News: What do you want today?


Hello community,
the last weeks have offered many tempered discussions. Today we are going to put our cards onto the desk and give you an extensive look on what we have planned for the future of Uthgard. Please note these planned features mostly result of community-polls and analysed information we collected over the last weeks. Enough chit-chat, let's dive into the details ...
RvR-Zone:
We know that the removal of our Agramon Supply Camps was not well accepted. As we have already stated within forums, these camps were from the beginning on meant to limit the space of the actually used rvr-zone. Some of you probably remember that back in these times only about 20-30 players were roaming within Agramon.
Instead of taking a step back by reinserting these camps we want to make a step forward! In our opinion the things needed to improve the gameplay for groups, small groups and soloers are features that encourage you to actually move into our RvR-Area by offering interesting benefits. These benefits will be ...
- Exp-bonuses:
- OdinsGate, HadriansWall and EmainMacha receive an exp bonus of 25%
- OdinsGate, HadriansWall and EmainMacha receive more interesting level spots
- The overall possible exp bonus for Agramon is being adjusted to a maximum of 60%
You can see the bonus areas on this map: http://staff.uthgard-server.net/nfmap.jpg
Additional Features:
- Introduction of advanced horses achievable via quest
- Introduction of PvE-tasks within OdinsGate, HadriansWall and EmainMacha
- possible introduction of more interesting features such as ressource nodes (under discussion!)
These features are meant to support our vision of a rvr zone that is able to offer you the feeling of good old DAoC in a compact 4-zone design offering the tension of great battles or for our soloers the feel of hunting their prey!
The adjustment to exp-boni become effective after the next server reboot while the friends of furry horses may instantly start their quests for advanced mounts. The following quests have been added and the a categorisation to horses has been made ...
lvl45 Horse Quest 1: Bring home the steed! (PvE horse)
lvl50 Horse Quest 2: Riding to War! (RvR horse - quest1 is a prequisite)
The quests are given by your capitol cities horse merchants:
Albion: Edwin Gentry
Hibernia: Maegwyn Brayan
Midgard: Brefyr Laugrsson
Horses: lvl35 standard mount; 135% speed; only usable in PvE zones; no armors or bardings
War Horses: lvl35 standard mount; 135% speed; usable in PvE and RvR zones; no armors or bardings
Thouroughbreds: lvl45 advanced mount; 154% speed; usable in PvE zones; bardings and up to light armor may be equipped
Advanced War Horses: lvl50 RR5 advanced rvr mount; 154% speed; usable in PvE and RvR zones; bardings and armos up to medium armor
Epic Mounts: lvl50 RR10 epic mounts; 154% speed; usable in PvE and RvR zones; bardings and up to heavy armor may be equipped (only unicorn type)
Please note that currently neither bardings nor armors are available. The reason why we decided to only offer unicorn-type epic mounts is the fact that we do not believe that undead-, ice- or clockwork-horses really fit into the classic setting of DAoC, but if you ever hit RR-unbelievable 13 and manage to break Blues "whine-resistance" you probably have a chance.
*addition* Please note that the Quest "Riding to War!" may only be done by one player per realm at a given time due to the fact that there is only one quest horse at each RvRstablemaster in Agramon! This issue is based on a technical problem and the fact that we want to limit the avaiability a bit.
RealmAbility-System and GameMechanics:
Lately there have been a lot discussions about RvR balance, caster balance and other balancing issues. Many of these issues seem to result of our currently used NewFrontiers RA-System. We spent a long time discussing this issue and agree to the proposal that the Classic RA-system is the solution to these balancing issues. Furthermore to say we believe that the classic RA-system will offer a more classic feeling of gameplay due to the fact that each realm would have it's own RA-specialities.
This statement is not yet a valid "go" for the old system, but a promise that we are going to check the possibility of implementing the old system ... you know we love testings and while testings on old RAs are no longer possible, we will have to do research on the camelot herald and a lot other ressources. The implementation of the classic realm abilities would of course in addition force us to set patch 1.65 as standart for character changes!
Tajendi
The work on Tajendi is still in progress and for those who are not that much into reading forums, we are offering a small glimpse on the current status and what exactly you are going to experience. The zone build (zone and monsters) was finished about a week ago and we already did some internal test-runs. Unfortunately this does not mean that Tajendi II - The Lands beyond the River will be released within the next week or month, but we are pretty close. We are currently working on implementing whole new sound effects (effects and vocals!) while inspiriting the zone with quests and encounters, but let's hand out some facts ...
- 4500 objects (thats about 4times more Mythic used to use)
- 6 epic encounters
- a main story that helps you in your progress
- about 20-30 additional quests
We hope you enjoyed our todays glance into the magic orb.
Have fun in game and to be moviemaniacally up-to-date
Live long and in prosper
Your Staff