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October update

PostPosted: Oct 25, 2014 12:26
by Trishin
Hello everyone,

We're still alive and very busy with Uthgard. Unfortunately we can't announce new big features currently, because we are still working on core stuff and bug fixing.

We are making significant progress in core stuff (source code), fixing bugs and prepare missing stuff. We hope we're able to announce more updates and news soon. We apologize that we didn't publish news for a while, however to be honest real life was rough for a while. Many of us had big real life projects or are in a transition state which has slowed down development significantly. We are (as always one might be inclined to say) hard at work though, trying to make Uthgard ready to launch again.

Unfortunately a lot of this work is also work you won't be able to notice much from a player point of view as this work mainly is rewriting huge chunks of the source code to make it:

  1. Easier to read and edit (results in faster bug fixing in the future)
  2. More efficient in execution (less bugs, and better performance)

This also means that there really is not much we can show you of progress as it is all in the number of code lines and in server performance numbers.

We will try to announce smaller updates in a regularly timeframe, however due to the state of Uthgard as a hobby project we are unable to commit to regular updates on any steady timetable. We hope you can understand this, and keep coming back whenever we do have news. Once again, thank you for your patience!


Also please visit our Gallery for more recent screenshots!

Sincerely,

Your Uthgard Staff

Re: October update

PostPosted: Oct 25, 2014 12:33
by Aezio
funny, no sorry or anything :-D you guys really concentrate on a wrong part of the server..... :D just wait more months and you lose mostly of your player base you had on the end of uthgard 1.0 :D

Image

Re: AW: October update

PostPosted: Oct 25, 2014 12:39
by Foneb
Raus hier roki du grabschänder 8-)

Also nice to see at least some signs of life. Can you comit to post *bump* every once in a while. Basicly just a heatbeat post whenever you done something. Can even be scriped whenever you logged off an automated post here8-)

Re: October update

PostPosted: Oct 25, 2014 12:43
by Trishin
If you come to IRC you will see us go on and offline every day. Feel free to join us.

Re: October update

PostPosted: Oct 25, 2014 12:55
by Pao
good news.

Re: October update

PostPosted: Oct 25, 2014 13:03
by Crystalin
Allow us log in to watch your current work ^^

Re: October update

PostPosted: Oct 25, 2014 13:26
by yxonumie
Ever consider opening up the code as a full on open source project and have the uthgard staff push out architecture designs and handle merge reviews and requests? I can't be the only developer here with some spare cycles.

Re: October update

PostPosted: Oct 25, 2014 15:01
by Pao
crowdsourced server = best server !

Re: October update

PostPosted: Oct 25, 2014 15:32
by RageAgainst
Yesss.. just keep on guys and don´t let those Pessimistbobs fool you!!

I will definatley play on Uth 2.0 and i will still be amazed several month later!

Thx and maybe keep us updated more often .. even its just a screenshot once in a while:)

Re: October update

PostPosted: Oct 25, 2014 16:02
by Love me Babby
There we go! Thank you for the words.

Re: October update

PostPosted: Oct 25, 2014 16:04
by Austerim
yxonumie wrote:Ever consider opening up the code as a full on open source project and have the uthgard staff push out architecture designs and handle merge reviews and requests? I can't be the only developer here with some spare cycles.
It's Blue's baby so I doubt that ever happens. :P

Re: October update

PostPosted: Oct 25, 2014 17:04
by Baman
Have you guys considered releasing the server early without SI and then patching in SI when it's finished? I mean that was our original experience with the game anyway. It'd give us time to start leveling characters/crafters and we'd all still be on an even playing field at the start with no custom items in the community.

Re: October update

PostPosted: Oct 25, 2014 18:03
by Oswaldo
Baman wrote:Have you guys considered releasing the server early without SI and then patching in SI when it's finished? I mean that was our original experience with the game anyway. It'd give us time to start leveling characters/crafters and we'd all still be on an even playing field at the start with no custom items in the community.


What I have heard so far, thats probably what will happend. And I think its a good idea

Re: October update

PostPosted: Oct 25, 2014 19:27
by vangonaj
Tnx for news. You should release yet, and let players report bugs, and help you.

Re: October update

PostPosted: Oct 25, 2014 19:30
by shurick
Oswaldo wrote:
What I have heard so far, thats probably what will happend. And I think its a good idea


That is the only right way to go. The server has been down for almost a year and who knows how long it will take to get the SI working properly. Release the core server with fixed bugs and work on SI later as the spare time becomes available. Most of the time this server was a ghost town when trying to find a leveling or PvP group in non-prime hours, so SI will thin out the low populated realms even more with people scattered all over the place. As far as I am concerned Uthgard doesn't even need SI, but that's just my opinion.

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