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News Blooms in Spring

PostPosted: May 29, 2018 15:44
by Abydos
Image

We've been hard at work here on Uthgard on a number of initiatives to bring forward some new features. Many of these changes are on our back end for staff to improve our operations, however, there are a number of exciting changes that we wanted to share with you some changes we've made in recent weeks.

Factions
We have been hard at work on implementing our faction system. Factions represent how much an NPC or monster likes or dislikes you. We have reset all standings with all factions and they are now in full effect. Examine NPCs and monsters carefully, as you may now see a different behavior towards you based on your previous actions! Now you can befriend creatures of a certain type. Skillfully explore and make your relationships work to your advantage, such as being able to pass through the dragon zones with minimal resistance as you befriend the warring creatures.

The faction system is now live within our world as of today, 5/29/2018!

Crafting Keep Additions

We believe players should be rewarded for choosing to craft in more dangerous areas. We already implemented a +25% craft speed bonus, however, now you will find all crafting masters as well as a Vaultkeeper in these keeps as well, so that you may now skill up from start to maximum skill level in these keeps, should you wish to undertake the dangerous journey. In addition, crafting tools (sewing kit, planning tool, smiths hammer) are now available on their respective merchants in these keeps as well.

The craft speed bonus and crafting masters are located inside of: Dun Crauchon, Caer Benowyc & Bledmeer Faste.

Social Chat Changes
In addition to within the capital cities, we have introduced region-wide /broad and /trade chat inside housing. Players will now have access to chat with realm mates across their entire housing area, making for a much more social and interactive experience. Because of this new wider access, we have implemented the /trade channel in capital cities (Tir na Nog, Camelot & Jordheim), which has a cooldown timer, similar to LFG.

We ask that all trade be conducted via /trade, rather than /broad. This includes asking for crafters, buying, or selling items. We'll be reminding players over the next several weeks about the proper usage then we will begin moderating the /broad chat with a timeout based system, similar to LFG. Similarly, /trade is not for social chat, joking, LFG or RVR information. We will have a timeout based on those guidelines as well.

Violations will work on the following time scales:
1-2 Violations: 24 hour restriction
3 Violations: 2 day restriction
4 Violations: 7 day restriction
5 or more Violations: 30 day restriction

This will be counted and applied account wide from now on, instead of per-character.

Bug Fixes
We want to remind you that recent bug fixes can be seen on the Uthgard homepage when you are launching the game. You can click each item to get more details including reviewing information about when the fix is live. Some fixes can be effective immediately, while others must wait until after we restart the server. You can view the uptime of the server using the /serverinfo command.

As always, we wish to thank you for playing on Uthgard and we look forward to seeing you out on the battlefield.

Warm regards,
Your Uthgard Staff

Re: News Blooms in Spring

PostPosted: May 29, 2018 15:50
by Aelred
Congrats! Looking forward to trying out the new faction system. Thanks for all the great work, devs! :)

Re: News Blooms in Spring

PostPosted: May 29, 2018 15:55
by Zaya
Aelred wrote:Congrats! Looking forward to trying out the new faction system. Thanks for all the great work, devs! :)


Same! :) And thank you for the summary of the changes which are already active for some time now. Hopefully more people will make use of them after checking the news section.

Best regards,
Zaya

Re: News Blooms in Spring

PostPosted: May 29, 2018 16:16
by Samirane
thx for the Vaultkeeper !!!

Re: News Blooms in Spring

PostPosted: May 29, 2018 16:44
by Requin
Beautiful Picture! Another good update, I am really happy that Uthgard is reasonable with modifications to the 1.65 experience!
I was afraid that SI would release right away, hoping for SI around August/September!

Thanks GMs/Admins for the work done! :hammer:

Re: News Blooms in Spring

PostPosted: May 29, 2018 16:46
by Spivo
Cake begone!

Love the new picture :)

Re: News Blooms in Spring

PostPosted: May 29, 2018 17:14
by Drakhnar
The faction system looks cool, felicitation and good job :)

Re: News Blooms in Spring

PostPosted: May 29, 2018 17:34
by Pouli
Factions !!!!!!!!!!

Great news !

Re: News Blooms in Spring

PostPosted: May 29, 2018 19:09
by Jerrian
Well done, with the completed fractions Shrouded Isles should be in reach too 8) .

Re: News Blooms in Spring

PostPosted: May 30, 2018 03:27
by Clanggedin
Does anyone know if it is possible to walk around Spindelhalla if you kill enough svartalfs?

Re: News Blooms in Spring

PostPosted: May 30, 2018 07:49
by Pendalith
Thank you very much ! For Uthgard ! :twisted:

Re: News Blooms in Spring

PostPosted: May 30, 2018 09:36
by Synderen
Wow. Thats some dull news considering its been so long since the last news post :? :roll:

Re: News Blooms in Spring

PostPosted: May 30, 2018 09:47
by Spivo
Factions is the (main) thing that was missing for SI, and people complained about the previous frontpage.

The former means more news will likely come soon(ish), and the later was something people mentioned and is now fixed.

Re: News Blooms in Spring

PostPosted: May 30, 2018 10:19
by Trishin
Synderen wrote:Wow. Thats some dull news considering its been so long since the last news post :? :roll:

Dull for anyone not familiar with factions (especially in SI).

Also dull for anyone not realizing that factions have been a major blocker for SI development for ages.

Re: News Blooms in Spring

PostPosted: May 30, 2018 10:24
by Synderen
Trishin wrote:
Synderen wrote:Wow. Thats some dull news considering its been so long since the last news post :? :roll:

Dull for anyone not familiar with factions (especially in SI).

Also dull for anyone not realizing that factions have been a major blocker for SI development for ages.


My comment is based on the fact that we do not yet have SI on uthgard. If the news stated something about SI coming soon due to the major fix with the faction, then i would be tripping instead, like the rest of the server... But i have been around for long enough to know that you do not come up with these predictions about new releases.. For a good reason! :)

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