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Quathan
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Postby Quathan » Mar 30, 2015 07:38

Will the old long epic quest be implemented?
What battlegrounds will there be and lvl range?
Is Tajendi making it back?

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-l- Edgtho -l-
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Postby -l- Edgtho -l- » Mar 30, 2015 13:16

Quathan wrote:Is Tajendi making it back?



if, then i hope without itemdrops, maybe they could change it to BP tokens (maybe the old uthalis merchant could be a bp merchant)
or the taj mobs could drop uthalis.

but it should be a event zone, not opened 24/7 :)

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Ostdrauka
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Postby Ostdrauka » Mar 30, 2015 14:23

Quathan wrote:Is Tajendi making it back?

no no no, ****** no, nope, and ****** no
If you become irate, angry, wrathful, furious, ireful, wroth or indignent by anything that I say to you or just in general; you should always remember, it's only because I care that I pay attention in the first place.

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Infinitum
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Postby Infinitum » Mar 30, 2015 14:44

These answers do no represent the final say of the GM Staff on Uthgard. These replies are from research of previously answered questions on the forum and also game experience on Uthgard:

Arkinok wrote:That's so cool ! Thanks for bringing this system :grin:

Hybrid classes (Reaver/Paladin/Thane/Champion/Valewalker) don't have Determination with old RAs. So they won't find a place in RvR groups...

Do you plan to do something to make them viable ?


Custom changes on Uthgard are almost non existent for 'boosting classes' in RvR. A determination RA will not be offered to the classes listed as it would be against Uthgard's desired patch. These classes still have their place in RvR groups/solo/zerg: although maybe not in the 'elite 8 man setups'.

aidoru wrote:Hello Staff, thank you for this opportunity.

- About the vault, will be available an account one that shares the items with the characters in that account ?

Thank you in advance.


It has been noted by staff previously that this will not be implemented on Uthgard - this was a feature implemented in DoL and has never been seen on the live servers. Thus, it will not be seen on Uthgard.

bel0919 wrote:which patch level are you going to implement ?


1.65

Baman wrote:
2. Will buffing necro pets work correctly? (Stats from the player transfer to pet on summon allowing you to stack buffs)

3. Will drop rates be more reasonable?

5. Will we still be able to fail 10 times in a row when crafting gray items?


2. Necro's will be implemented to be fully functional, such issues like this will be addressed according to live Necro tests.

3. This is a big talking point for a lot of Uthgard players. I will add personally that I played live from 2001-2005 and never had an issue with Uthgard's drop rates. The drop rates on live changed massively around (1.81) - Those players who played live in the early days will probably see no real issue with Uthgard's drop rates.

5. This issues has been fully addressed and players will not fail on grey items.

GreenP wrote:2. Will some of the unofficial BGs be opened as "eventzone" or will tajendi make a comeback?


Tajendi will not make a return in 2.0

shurick wrote:Thank you for the opportunity...

1. In March 2014 you mentioned in News post that crafting will be bound to classes. Is that still the plan for Uth 2.0?
2. In Feb 2014 it was mentioned that team was working on experimental pathing for monsters. Was this project completed and implemented?


Crafting will be bound to classes please see the following link: http://www.gatecentral.com/daoc/doc/skills_l12.php

The pathing for mobs has been completed to my knowledge and Metty has done an excellent job from tests shown.

Riverseeker wrote:1) How are you going to manage multibox players? (for multibox i intend also just a buffbot to boost xp)




1. Multibox players will be banned from Uthgard as seen on 1.0 - the server runs a zero tolerance policy.

Equade wrote:4. Will you plan and communicate events like previously? I'm thinking the bummers regarding you skipping some events (i.e. christmas event) and not communicating it.



Events on Uthgard will be announced via the News page.

Nezix wrote:Will there be a /switch mechanic for swapping shields or weapons into the left hand?

I believe /switch was something added to DOL at some point, but never existed on live. I ask because there is zero chance I will play a BM or Merc if I have to manually drag and drop my shield or left hand weapon into the slot every time I want to switch between the two.


This was not a feature on Uthgard or Live - we will not see it on Uthgard 2.0

Duelliste wrote:I used to play Uthgard long long time ago and i joined the fun to late. ( Alot of 10L+ ) and i haven't found the courage to exp mostly solo.

I joined the "other" server when it launched and was one of the first 50's over there. I had alot of fun and would probably still play there if they hadn't ****** up pretty hard.

1) What will be your Policy against bug abusers/ Hackers / Buffbots? Ip ban? Temporary ban? THIS is my major concern. Cause i want everybody to be treated the same. NO EXCEPTION please.

4) Will there be any new exclusive zones?



1. See above - all such will be banned.

4. No exclusive planned thus far.

OneReturned wrote:
With that being said, will you implement the /level command for Patch 1.65?


The /level command will almost certainly not appear on Uthgard. This command single handedly ruined the DAoC experience on live for new players.
Last edited by Infinitum on Mar 30, 2015 18:30, edited 1 time in total.
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fiskgrodan
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Postby fiskgrodan » Mar 30, 2015 15:10

Will there be a below 50% power penalty on power regeneration?
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Oswaldo
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Postby Oswaldo » Mar 30, 2015 15:13

fiskgrodan wrote:Will there be a below 50% power penalty on power regeneration?


That never made any sense... but yea if you wanna be 1.65 livelike,, there should be :p
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Vlalkor
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Postby Vlalkor » Mar 30, 2015 19:44

Will camp fires make a return in 2.0?

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Austerim
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Postby Austerim » Mar 30, 2015 19:52

fiskgrodan wrote:Will there be a below 50% power penalty on power regeneration?
Sounds like something they'd want to implement. :oops:
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Postby Quik » Mar 30, 2015 23:35

Will bow classes be equal with bows? On classic Albs had the slowest but hardest hitting...rangers were in the middle and hunters had the fastest but lightest hitting.

How will Uth 2.0 do this? Will it be like classic or will all realms have access to similar speed bows?

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Infinitum
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Postby Infinitum » Mar 30, 2015 23:39

Quik wrote:Will bow classes be equal with bows? On classic Albs had the slowest but hardest hitting...rangers were in the middle and hunters had the fastest but lightest hitting.

How will Uth 2.0 do this? Will it be like classic or will all realms have access to similar speed bows?



This relates back to questions such as Det for Hybrids. Bow classes will be as they were at 1.65 - Uthgard has the tests and data documented from this time and will go forth with this.
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Moondragon1
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Postby Moondragon1 » Mar 30, 2015 23:45

1) Can you provide a list of old RA's that you do not plan on implementing, or changing from the original design? Can you provide a link to the "old RAs" and the descriptions of them so players can remember what they were?

2) See Hidden: Will the "camouflage" option still be available to counter it? If I remember correctly, this was implemented quite a bit later as a way of lessening the effect of See Hidden, but I am unsure if the implementation was after your intended patch level or not.

3) Do you anticipate having the PvE dungeon in the SI zones available at launch?

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Infinitum
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Postby Infinitum » Mar 30, 2015 23:53

Moondragon1 wrote:1) Can you provide a list of old RA's that you do not plan on implementing, or changing from the original design? Can you provide a link to the "old RAs" and the descriptions of them so players can remember what they were?

2) See Hidden: Will the "camouflage" option still be available to counter it? If I remember correctly, this was implemented quite a bit later as a way of lessening the effect of See Hidden, but I am unsure if the implementation was after your intended patch level or not.

3) Do you anticipate having the PvE dungeon in the SI zones available at launch?



Hi Moondragon,

This link will provide you with the realm abilities that are available to each class: http://web.archive.org/web/200308101054 ... abilities/

Uthgard will not be changing the design of any Old Ra's - the implementation will be as they were at 1.65.

Shrouded Isle zones will not be immediately available on server release. Instead, it will come along like an expansion pack for Uthgard.

Camouflage was implemented into the game at patch 1.52. Below I have provided all the information given on Camouflage at its release:

NEW ARCHER ABILITY*CAMOUFLAGE

A new ability for Archers has been added*that of Camouflage. The purpose of Camouflage is for the Archer to be able to move about unseen, but not be able to use it to engage in stealthed combat. We want archers to be able to perform their scouting duties, but not become the overpowering solo killers that they once were.

Camouflage is awarded to all Scouts, Hunters, and Rangers at level 30. You use it just like any other ability*first, you must be hidden (via your normal stealth icon). Then, drag the Camouflage icon to your quickbar and click on it to activate the ability. When you are Camouflaged, essentially you are invisible from the assassin See Hidden ability*however, you abide by all the rules of being stealthed normally; i.e. you have a greater chance of being visible to those that are higher level than yourself.

When you are a camouflaged, you abide by all the rules of stealth. You will move at your normal stealthed speed, and you will become visible if you engage in combat (take damage, attack someone, shoot someone with a bow, etc.). Please note that you can Camouflage any time ten minutes after your last attack. This makes Camouflage useful to scout around unseen, but it will not help you in combat, since you will not be able to use the skill for 10 minutes after you attack someone else.
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Trishin
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Postby Trishin » Mar 30, 2015 23:59

Thx infinitum for providing some answers to some of these questions.

Please keep up with adding questions to our list everyone :) we are taking notice of them and want as many as possible.

However old Uthgardians, don't be afraid to answer questions you know the answer to. I am sure a lot of you can answer questions such as "what is the policy on bugabusers going to be". So feel free to answer such questions as it frees up time to answer questions that you might not know.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
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Mephisto035
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Postby Mephisto035 » Mar 31, 2015 01:07

What exactly is the reason for BuffBots being banned in PVE? I can completely understand why they wouldnt be allowed in rvr, im assuming its because its just easier to ban anyone doing it than just trying to regulate PVP.

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Infinitum
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Postby Infinitum » Mar 31, 2015 01:36

Mephisto035 wrote:What exactly is the reason for BuffBots being banned in PVE? I can completely understand why they wouldnt be allowed in rvr, im assuming its because its just easier to ban anyone doing it than just trying to regulate PVP.


Banning buff bots completely allows the Staff to close the discussion indefinitely - the moment uthgard allows them into any aspect of the server it then opens a can of worms that should never have been opened. We also have to think about the practicalities of running a server, DAoC is an old game and 80% of our player bases machines can run two clients comfortably... this means more players loading up the server which is essentially dead weight. The only reason Mythic continued to allow buff bots was for the money - this is not the case on Uthgard for it is a free service. By ridding the community of buff bots the server encourages group play.
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