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Plorf
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Postby Plorf » Jul 07, 2017 16:20

Tree wrote:
Forgot that earlier, but wanted to focus some attention to this.
You still think getting players into the frontier by any means possible makes RvR more interesting and benefits the game.

It does not.

Please get this. If you implement bonuses for crafting or XP you will not get more quality RvR, you will get more ganking and more RP farming. If you are on the receiving end of this you will not have a quality gaming experience. Which leaves you with the choice of either doing your XPing and crafting in the homezone with a severe disadvantage over players accepting this ordeal or... well... just leaving Uthgard for another game that rewards fun gameplay.
Also please consider that a lot of players dont play DAoC primarily for RvR (espacially not all the time), some actually enjoy the laid back PvE and clickfest grindy stupid crafting it offers. Dont try to push those people in an RvR they dont want (at the time)


That's your opinion but I really disagree. I enjoy exping in the frontier, I enjoy the bonus exp and I don't mind getting killed, or even having the chance of killing other players occasionally. Stay outside frontier if that's not for you.

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Genjiro
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Postby Genjiro » Jul 07, 2017 16:36

Tree wrote:
Blue wrote:Crafting keeps speed bonus

We believe players should be rewarded for choosing to craft in more dangerous areas. We already implemented a bonus which was only announced in the changelog. We are increasing that from 10% to a +25% craft speed bonus. If you try to craft your MP part or just level up your crafting this can be a big time-saver for you.

The bonus is active for crafting inside of: Dun Crauchon, Caer Benowyc & Bledmeer Faste.


Forgot that earlier, but wanted to focus some attention to this.
You still think getting players into the frontier by any means possible makes RvR more interesting and benefits the game.

It does not.

Please get this. If you implement bonuses for crafting or XP you will not get more quality RvR, you will get more ganking and more RP farming. If you are on the receiving end of this you will not have a quality gaming experience. Which leaves you with the choice of either doing your XPing and crafting in the homezone with a severe disadvantage over players accepting this ordeal or... well... just leaving Uthgard for another game that rewards fun gameplay.
Also please consider that a lot of players dont play DAoC primarily for RvR (espacially not all the time), some actually enjoy the laid back PvE and clickfest grindy stupid crafting it offers. Dont try to push those people in an RvR they dont want (at the time)


The idea is to give the former crafting keeps another meaning since materials are now also available in the main cities.
Why travel to the crafting keeps at all if you can buy everything in the safe city?

They always enable crafting during RvR without the need to port back.

Now, if you want the an additional 25% crafting speed you will have to risk traveling the frontiers.
If you are ok with the normal crafting speed, stay in the cities.
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Coloured text represents my personal opinion and is not associated with Uthgard Staff nor is it an official statement.

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Tree
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Postby Tree » Jul 07, 2017 16:40

Plorf wrote:
Tree wrote:
Forgot that earlier, but wanted to focus some attention to this.
You still think getting players into the frontier by any means possible makes RvR more interesting and benefits the game.

It does not.

Please get this. If you implement bonuses for crafting or XP you will not get more quality RvR, you will get more ganking and more RP farming. If you are on the receiving end of this you will not have a quality gaming experience. Which leaves you with the choice of either doing your XPing and crafting in the homezone with a severe disadvantage over players accepting this ordeal or... well... just leaving Uthgard for another game that rewards fun gameplay.
Also please consider that a lot of players dont play DAoC primarily for RvR (espacially not all the time), some actually enjoy the laid back PvE and clickfest grindy stupid crafting it offers. Dont try to push those people in an RvR they dont want (at the time)


That's your opinion but I really disagree. I enjoy exping in the frontier, I enjoy the bonus exp and I don't mind getting killed, or even having the chance of killing other players occasionally. Stay outside frontier if that's not for you.


What you and probably the staff didnt get is that XPing and crafting can be reposes from RvR. With giving overproportional rewards for doing those things in the frontier you essentially have no repose from RvR with these activities.
Maybe Im wrong though, maybe the majority of players wants Uthgard to revolve around RvR with everything they do all the time. But thats why the No. 1 thing I ask for is a poll to actually understand what players want.
That being said in all the suggestion threads not a single player asked for any RvR zone crafting bonus (let alone 25% reduction)
If you stay in homezone to craft you will now take 33% longer than a crafter in a keep. So enjoy gimping yourself when you actually want to craft in your house or the capital. But at least they implemented high tier materials to capital, so I can feel stupid all the way to lgm.
Tree - Animist Lvl 50 (RR 3L0, Legendary Tailor)
Aeomelia - Enchanter Lvl 50
Guild: SCHWERT & ROSE (provisional guild leader)

[HIB] Crafting Mat Wholesale
Diamond, Wyvernskin, Nightshade, Eldritch etc. huge quantities below vendor price - pm me!

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Abydos
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Postby Abydos » Jul 07, 2017 16:50

How do you arrive at 33% when the bonus is 25%?

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Lev
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Postby Lev » Jul 07, 2017 16:53

you may need to change the BG CK quests.
the lvl30 quest is still called "Caledonia Keep Capture" and wants you to take Cale's CK (according to text).

Age832
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Postby Age832 » Jul 07, 2017 16:53

I'm lvl 50 and stuck at 2l0 and can't get groups cause I don t have det5. Fix me please.

I like the changes BUT without further changes like xp spots in the frontier and tasks for rps there will be even less of a reason and less players roaming the frontier. And remove global death spam.
Last edited by Age832 on Jul 07, 2017 17:05, edited 1 time in total.

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Torgo
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Postby Torgo » Jul 07, 2017 16:54

Thanks for the changes. Look forward to giving them a try. Hope there is a decent NA BG population so we can all take advantage of the exp bonus...

BTW, how about removing auto training? :)

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Abydos
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Postby Abydos » Jul 07, 2017 16:58

Lev wrote:you may need to change the BG CK quests.
the lvl30 quest is still called "Caledonia Keep Capture" and wants you to take Cale's CK (according to text).

Yes, the worldbuild changes are ongoing. I will post an update to the first post when this is completed

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Tree
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Postby Tree » Jul 07, 2017 17:01

Abydos wrote:How do you arrive at 33% when the bonus is 25%?


Base value 45min in keep, 60min in hz -> 33% longer
Tree - Animist Lvl 50 (RR 3L0, Legendary Tailor)
Aeomelia - Enchanter Lvl 50
Guild: SCHWERT & ROSE (provisional guild leader)

[HIB] Crafting Mat Wholesale
Diamond, Wyvernskin, Nightshade, Eldritch etc. huge quantities below vendor price - pm me!

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Abydos
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Postby Abydos » Jul 07, 2017 17:04

Thanks. Troll is as dumb as a rock I guess :D

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Stoertebeker
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Postby Stoertebeker » Jul 07, 2017 17:11

First time ever that i see Abydos posting a smiley...wth is wrong with you? oO :D
.

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Tree
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Postby Tree » Jul 07, 2017 17:12

Anyhow the numbers arent that important. Its about choice how you want to experience a game. You can always say "You dont have to play this way, if you dont want the bonus", but the thing is everybody wants the bonus, because nobody likes to grind more then his fellow man has to. So you are kinda forced to put up with the environment and the consequences and thats bad. It makes people not enjoy the game the way they want or makes them feel inferior when they dont play the way the designer (you the staff) wants them to.

The choice should not be "Go to RvR zones and get the crafting and XP bonus or dont", but rather "Go to RvR zones and have fun playing against other players or dont and instead have fun crafting and XPing in homezone without being a second class citizen, both is fine with us"

So yeah, thats all Im gonna write about this, hope my point came across.
Tree - Animist Lvl 50 (RR 3L0, Legendary Tailor)
Aeomelia - Enchanter Lvl 50
Guild: SCHWERT & ROSE (provisional guild leader)

[HIB] Crafting Mat Wholesale
Diamond, Wyvernskin, Nightshade, Eldritch etc. huge quantities below vendor price - pm me!

Age832
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Postby Age832 » Jul 07, 2017 17:33

Tree wrote:Anyhow the numbers arent that important. Its about choice how you want to experience a game. You can always say "You dont have to play this way, if you dont want the bonus", but the thing is everybody wants the bonus, because nobody likes to grind more then his fellow man has to. So you are kinda forced to put up with the environment and the consequences and thats bad. It makes people not enjoy the game the way they want or makes them feel inferior when they dont play the way the designer (you the staff) wants them to.

The choice should not be "Go to RvR zones and get the crafting and XP bonus or dont", but rather "Go to RvR zones and have fun playing against other players or dont and instead have fun crafting and XPing in homezone without being a second class citizen, both is fine with us"

So yeah, thats all Im gonna write about this, hope my point came across.



Let's all be honest here... The majority of people are not actually infront of the PC while they are crafting... They are just going to stay afk/semi afk crafting where there is no chance of getting killed and have to actually pay attention.

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Jerrian
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Postby Jerrian » Jul 07, 2017 17:36

Now we are talking, good work staff :-).

As said before by many ppl , maybe think about raise the level cap to 49 for bgs, or is there a simple reason we don ´t see why it ´s limitied to just 47?

thaneel
Myrmidon
 
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Postby thaneel » Jul 07, 2017 17:57

Most of the changes are welcome but there is one i dont understand; why changing level cap of each bg ? It may sound weird but for my part, it feels less 1.65 than all other change you've made

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