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New Animist Spells

PostPosted: Nov 25, 2008 00:04
by Nayru
The Animist has got the following new spells:

Arborial Mastery
- Controllable casting pet
- "Fire and forget" root mushrooms

Creeping Path Baseline
- "Fire and forget" casting mushrooms

The Arborial Path and the baseline of the Creeping Path are completed.

Have fun! ;)

PostPosted: Nov 25, 2008 00:43
by Salidor
I saw 12 animists in DF last night lol every one asking for some crack lol

PostPosted: Nov 25, 2008 07:02
by CalvoHP
shrom eater junkies lol


ty Nayru and all the Uth staff who kept us in this awesome server :)

PostPosted: Nov 25, 2008 08:05
by Ditto
awesome :)


looking forward to it.

PostPosted: Nov 25, 2008 11:52
by Tommez
How about a permanent POM 4 for all Animist? The already reported can't-reg-while-last-pet-is-alive-bug prevents us from permapulls. :roll:
Ah yes and of course more spot and faster respawn in df, agra, bgs, etc... :lol:

PostPosted: Nov 25, 2008 12:25
by massivmampfer
Concerning reg rate of animist there is an interesting issue alandir and me discovered yesterday:

Most times your pets keep you in combat when they attacked a mob and do nothing afterwards until they die. We found out that in case of Shrooms there is a exception: Youll only be held in combat if monsters are in attacking range but not in view for the mushrooms. That means a cleared mob spot with no mobs in range 1000 around mushrooms will cause the mushrooms to "relax" and you can reg normally after a short time. This issue is mostly a problem in dungeons or non-flat landscapes.

PostPosted: Nov 25, 2008 15:43
by Owudd
Hibernia got animist.......

Why don't you finish to up all the classic class b4 up the SI class???

for example:
I would like to remember you that the Cabalist has only 2 pet working

PostPosted: Nov 25, 2008 16:06
by massivmampfer
be happy that there is more progress...
i guess the staffmember who worked on cabalists and the one who works on animist are different staffmembers. Therefor the speed of progress may be different. But i agree...cabalists pets should be finished too and the stun of amber simulacrum fixed in a way that the stun is working same like on druid and sm pet instead of 99% stun garantee on 700+ units range^^

PostPosted: Nov 25, 2008 16:22
by Owudd
The first thing to do is balance the realms.
Hibernia is years ahead albion, Hibernia have all, Ablion still need the classic class

I think it's time to focus on Albion, and up all classes before go on with the other realms....

PostPosted: Nov 25, 2008 16:27
by doktorn
good stuff.
even tho i hate them shrooms. :lol:

PostPosted: Nov 25, 2008 16:35
by Tommez
Owudd, why don't you join the staff and help them? You seem to know how it works. :roll:

PostPosted: Nov 25, 2008 18:32
by Ati
why there is still some people that whine about everithing staff does ? :S

I am a mid and i hate shrooms, but still im happy that staff is doing theyr work grately.

KEEP UP THE GOOD WORK. What ever it is what comes next :) im ready to take that :D

Best Regards,
Crossfire

PostPosted: Nov 25, 2008 19:03
by Nayru
Owudd wrote:I would like to remember you that the Cabalist has only 2 pet working


Because they're not done by the same persons.

PostPosted: Nov 25, 2008 20:08
by Crystalin
A question.. Mushroom damage has been nerfed today? Thanks Crystalin :)

PostPosted: Nov 25, 2008 22:44
by Nayru
No, it wasn't. Why do you ask? The mushrooms cast spells with exact delves that were taken from live.

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