Server still under construction


Hello everyone!
We are hard at work and the world is taking shape. We've expanded our staff by adding some new friendly faces to our staff. Please welcome Gnome, Cragoon and Baiden.
After internal discussion and gathering information from players, we have decided to set 1.65 as our stated patch goal opposed to 1.69 before. This was the last patch before ToA hit live servers and is seen by us as the most consistent state of the game we could bring. Our vision for the server remains, "provide a classic experience of Dark Age of Camelot that represents the state of the game in 2003".
We have seen nice progress on implementing Old RA's which have all passives implemented and active RA's are about 70% done. There will be further tests, research and detail work going on there as its one of the more critical subsystems. Theres also quite some detail work on existing class features going on. XP gain rules have been corrected to work better and in general give more XP than before.
Original start locations have been restored, and our world reflects these changes. Cotswold, Mularn, and Mag Mell are once again growing and thriving villages, and the Shrouded Isles portal has found it's way back to its proper location. Shrouded Isles comes alive more and more each day.
As a side task, work has begun implementing all housing marketplaces, stable masters, horse routes, and house lots. All housing zones will be available to ensure sufficient house lot supply.
Also, we're excited to announce our staff has been making progress with the aid of a number of helpers in gathering important information to crack open the secrets of defense penetration. Hundreds of man hours have produced very promising results already.
We look forward to sharing more progress with you soon.
Warm regards,
Your Uthgard Staff.