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3 months of summer and a Grab Bag

PostPosted: Aug 08, 2015 18:39
by Trishin
Hello everyone,

3 months of summer is long, but a 4th grab bag helps it all !

1. Are you guys planning to implement the battlegrounds medal of valor quests from patch 1.60?

The battleground medal quests will be available. In addition, there are quests available for level 36-40 and 41-45 for the "merchant keeps", Caer Benowyc, Bledmeer Faste, and Dun Crauchon.


2. Are you going to keep the herald warmap on the uthgard website that shows the keeps being attacked with flames? Also will the warmap (/rw) be implemented that shows the keeps under attack in game? I dont think this feature existed during patch 1.65 but i didnt dig through the notes.

The realmwar map was not available in 1.65 but rather came with 1.70, New Frontiers. Due to system limitations, this in game map was not available in the original Uthgard. At this time, we are not spending development effort to alter this system which is already in place. The functionality of the herald version served to offer a general indication of action for those who wished to engage in keep warfare. The herald version of the realmwar map will remain.


3. What will timers be on charges / potions?

The timers on potions and charges vary by item. One way to find out is to check some of the alchemist guides online from the time period of patch 1.65. We will be keeping timers as they were of that time without customization. Be careful when looking through alchemy guides online as Mythic has some charge timers that change upon zoning (from 60 seconds to the default 180 seconds). The best way to find out what timers charges and potions use is to level an alchemist on the live servers and look through patch notes for any changes that might have been made to the charge you are interested in.


4. Will we be allowed to trade poisoned weapons since that was undoubtedly the way it was at 1.65?

Yes, we have also fixed a bug with poisons which will make this less effective for classes without the envenom skill.


5. Could you provide a list of all custom implementations you will have?

No unfortunately we cannot, however we are attempting to remove as many custom features from 1.0 as possible. The reason is partly that too much have changed since we closed for the revamp, and keeping track of all custom features changed/removed/intact has proven quite impossible to handle.


Have any questions for our next Grab Bag? Please share by either sending a private message to Trishin or posting here in our grab bag question submissions thread. All questions are saved and may be used in a later Grab Bag post.

Sincerely,
the Uthgard staff

p.s. Unfortunately a personal summer break delayed this grab bag quite a few weeks. I apologize for that.

Re: 3 months of summer and a Grab Bag

PostPosted: Aug 08, 2015 18:47
by Galandriel2
reserved for rants!

Re: 3 months of summer and a Grab Bag

PostPosted: Aug 08, 2015 19:07
by riad
WTS:

First page rant slot, 10p
Payable at Uth relaunch (lulz)

Comes with:

+35 Fame
+35 Satisfaction
+4 All Rhetorics
-25 Karma

Proc:

Aquire 1 Fan, 5% procchance

Re: 3 months of summer and a Grab Bag

PostPosted: Aug 08, 2015 19:43
by Orihiime
Some news is always good, keep up the good work !

Re: 3 months of summer and a Grab Bag

PostPosted: Aug 08, 2015 19:53
by shurick
Thanks for the update!

Everyone, I've been told if you can decipher the secret code, there is actually a release date for Uthgard 2.0 hidden in this grab bag!

Re: 3 months of summer and a Grab Bag

PostPosted: Aug 08, 2015 20:00
by ZaiQQ
the posts are coming in so fast that no one will see im gay

Re: 3 months of summer and a Grab Bag

PostPosted: Aug 08, 2015 20:15
by Love me Babby
Some more useless info, Sweet. What a stupendous let down.

Re: 3 months of summer and a Grab Bag

PostPosted: Aug 08, 2015 20:19
by Foneb
At least the poision weapons was news. Hey what about buffbots now since it was clearly livelike (no classic ruleset existed back at 1.65)

Re: 3 months of summer and a Grab Bag

PostPosted: Aug 08, 2015 21:06
by Jerrian
von Jerrian » Do Jun 18, 2015 7:45 pm

Hello Trishin,

I know everyone has a different opinion about what is important and what is not, I tried to fetch some of the open points that make a difference in gameplay experience for the players nevertheless if they are focussed at pve, rvr,crafting. Thx in advance.


- How will Uthgard manage the realm-crossing ? (one realm pick, or multi realm play allowed? If multi, will there be log timers?)

- Futher explanation about the courier rvr missions: will there be realmpoint awards or coins only?

- Will we see any artificers/recharge stones in uthgard 2.0?

- Timers on charges/potions? (To stop the charge discussions statement please if they will be in or not.)
->...Not sure if this has been asked already, but will the endurance pots last for 2 minutes duration or 10?


- Can players own mounts? If yes, are they usuable in pve zones only? (solution/compromise for custom change)

- Overall progress and what goals are missing to start the beta?

- How will old RA handle immunities? Trip, Grapple, Ichor etc., will they ignore root/snare immunities?
Will they grand immunity?

- Will camp fires make a return in 2.0? (if yes, which levels?)

- How will the epic armor quests look like? Will we have just to kill one mob again, or have the steps to it been researched?

- On live servers damage add buffs used to stack, will we see this feature on uthgard?

- Will you implement craft-tasking in the three capital citites ? Will it be fixed a bit (there was some glitches pre-revamp) and extended to all types of craft ?

- Will chat-mechanics be livelike according to 1.65?

- Will we be allowed to trade poisoned weapons since that was undoubtedly the way it was at 1.65?

- Will there be reskins,if yes how to get them?

regards
Megrim


Thx for the news, if it may be called like that. There are still some open points my quote is just a bump.

I don ´t want to complain about the content but I expected a little bit more information on that new grab bag. I appreciate your work Trishin but it looks a bit like you did this post alone on your own without much/any help from the other staff members just to break a bit the summer hole because it ´s short and not much useful content in it, but better than nothing I guess. :cry:

I don ´t get the part with the recharge timers /potion timers, will there be a difference to Uthgard 1.0 or not?

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Re: 3 months of summer and a Grab Bag

PostPosted: Aug 08, 2015 22:47
by Baman
Trishin wrote:4. Will we be allowed to trade poisoned weapons since that was undoubtedly the way it was at 1.65?

Yes, we have also fixed a bug with poisons which will make this less effective for classes without the envenom skill.



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Re: 3 months of summer and a Grab Bag

PostPosted: Aug 08, 2015 23:43
by Forgotten
Mmmm. Like the others posts before, ppl will start say how lovely is the staff, and the work they did so far.. Honestly, why do staff don't communicate on their lack of communication?!
Its not about apoligize for a few weeks late of the grab bag post :wall:
It's about tell us schedule release, and why do the staff is so muted about the work on the serv.

Re: 3 months of summer and a Grab Bag

PostPosted: Aug 09, 2015 00:14
by Skarz
Baman wrote:
Trishin wrote:4. Will we be allowed to trade poisoned weapons since that was undoubtedly the way it was at 1.65?

Yes, we have also fixed a bug with poisons which will make this less effective for classes without the envenom skill.



Image


omg too good !

Re: 3 months of summer and a Grab Bag

PostPosted: Aug 09, 2015 00:27
by drezt10
I can see what Abydos was saying... this made me cry too

Re: 3 months of summer and a Grab Bag

PostPosted: Aug 09, 2015 00:35
by Dubior
Thanks, now looking forward to another 46 pages of comments :wall:

Re: 3 months of summer and a Grab Bag

PostPosted: Aug 09, 2015 00:45
by Equade
Baman wrote:
Trishin wrote:4. Will we be allowed to trade poisoned weapons since that was undoubtedly the way it was at 1.65?

Yes, we have also fixed a bug with poisons which will make this less effective for classes without the envenom skill.



Image


Glorious.

You know what would be even more glorious?

An open server

Sunday, 22. June 2025

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