Spring news!


Hey folks! Spring is coming and the server is slowly growing leaves. We are still at work and have achieved a lot so far. Today we want to give you an overview on what we have done in the past months.
Classes
- The Necromancer class has been built from scratch. The development is finished and we even managed to implement the old abomination appearance.
- The missing Bonedancer pets have been implemented and work very well. Bonedancers also got their focus snare fixed.
- Animist bombers no longer have a random delay before exploding
Old realm abilities
The old realm abilities have been built from scratch and are working fine. Although we are almost done with the RAs, we expect minor problems and need to test more.
Barrels
To put this question to bed: We will not offer barrels or bottles, however, we will have a mechanic that allows you to place the last item in your inventory on the hotbar so you do not have to re-add it to your quickbar after each use. This topic has been debated for years in the community and in staff, and this is the result of years of compromise and discussion about the heart of DAoC and our server vision.
Shrouded Isles
In an effort to relaunch sooner, we will not offer access to Shrouded Isles zones at the time the server opens. We want to offer a rich Shrouded Isles experience rather than lands filled with bugs, exploits, and partial implementations. This does however not affect the Reaver, Necromancer, Savage, Bonedancer, Valewalker or Animist classes. They will of course be available. We are also aware of the str/con charge availability problem that rises from this situation and will provide a proper solution for all realms.
Classic monster appearance
We have created a set of options for classic monster appearance that you can choose from. Old vendo (berserker) and stag (hero) appearances, classic epic zone monsters and many other classic variants of the monsters will be available as an optional choice.
Reported bugs
Thank you for all your bug reports. Each report makes Uthgard a more polished server! Numerous bugs have been fixed already, here are some examples:
- Shield procs will now only proc depending on their proc type. Previously reactive procs could be used actively and active procs acted as reactive procs.
- Keep gates now have proper health points and absorb. Spells can now damage doors!
- Animist's arboreal and creeping pets no longer attempt to attack enemies in melee combat
- Pulse bladeturns no longer have minimum cast timers, so group can benefit from timing their effects
- Weapon poisons now have a variance depending on the Envenom spec level
Unfortunately there is plenty of stuff left to do before we can relauch. The RvR/relic system is still not working properly and there are still many things missing, such as dynamic relic keep guard spawn. In addition there are still known, disturbing, unfixed bugs. Hence we continue our work and hope to present an ETA soon. There will be some sort of beta test before the final relaunch, but we haven't decided how exactly this is going to happen.
Thank you all for your patience!
Warm regards
your Uthgard team.