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Server still under construction

PostPosted: Feb 16, 2014 23:12
by Nayru
Image

Hello everyone!

We are hard at work and the world is taking shape. We've expanded our staff by adding some new friendly faces to our staff. Please welcome Gnome, Cragoon and Baiden.

After internal discussion and gathering information from players, we have decided to set 1.65 as our stated patch goal opposed to 1.69 before. This was the last patch before ToA hit live servers and is seen by us as the most consistent state of the game we could bring. Our vision for the server remains, "provide a classic experience of Dark Age of Camelot that represents the state of the game in 2003".

We have seen nice progress on implementing Old RA's which have all passives implemented and active RA's are about 70% done. There will be further tests, research and detail work going on there as its one of the more critical subsystems. Theres also quite some detail work on existing class features going on. XP gain rules have been corrected to work better and in general give more XP than before.

Original start locations have been restored, and our world reflects these changes. Cotswold, Mularn, and Mag Mell are once again growing and thriving villages, and the Shrouded Isles portal has found it's way back to its proper location. Shrouded Isles comes alive more and more each day.

As a side task, work has begun implementing all housing marketplaces, stable masters, horse routes, and house lots. All housing zones will be available to ensure sufficient house lot supply.

Also, we're excited to announce our staff has been making progress with the aid of a number of helpers in gathering important information to crack open the secrets of defense penetration. Hundreds of man hours have produced very promising results already.

We look forward to sharing more progress with you soon.

Warm regards,
Your Uthgard Staff.

Re: Server still under construction

PostPosted: Feb 16, 2014 23:17
by munchies
Cant wait to play already, you guys are doing a great job! A little slow, but hey, perfection takes its time :)

Re: Server still under construction

PostPosted: Feb 16, 2014 23:26
by Byun
I'd really like to see if you could add buff shears to the custom list then. Why should you make a 12 year old game even easier? Why should players benefit from doing less during the fight?
I think removing this is a huge step back and takes a lot of the difficulties during a fight. Managing to shear a target and to rebuff your own grp members when they are sheared.

edit1: remove my like pls, shouldnt like this crap before i read it -.-

Re: Server still under construction

PostPosted: Feb 16, 2014 23:26
by t-bone
jesus christ. You got me back. 1.65 HALLELUJA!
Bards will cry w/o MOC though :D 8O

Re: Server still under construction

PostPosted: Feb 16, 2014 23:28
by EternitySphere
You should consider posting the differences between 1.65 amd 1.69 so the playerbase can have a chance to discuss/debate the differences between the 2 patches.

Re: Server still under construction

PostPosted: Feb 16, 2014 23:29
by Snigel
interesting

Re: Server still under construction

PostPosted: Feb 16, 2014 23:32
by Foneb
EternitySphere wrote:You should consider posting the differences between 1.65 amd 1.69 so the playerbase can have a chance to discuss/debate the differences between the 2 patches.

this. im kinda lost what changed.

Re: Server still under construction

PostPosted: Feb 16, 2014 23:37
by Austerim
Infiltrators get their 9 second stun back so that + double PA. 8) Cleric/Shaman/Druid lose buff shears. We'll lose a bunch of nice small changes also.

http://camelotherald.wikia.com/wiki/Pat ... rsion_1.65
http://camelotherald.wikia.com/wiki/Pat ... rsion_1.69

Re: Server still under construction

PostPosted: Feb 17, 2014 00:09
by Xedie
Other changes between those patch goals:

- Introduction of Battlegroups (1.66)
- Introduction of Qbinds (1.68)
- Introduction of the quiver window (1.68)
- The group window and mini-group window now show the additional following states by changing the affected player's name to an associated color. (1.68) -> such as nearsight, poison, desease, ld etc.
- Introduction of Buffshears (1.69)
- Introduction of AE-Buffs (1.69)

All those things need to be removed as well :P

Sad day for uthgard :?

Re: Server still under construction

PostPosted: Feb 17, 2014 00:11
by Blue
Xedie wrote:All those things need to be removed as well :P

No.
Xedie wrote:- Introduction of Battlegroups (1.66)
- Introduction of Qbinds (1.68)
- Introduction of the quiver window (1.68)
- The group window and mini-group window now show the additional following states by changing the affected player's name to an associated color. (1.68) -> such as nearsight, poison, desease, ld etc.

Will stay.

Re: Server still under construction

PostPosted: Feb 17, 2014 00:28
by Liss
With this in mind, and if we could use it, I'm sure it would be no problems to fill up two or three pages on the bugforums.
Xedie wrote:- Introduction of AE-Buffs (1.69)

All those things need to be removed as well :P

This is going to hurt mid a lot, but who cares when we get:

An infinite amount of flying Animist shrooms!!!
ImageImageImageImageImage

Re: Server still under construction

PostPosted: Feb 17, 2014 00:32
by Isavyr
Nayru wrote:XP gain rules have been corrected to work better and in general give more XP than before.


This has been touted for some time now, without exact details. From my memory, group bonus isn't that large, and so mentioning this seems a disingenuous way of implying Uthgard's experience will be noticeably better than before.

So for example, you kill a creature, it may look something like:

You have killed pygmy goblin! You have been rewarded with 88,237,102 experience (2,300,219 group bonus)!

So pretend the group bonus was wrong by 20%, then the group bonus will now be 2,760,000, and the total experience increase is 0.5%. Not even worth typing about. However, this is purely an example, and the group bonus may be higher.

Can you be more concrete with how much of an experience gain this change will be, from one full group to a full group with new formula?

Re: Server still under construction

PostPosted: Feb 17, 2014 00:37
by Austerim
I think the bonuses will now allow you to go past cap exp instead of doing nothing like it used to if you were already getting cap.

Re: Server still under construction

PostPosted: Feb 17, 2014 00:43
by Celteen
Liss wrote:With this in mind, and if we could use it, I'm sure it would be no problems to fill up two or three pages on the bugforums.
Xedie wrote:- Introduction of AE-Buffs (1.69)

All those things need to be removed as well :P

This is going to hurt mid a lot, but who cares when we get:

An infinite amount of flying Animist shrooms!!!
ImageImageImageImageImage


Why would that hurt midgard? Charge up problem solved.

Without Buff Shears it just sucks, buttom spam ftw.
1.65 is just one huge alb love nothing else.

Re: Server still under construction

PostPosted: Feb 17, 2014 00:57
by t-bone
Without Buff Shears it just sucks, buttom spam ftw.
1.65 is just one huge alb love nothing else.


And this alb love is more than needed lol. pre 1.65 alb is useless

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