Spring time!

April news!

Spring arrived and the Staff has awaken from it's winter sleep!
So it is time for some news again! A lot has happened since last time we announced something so there are some infos we want to share with you!
Let's get started!
Staff changes
Atasi has decided to retire from the staff due to RL issues. A very sad loss but we thank Atasi for his work and his share of opinions in our internal discussions. They will be missed for sure.
On the brighter side of staff changes, we have recruited a few new GMs.
Abydos, has joined us as the first US GM and we are happy to announce that we are very glad for this addition to the staff as this give us the opportunity to support the US community a lot better. He has been an enthusiastic DAoC player since early beta and was a major contributor on VNBoards with over 45000 posts. As we have already seen, he is a great addition to our team and will help to push Uthgard forward.
Storm, has joined us too and is our second US-TimeZone GM, he is still undergoing training so be gentle with him.
On the european side of the staff we have recruited Casinii to join the staff, he is brand new so once again please be gentle to him. Casinii speaks both English and German. (I hope it is obvious that our US GMs do not speak German, so if you have need for support in the late evenings, or US primetime as some would call it, then please make sure to appeal or callgm in English.) He was a volunteer on EU live servers, organized events on live and worked closely with official GM's.
Casinii is a creative person who likes to create events. So you will most likely see him team up with Eleras in creating some exciting events for you!
Also we have gotten ourselves a new developer called Ahrimaan, Ahrimaan is still not up to speed due to some personal issues, but he should be brought well into our organisation and start fixing some bugs. His knowledge in C# is excellent (its his RL job) and we hope to get through our open issues a bit faster in the future.
Recruiting
The Uthgard staff is still recruiting! So if you have decent knowledge of DAoC, want to help to make Uthgard a success and work with us in improving the server please write an application and send it to either Nayru and Blue on the forums.
We also have room for more developers, however please understand that to join as a developer you most likely start as a GM first, learn Uthgard internals and won't see any Uthgard code in that time. As developer you should have a feel for quality and experience in C# or Java. Taking you as a developer is a sign of trust, so you should be aware of that.
Market Explorers
Finally! Long awaited and now they came to Uthgard! Currently you are still not able to buy items at the market explorers. This feature might be implemented later in the future, however at the moment it is not a priority.
Please let us know if you find any bugs with them.
On this note we will start phasing out our auctioneers and send them back to their home and family for retirement. They made a good job as replacement in the time they were here.
RvR revamp
It has begun! We have started making baby steps in revamping the rvr zones, first by making mob spawning faster in emain. This will be a step by step process and you will slowly see all zones get an overhaul. Also we have plans on changing the xp bonus system to make it easier to understand where each bonuses apply.
RvR dungeons, are being implemented as we speak too and we hope to have these up and running as soon as possible. These should give a good leveling / farming place within the RvR world and bring some PvE oriented people into our RvR zones, just like DF does at the moment.
Regarding keeps we have planned some changes. These you will eventually see when they get implemented, but overall you will see an effort in making keep raids more attractive and for keeps to be a bigger part in the RvR scene.
But why not spoil some of the secrets:
Keeps will be looked at regarding the influence on relic keeps. Details of this is again a bit uncertain however they will be similar to how it worked in the classic areas with keeps spawning guards at the relic keep. Details like how many guards, etc. is still unknown at this point though.
Also we will work on a dynamic port timer system which influence the port timer according to how many keeps your realm owns. This should also improve the desire for taking keeps. How much it will influence the port timer is an unknown as of now.
A support line system like seen in NF will be worked on too, so it will be possible to port to keeps directly. The full details of this is still in the work. So feel free to share your thoughts of how this could work out best.
Also we will be looking at our port system, to make it more attractive to go in RvR in the late evening hours where action might be slowing down. This will most propably result in a lower port timer compared to primetime hours.
We will be looking at tasks too, we will look at implementing realm tasks, and dynamic timers on tasks so tasks can be run through quicker with low population in RvR zones similar to how our port timers will work.
Many of these changes are still in the blueprints and might be tweaked a bit during the implementation process, however the goal at the moment is to get these things implemented asap so you can start to feel the effect.
Old RA
Bad news here I am afraid. Due to a major setback in the way they were being implemented, we are basically back to start regarding the implementation of old RAs. We will of course look into getting these fixed as soon as possible however please do not ask for a release date soon. To be a bit more detailed we had some issues with old RAs overriding our current RAs which was not intended. Also we want to make both, the old and new RA's coexist in code, so if it doesnt work out as thought, there would be a fallback possible. On top of that Nayru, the main developer of the RA's, is currently quite busy in RL.
This of course is still high priority for us! At the same time you also notice that Uthgard is plagued by old annoying bugs which most of you want to have fixed too. So we have to keep a good balance which is not easy sometimes.
Poison change
This has been discussed a lot on the forums, in IRC and in game. And we decided to follow the live version of this which results in only assassins being able to use poisons. We hope this gives a better RvR experience and a lowered bar for what is required for going out to RvR. This was done for 2 reasons:
Buff barrel / charges
In future buffs will be limited to 2 max at a time. We could write a huge essay of why this will be done, however to keep it simple we felt this was needed to be on par with our no buffbot policy. Players who do not have buffs should not run full buffed (or close to) without grouping a character with buffs.
WARNING: APRIL FOOLS INCOMING!
We do however acknowledge that alchemists will suffer from this and we plan to implement some new potions to make alchemy more attractive. These potions will increase stat caps by 30 for 2 minutes.
WARNING: APRIL FOOLS FINISHED
Buffshears
Will be implemented as they were in 1.69 when we revert to this patchsetting. No custom solutions will be made. Until then do not expect a bugfix regarding this issue. Yes, this means damage components on shears too. If any player has a good source of the damage output on shears, please support us with this information.
Tajendi Items
Will stay as they are. We will however look into improving the loot of Legion to make him more attractive.
Shrouded isles
Is on hold as we have a huge load of mob / item / quest implementation at our desk. However when the RvR revamp is done and the workload is reduced we will take this up again. SI is a huge but also fun challenge for us and we hope to see this on Uthgard. However we are short on (wo/)men who are willing to create thousands of mobs, quests and items. (So apply for worldbuild if you want to see SI sooner!)
Kind regards
Your Uthgard staff

Spring arrived and the Staff has awaken from it's winter sleep!
So it is time for some news again! A lot has happened since last time we announced something so there are some infos we want to share with you!
Let's get started!
Staff changes
Atasi has decided to retire from the staff due to RL issues. A very sad loss but we thank Atasi for his work and his share of opinions in our internal discussions. They will be missed for sure.
On the brighter side of staff changes, we have recruited a few new GMs.
Abydos, has joined us as the first US GM and we are happy to announce that we are very glad for this addition to the staff as this give us the opportunity to support the US community a lot better. He has been an enthusiastic DAoC player since early beta and was a major contributor on VNBoards with over 45000 posts. As we have already seen, he is a great addition to our team and will help to push Uthgard forward.
Storm, has joined us too and is our second US-TimeZone GM, he is still undergoing training so be gentle with him.
On the european side of the staff we have recruited Casinii to join the staff, he is brand new so once again please be gentle to him. Casinii speaks both English and German. (I hope it is obvious that our US GMs do not speak German, so if you have need for support in the late evenings, or US primetime as some would call it, then please make sure to appeal or callgm in English.) He was a volunteer on EU live servers, organized events on live and worked closely with official GM's.
Casinii is a creative person who likes to create events. So you will most likely see him team up with Eleras in creating some exciting events for you!
Also we have gotten ourselves a new developer called Ahrimaan, Ahrimaan is still not up to speed due to some personal issues, but he should be brought well into our organisation and start fixing some bugs. His knowledge in C# is excellent (its his RL job) and we hope to get through our open issues a bit faster in the future.
Recruiting
The Uthgard staff is still recruiting! So if you have decent knowledge of DAoC, want to help to make Uthgard a success and work with us in improving the server please write an application and send it to either Nayru and Blue on the forums.
We also have room for more developers, however please understand that to join as a developer you most likely start as a GM first, learn Uthgard internals and won't see any Uthgard code in that time. As developer you should have a feel for quality and experience in C# or Java. Taking you as a developer is a sign of trust, so you should be aware of that.
Market Explorers
Finally! Long awaited and now they came to Uthgard! Currently you are still not able to buy items at the market explorers. This feature might be implemented later in the future, however at the moment it is not a priority.
Please let us know if you find any bugs with them.
On this note we will start phasing out our auctioneers and send them back to their home and family for retirement. They made a good job as replacement in the time they were here.
RvR revamp
It has begun! We have started making baby steps in revamping the rvr zones, first by making mob spawning faster in emain. This will be a step by step process and you will slowly see all zones get an overhaul. Also we have plans on changing the xp bonus system to make it easier to understand where each bonuses apply.
RvR dungeons, are being implemented as we speak too and we hope to have these up and running as soon as possible. These should give a good leveling / farming place within the RvR world and bring some PvE oriented people into our RvR zones, just like DF does at the moment.
Regarding keeps we have planned some changes. These you will eventually see when they get implemented, but overall you will see an effort in making keep raids more attractive and for keeps to be a bigger part in the RvR scene.
But why not spoil some of the secrets:
Keeps will be looked at regarding the influence on relic keeps. Details of this is again a bit uncertain however they will be similar to how it worked in the classic areas with keeps spawning guards at the relic keep. Details like how many guards, etc. is still unknown at this point though.
Also we will work on a dynamic port timer system which influence the port timer according to how many keeps your realm owns. This should also improve the desire for taking keeps. How much it will influence the port timer is an unknown as of now.
A support line system like seen in NF will be worked on too, so it will be possible to port to keeps directly. The full details of this is still in the work. So feel free to share your thoughts of how this could work out best.
Also we will be looking at our port system, to make it more attractive to go in RvR in the late evening hours where action might be slowing down. This will most propably result in a lower port timer compared to primetime hours.
We will be looking at tasks too, we will look at implementing realm tasks, and dynamic timers on tasks so tasks can be run through quicker with low population in RvR zones similar to how our port timers will work.
Many of these changes are still in the blueprints and might be tweaked a bit during the implementation process, however the goal at the moment is to get these things implemented asap so you can start to feel the effect.
Old RA
Bad news here I am afraid. Due to a major setback in the way they were being implemented, we are basically back to start regarding the implementation of old RAs. We will of course look into getting these fixed as soon as possible however please do not ask for a release date soon. To be a bit more detailed we had some issues with old RAs overriding our current RAs which was not intended. Also we want to make both, the old and new RA's coexist in code, so if it doesnt work out as thought, there would be a fallback possible. On top of that Nayru, the main developer of the RA's, is currently quite busy in RL.
This of course is still high priority for us! At the same time you also notice that Uthgard is plagued by old annoying bugs which most of you want to have fixed too. So we have to keep a good balance which is not easy sometimes.
Poison change
This has been discussed a lot on the forums, in IRC and in game. And we decided to follow the live version of this which results in only assassins being able to use poisons. We hope this gives a better RvR experience and a lowered bar for what is required for going out to RvR. This was done for 2 reasons:
- To lower the bar for what was required for participating in RvR
- To handle an exploit in which a player was able to get benefits through switching between 2 characters.
Buff barrel / charges
In future buffs will be limited to 2 max at a time. We could write a huge essay of why this will be done, however to keep it simple we felt this was needed to be on par with our no buffbot policy. Players who do not have buffs should not run full buffed (or close to) without grouping a character with buffs.
WARNING: APRIL FOOLS INCOMING!
We do however acknowledge that alchemists will suffer from this and we plan to implement some new potions to make alchemy more attractive. These potions will increase stat caps by 30 for 2 minutes.
WARNING: APRIL FOOLS FINISHED
Buffshears
Will be implemented as they were in 1.69 when we revert to this patchsetting. No custom solutions will be made. Until then do not expect a bugfix regarding this issue. Yes, this means damage components on shears too. If any player has a good source of the damage output on shears, please support us with this information.
Tajendi Items
Will stay as they are. We will however look into improving the loot of Legion to make him more attractive.
Shrouded isles
Is on hold as we have a huge load of mob / item / quest implementation at our desk. However when the RvR revamp is done and the workload is reduced we will take this up again. SI is a huge but also fun challenge for us and we hope to see this on Uthgard. However we are short on (wo/)men who are willing to create thousands of mobs, quests and items. (So apply for worldbuild if you want to see SI sooner!)
Kind regards
Your Uthgard staff