lupenrein) Essenzjuwel des Eises Juwel 3: 36 Trefferpunkte - 99% (mangelhaft) Essenzjuwel des Blutes Juwel 4: 5 Körper-Resistenz - 99% (unrein) Schutzjuwel des Staubes Bonus 5: Leer Nutzen: 60.8 Head Imbue Punkte: 37.0 von 32 (99% Qual) Überladen: 30% Juwel 1: 10 Geschick - 99% (unrein) Essenzjuwel des Nebels Juwel 2: 28 Schnelligkeit - 99% (perfekt) Essenzjuwel der Luft Juwel 3: 5 Schlag-Resistenz - 99% (unrein) Schutzjuwel des Feuers Juwel 4: 11 Schnitt-Resistenz - 99% (Facettiert) Schutzjuwel des Wassers Bonus 5: Leer Nutzen: 57.5 Legs Imbue Punkte: 37.5 von 32 (99% Qual) Überladen: 30% Juwel 1: 22 Charisma - 99% (kostbar) Essenzjuwel des Eises Juwel 2: 7 Stoß-Resistenz - 99% (mangelhaft) Schutzjuwel der Luft Juwel 3: 5 Schnitt-Resistenz - 99% (unrein) Schutzjuwel des Wassers Juwel 4: 5 Schleichen - 99% (mangelhaft) Kampfjuwel der Luft Bonus 5: Leer Nutzen: 63.7 Hands Imbue Punkte: 36.0 von 32 (99% Qual) Überladen: 50% Juwel 1: 3 Schleichen - 99% (rau) Kampfjuwel der Luft Juwel 2: 25 Charisma - 99% (lupenrein) Essenzjuwel des Eises Juwel 3: 7 Stoß-Resistenz - 99% (mangelhaft) Schutzjuwel der Luft Juwel 4: 9 Hitze-Resistenz - 99% (poliert) Schutzjuwel der Hitze Bonus 5: Leer Nutzen: 63.8 Feet Imbue Punkte: 37.5 von 32 (99% Qual) Überladen: 30% Juwel 1: 6 Instrumente - 99% (poliert) Eifersiegel des Nebels Juwel 2: 20 Trefferpunkte - 99% (rau) Essenzjuwel des Blutes Juwel 3: 7 Schnitt-Resistenz - 99% (mangelhaft) Schutzjuwel des Wassers Juwel 4: 5 Körper-Resistenz - 99% (unrein) Schutzjuwel des Staubes Bonus 5: Leer Nutzen: 59.0 Right Hand Imbue Punkte: 37.0 von 32 (99% Qual) Überladen: 30% Juwel 1: 13 Stärke - 99% (mangelhaft) Essenzjuwel des Feuers Juwel 2: 4 Stoß - 99% (unrein) Kriegssiegel des Staubes Juwel 3: 25 Schnelligkeit - 99% (lupenrein) Essenzjuwel der Luft Juwel 4: 9 Energie-Resistenz - 99% (poliert) Schutzjuwel des Lichtes Bonus 5: Leer Nutzen: 63.5 Left Hand Imbue Punkte: 37.5 von 32 (99% Qual) Überladen: 30% Juwel 1: 13 Schnelligkeit - 99% (mangelhaft) Essenzjuwel der Luft Juwel 2: 2 Stoß - 99% (unpoliert) Kriegssiegel des Staubes Juwel 3: 2 Instrumente - 99% (unpoliert) Eifersiegel des Nebels Juwel 4: 15 Geist-Resistenz - 99% (lupenrein) Schutzjuwel des Nebels Bonus 5: Leer Nutzen: 58.7 Instrument: 3x Instrumente mit den selben Stats Imbue Punkte: 37.0 von 32 (97% Qual) Überladen: 20% Juwel 1: 2 Instrumente - 99% (unpoliert) Eifersiegel des Nebels Juwel 2: 11 Energie-Resistenz - 99% (Facettiert) Schutzjuwel des Lichtes Juwel 3: 11 Geist-Resistenz - 99% (Facettiert) Schutzjuwel des Nebels Juwel 4: 13 Stärke - 99% (mangelhaft) Essenzjuwel des Feuers Bonus 5: Leer Nutzen: 62.7 Neck Name: erlesene höllische Schwarzdiamanthalskette Stufe: 50 Qualität: 90% Bonus: 30% Herkunft: Zone: Darkness Falls Händler Effekt 1: 7 Stoß-Resistenz Effekt 2: 7 Körper-Resistenz Effekt 3: 7 Energie-Resistenz Effekt 4: 48 Trefferpunkte Nutzen: 54.0 Back Name: Tajendi Tank Umhang Stufe: 51 Qualität: 100% Bonus: 0% Herkunft: Effekt 1: 19 Stärke Effekt 2: 19 Geschick Effekt 3: 9 Materie-Resistenz Effekt 4: 9 Schlag-Resistenz Nutzen: 61.5 Jewel: Name: Edelstein des schrecklichen Geistes Stufe: 5 Qualität: 99% Bonus: 35% Herkunft: Herkunft: Klassik-Zone Fundort: Haus Goblins In Lyoness Effekt 1: 7 Körper-Resistenz Effekt 2: 7 Materie-Resistenz Effekt 3: 7 Hitze-Resistenz Effekt 4: 7 Energie-Resistenz Nutzen: 56.0 Belt Name: Grymkins Hiding Belt Stufe: 50 Qualität: 100% Bonus: 0% Herkunft: Effekt 1: 3 Schleichen Effekt 2: 15 Stärke Effekt 3: 15 Konstitution Effekt 4: 15 Geschick Nutzen: 45.2 Ring: Name: Ring of Granite Enhancement Stufe: 50 Qualität: 100% Bonus: 0% Herkunft: Effekt 1: 9 Stärke Effekt 2: 9 Schnelligkeit Effekt 3: 9 Kälte-Resistenz Effekt 4: 9 Geist-Resistenz Nutzen: 48.1 Ring: Name: erlesener höllischer Schwarzdiamantring Stufe: 50 Qualität: 91% Bonus: 30% Herkunft: Zone: Darkness Falls Händler Effekt 1: 18 Stärke Effekt 2: 18 Konstitution Effekt 3: 10 Kälte-Resistenz Nutzen: 44.1 Rechtes Handgelenk: Name: Bracer of The Stour Stufe: 50 Qualität: 100% Bonus: 0% Herkunft: Effekt 1: 30 Konstitution Effekt 2: 6 Materie-Resistenz Effekt 3: 16 Trefferpunkte Nutzen: 36.1 Linkes Handgelenk: Name: Armschiene der anmutigen Gewandtheit Stufe: 50 Qualität: 99% Bonus: 35% Herkunft: Herkunft: Unbekannt Fundort: Effekt 1: 30 Geschick Effekt 2: 6 Kälte-Resistenz Effekt 3: 16 Trefferpunkte Nutzen: 36.1 The Pain of today is the Strenght of Tomorrow
Albions Ehrengarde Narashia Cleric/ Casting Theurg Anuesh Cabalist/ Schestok Reaver Technics Minstrel/ Vestax Friar |
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