Winter is coming!


Hello everyone!
It has been a while since we have had a news post, so we thought it was time to give you an update of what has been going on, along with an update on what we are working on right now, and what will happen in the future. Spoiler: This will not include ETAs, as we don't want to disappoint you if an ETA is not met.
What has been going on:
We are very happy to announce that bonedancers, necromancers and pathing have been fully implemented. We know we talked about this being done before, however we have now reached a state where we could actually let players have a look at them. Having something implemented unfortunately doesn't mean that the work stops, and that no further effort needs to be put into them to make them work, so a lot of our downtime since the last post has been about finding edge-cases and polishing these three systems.
What is going on right now:
Right now we are having a very closed testing session with a few players. These are players who are very dedicated and have been following our progress closely. Additionally these players are very thorough testers and are sometimes abused like robots. We thank them very much for their dedication and testing resilience, and for all the time they have spent on making Uthgard a better place. Because of these players we have had some great progress since we first opened the testing phase: We have had about 200 bug reports created, and resolved within a month. That is 5-6 bugs / day that has been discovered and fixed, I hope you will agree with us that this is amazing work of both our developers and testing team.
If you want to join the testing, please fill out this form: http://goo.gl/forms/KojWIyrcEa - Remember, we hand pick who is invited to the test, filling out the form will not mean that you will be able to participate in future test cycles. You will get an email notification when we are ready for more testers.
Some of you might be sad about not being part of these tests, however as someone who have observed our testers at work, you have nothing to envy. The work they are doing is very boring, and often consists of repeating the same task over and over to figure out exactly how to reproduce behavior and bugs. Not much actual gameplay is actually being experienced by these testers at this point.
What will happen in the future:
Our focus at this time is to finish our RvR rewrite (I know, are we still on about this?!). This is a bigger task than anticipated to be honest with you, and at it's current state we don't feel comfortable to have anyone but our internal testers look at it. Once we have this at a state where we are comfortable having more eyes looking at it, we will move on to the next phase.
Our next phase will be some sort of open testing (you can call it an open beta). This hopefully will reveal bugs that our testers missed, but also give us a chance to see how some of the mechanics work that aren't testable with a small group of people (relic raids, dragon raids, etc).
Lastly, we will have a stress test. This test will be done to secure that as many players as possible will be able to connect at launch without experiencing lags. Hopefully this will show any major performance issues we might have created during our downtime, and give us a chance to have a smooth launch where everyone is able to play.
So as you can see we have been hard at work the last couple of months to get the server to a state where we can reopen for everyone. We as much as you, want to play again, and see our server full of people.
Hope you enjoyed our update on what is going on with Uthgard.
Warm regards,
Your Uthgard Staff.