most important resistance in rvr

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England
Gryphon Knight
 
Posts: 356
Joined: Jan 01, 2009 01:00

Postby England » Feb 28, 2010 19:40

hi,

i have in an template heat, energy, crush, slash, thrust resistance in my template. but there might be roam for more.

what should i fill up. Body, Cold, Matter or Spirit?

thx
mfg England

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nixian
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Postby nixian » Feb 28, 2010 19:44

if you by fill up mean going from 24/25 to 26:

body / cold / matter / spirit

in that order..

if you by fill up mean going from almost none to some resist:

get a new template xD

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England
Gryphon Knight
 
Posts: 356
Joined: Jan 01, 2009 01:00

Postby England » Feb 28, 2010 20:28

ahh thx, friar templates arnt that easy
mfg England

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Satz
Alerion Knight
 
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Mar 01, 2010 02:08

??????????????

3 stats, 3 skills, 9 resists, hits...
Youre crafting leather, so its even pretty cheap to go for MP-parts.
Capping a friartemplate should be absolutely no problem, even without decent bossmob-drops.
Nothing compared to a thane/champ template, where you cap 5 stats, 4 skills, 9 resists and hits.

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England
Gryphon Knight
 
Posts: 356
Joined: Jan 01, 2009 01:00

Postby England » Mar 01, 2010 13:36

yeah, it must be cheap :D
mfg England

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