Features added

Hello Community!
This time we can offer you a couple of new elements:
This concludes this week's news... Have fun playing!
This time we can offer you a couple of new elements:
- - You'll probably already know that we have accepted a new GM - Endiku. So, here is our official welcome to him.
- As far as technical development is concerned, we spent most of our time to spice up the mobs to improve their authenticity. For some of the mobs this means great changes in aggro behavior, speed, etc. The following days will bring more adjustments such as charm types and general mob resistances.
- Also, you might have noticed even more performance fixes for our server. Our current estimated player capacity is about 700 players. Due to this fact we decided to increase our efforts on attracting and keeping new players. As a first step we are now offering banners which you can find under General Information. Please make use of them if you want to help in increasing our popularity. Besides that we are planning to start a newsletter which will be sent out regularly. It is our intension to reach former players who might be persuaded to come back and give our server another try.
- Another plan is to upgrade our homepage. In the near future we want to offer more information by relocating forum content (i.e. ~100 sticky threads) for a better and more structured overview. This will be accompanied by a link list (which might also contain Uthgard-related sites for guilds and realms). However, it is also important that all realms show some effort in integrating any new players. We rely on your help to make Uthgard grow!
- The auctioneers are now in final revision phase. We hope to have them back in service during the next week.
- Schaf is currently planning to set up a system for realm-internal boat routes.
- Our world-building team reports the conclusion of their dungeon check to minimize wall-add encounters. If you still experience any please write a proper bug report.
- The current flow of bug reports, however, has decreased significantly. So, once again we'd like to point out that we need your feedback for any error - item or mob - that you notice.
- The next major project will be a "zone overhaul". The goal is to check all zones for various environmental deficits such as naked mobs or unordered spots. At the same time, we are going to add missing paths and mobs. A first impression can be seen in Lough Derg.
This concludes this week's news... Have fun playing!