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New Animist Spells

Posted:
Nov 25, 2008 00:04
by Nayru
The Animist has got the following new spells:
Arborial Mastery
- Controllable casting pet
- "Fire and forget" root mushrooms
Creeping Path Baseline
- "Fire and forget" casting mushrooms
The Arborial Path and the baseline of the Creeping Path are completed.
Have fun!


Posted:
Nov 25, 2008 00:43
by Salidor
I saw 12 animists in DF last night lol every one asking for some crack lol

Posted:
Nov 25, 2008 07:02
by CalvoHP
shrom eater junkies lol
ty Nayru and all the Uth staff who kept us in this awesome server


Posted:
Nov 25, 2008 08:05
by Ditto
awesome
looking forward to it.

Posted:
Nov 25, 2008 11:52
by Tommez
How about a permanent POM 4 for all Animist? The already reported can't-reg-while-last-pet-is-alive-bug prevents us from permapulls.
Ah yes and of course more spot and faster respawn in df, agra, bgs, etc...


Posted:
Nov 25, 2008 12:25
by massivmampfer
Concerning reg rate of animist there is an interesting issue alandir and me discovered yesterday:
Most times your pets keep you in combat when they attacked a mob and do nothing afterwards until they die. We found out that in case of Shrooms there is a exception: Youll only be held in combat if monsters are in attacking range but not in view for the mushrooms. That means a cleared mob spot with no mobs in range 1000 around mushrooms will cause the mushrooms to "relax" and you can reg normally after a short time. This issue is mostly a problem in dungeons or non-flat landscapes.

Posted:
Nov 25, 2008 15:43
by Owudd
Hibernia got animist.......
Why don't you finish to up all the classic class b4 up the SI class???
for example:
I would like to remember you that the Cabalist has only 2 pet working

Posted:
Nov 25, 2008 16:06
by massivmampfer
be happy that there is more progress...
i guess the staffmember who worked on cabalists and the one who works on animist are different staffmembers. Therefor the speed of progress may be different. But i agree...cabalists pets should be finished too and the stun of amber simulacrum fixed in a way that the stun is working same like on druid and sm pet instead of 99% stun garantee on 700+ units range^^

Posted:
Nov 25, 2008 16:22
by Owudd
The first thing to do is balance the realms.
Hibernia is years ahead albion, Hibernia have all, Ablion still need the classic class
I think it's time to focus on Albion, and up all classes before go on with the other realms....

Posted:
Nov 25, 2008 16:27
by doktorn
good stuff.
even tho i hate them shrooms.


Posted:
Nov 25, 2008 16:35
by Tommez
Owudd, why don't you join the staff and help them? You seem to know how it works.


Posted:
Nov 25, 2008 18:32
by Ati
why there is still some people that whine about everithing staff does ? :S
I am a mid and i hate shrooms, but still im happy that staff is doing theyr work grately.
KEEP UP THE GOOD WORK. What ever it is what comes next

im ready to take that
Best Regards,
Crossfire

Posted:
Nov 25, 2008 19:03
by Nayru
Owudd wrote:I would like to remember you that the Cabalist has only 2 pet working
Because they're not done by the same persons.

Posted:
Nov 25, 2008 20:08
by Crystalin
A question.. Mushroom damage has been nerfed today? Thanks Crystalin


Posted:
Nov 25, 2008 22:44
by Nayru
No, it wasn't. Why do you ask? The mushrooms cast spells with exact delves that were taken from live.