Page 1 of 8

A look behind the scenes

PostPosted: Feb 22, 2014 14:41
by TheKrokodil
Since the last news have been primarily about patch-level decisions, we decided to take a different approach today: How about an insight into what is happening behind the scenes on Uthgard? In our attempts to go more towards classic, we have come to the conclusion that the current v1.113 game client was way too modern for our patch-level - so we decided to go a little pre-alpha, and developed our own game client:

Image

The client will feature the full 16 dos color set, including black and white! We will also try to make use the the entire extended ASCII scheme. That is close to 256 different symbols right there for you!











Okay, this is not really happening. But a lot of other things have actually been happening since Uthgard was shut down. Lets take a look at one of them:


Experimental Pathing for Monsters!

Image

Remember those good old days when NPCs were walking through the dungeon walls, ran head-first through trees and jumped down any cliff just to get to you as fast as possible because they loved you that much? We’ve been playing around with the thought of pathing monsters for a long time but never finished implementing it during the lifetime of Uthgard v1. Well - now it is close to completion. As the first DAoC freeshard we will offer realistic mob pathing. Watch the video below to see for yourself. Please note that the NPCs were given quite a high load of caffeine - on purpose - to produce a higher server load; we’ll keep it a bit more realistic once it is really done. Enjoy!




This works outdoors and indoors in pretty much any zone. Of course it is still experimental and there are glitches that remain to be fixed, but we hope that you can get an idea of what we have been working on in the past few days, and where this is going.

Cheers,
Your Uthgard Staff

Re: A look behind the scenes

PostPosted: Feb 22, 2014 14:49
by daonest
Looking good, how do you implement the pathing is it universal or do you have to edit it for each zone/area?

I cant wait for the release, think i will be clearing my schedule for a week to play when its out.

Re: A look behind the scenes

PostPosted: Feb 22, 2014 14:52
by Magicco
the precursor of DAoC was a text-based rpg, a MUD. It looked nearly the same^^
it's name was Darkness Falls and Darkness Falls: The Crusade, both made by Mythic^^

and nice work for that pathing! it looks way better than live pathing

Re: A look behind the scenes

PostPosted: Feb 22, 2014 15:08
by Djienveh
this looks so good! Good work!
I'm going abroad for work for 1 month in March, I so hope I won't miss the launch :>

Re: A look behind the scenes

PostPosted: Feb 22, 2014 15:17
by Jarqo
Well done! hope to see more changes & updates soon :) Keep up a good work guys.

Re: A look behind the scenes

PostPosted: Feb 22, 2014 15:47
by [R]Bloodwyne
thanks for this inside look, one of the things uthgard was missing for years.

Re: A look behind the scenes

PostPosted: Feb 22, 2014 15:59
by Celteen
Go for gold metty

Re: A look behind the scenes

PostPosted: Feb 22, 2014 16:00
by Suax01
One more reason why uthgard will hit like a sledgehammer!

Was just frustrating defending a keep as a caster vs. a pet class because stallions, cabby pets and buddys instant jumped inside the keep, and knocked you down while the Keeplord enjoyed the scene.
Gj guys!

Re: A look behind the scenes

PostPosted: Feb 22, 2014 16:06
by Jerrian
Nice to see you back in action kroko;-) and it ´s really cool to get a look as player behind the curtain so we see the development and direction uthgard is going, nice work Staff.
About the relaunch date, I doubt Uthgard will be back in march, as far as I read the progress posts of development there are many things left to do, but I prefer waiting a longer time instead playing a shard in beta state that is bothering ppl with downpatching, lag issues, conective problems, 3rd tool abusing and so on. I think Uthgard 2.0 will be getting awesome.

Re: A look behind the scenes

PostPosted: Feb 22, 2014 17:06
by Seksy
Good job, Does this also fix pet pathing with keeps?

Edit : also this video gives me a nostalgic feeling... man I want to play now more then ever... thanks for the tease.

Re: A look behind the scenes

PostPosted: Feb 22, 2014 18:00
by realac0
fantastic music!! :P

keep it up the good work

Re: A look behind the scenes

PostPosted: Feb 22, 2014 18:21
by Xalara
looks nice.
keep up the good work!

Re: A look behind the scenes

PostPosted: Feb 22, 2014 18:24
by Erdie
That's a really good progress that gives to players a new way to enjoy the PvE experiences, making it a lot more dynamic and realistic compared to other free shards. Keep going like this and you will bring back this project to the top. Great Job staff! 8)

PS: I really wanted the textual version of daoc! :(

Re: A look behind the scenes

PostPosted: Feb 22, 2014 18:27
by scythe111
Really impressive work!! I don't often get excited about the new things Uth puts in, but I think this one is really exceptional. Good work! :)

Re: A look behind the scenes

PostPosted: Feb 22, 2014 18:33
by Tickityboo
Looks awesome! Keep it up! Woo!

Sunday, 22. June 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff