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Important RvR Setup Change

PostPosted: Jan 15, 2014 03:38
by Blue
Image

Dear Uthgard players!

We made some changes to our current RvR setup and want to tell you some details about it.


New Medallions

Medallion merchants in all border keeps have a new medallion "Frontline medallion of passage" in store which will port you far into your home frontier zone.

Hibernia will now be able to use the teleportation ceremony to be sent directly to Dun Crimthainn
Albion will now be able to use the teleportation ceremony to be sent directly to Caer Erasleigh
Midgard will now be able to use the teleportation ceremony to be sent directly to Nottmoor Faste

Your realm must own that keep or the ceremony teleporters will not be able to send you there! Defend your keeps from enemy invaders and don't let them take over control of it or you will be unable to teleport!


Quicker Portal Ceremony

We have further reduced the port delay of the teleportation ceremony to about 2 minutes as long as your realm has less than 70 players in the frontiers.

Sincerely,

Your Uthgard Staff

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 04:35
by bran3357
If the keep/keeps are taken then no port correct?

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 04:35
by _Oglop_
It's a start . . . I hope it will become more complex, or be replaced by a more complex system in the future.

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 04:43
by Runis
Why not bleedmer/crauchon/benowyc?

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 05:36
by epo
had some nice fun at nottmor, trying to take it while mids were defending. I think it's a good start towards increasing rvr action.

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 06:55
by Adianne
Runis wrote:Why not bleedmer/crauchon/benowyc?


Aren't these the original crafting keeps? I thought, but am too lazy to look, but I thought they were the keeps you could port to on OF on live? Pretty sure it was pre-SI.

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 07:21
by ainer
bahahahahahahahaha the stealthkeeps :gaga: :gaga: :gaga: :gaga: :gaga: :gaga:

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 08:44
by Magicco
sounds pretty 1.69-like

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 08:57
by svperstar
ainer wrote:bahahahahahahahaha the stealthkeeps :gaga: :gaga: :gaga: :gaga: :gaga: :gaga:


You can bet hibs aren't going to want to lose the only keep they have for a port hence constant action there.

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 09:12
by ainer
svperstar wrote:
ainer wrote:bahahahahahahahaha the stealthkeeps :gaga: :gaga: :gaga: :gaga: :gaga: :gaga:


You can bet hibs aren't going to want to lose the only keep they have for a port hence constant action there.

i dont think so

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 09:49
by Jarqo
Nice change :wink:

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 09:51
by Celteen
Summary: lol

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 09:56
by Cadam
So funny how those changes come plus the xp bonus event just before origins is going live, but i appreciate that ;)

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 10:08
by Austerim
Would've preferred Bolg/Blendrake/Sursbrooke or Crauchon/Bledmeer/Benowyc. Using the stealth keeps is just silly. :(

Re: Important RvR Setup Change

PostPosted: Jan 15, 2014 10:22
by Jarqo
Austerim wrote:Would've preferred Bolg/Blendrake/Sursbrooke or Crauchon/Bledmeer/Benowyc. Using the stealth keeps is just silly. :(

We need make lord harder or add more guards around lord or somethink like that :P

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