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Baman
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Postby Baman » Mar 30, 2015 01:29

Quik wrote:
Ok I look at it like this. A ranger gets self buffing abilities and a scout who I would say is the alb version of the ranger...in a way...does not. Now the scout can use a pot to PARTIALLY counteract the rangers self buffing ability because that's a special ability of the ranger...yet the scout who has a shield stun ability keeps his unique ability and the ranger can in NO way use a shield in a similar manner. Shield is unique about scouts...self buffing is unique about rangers. Yet the scout can partially copy the rangers ability while the ranger can not partially copy the scouts.



Actually, rangers side stun like a mofo so in a way they do kind of copy a scout :D

Also, on uthgard:

Number of scouts over rr10 = 2

Number of rangers over rr10 = 13
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Quik
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Postby Quik » Mar 30, 2015 01:49

Baman wrote:Actually, rangers side stun like a mofo so in a way they do kind of copy a scout :D

Also, on uthgard:

Number of scouts over rr10 = 2

Number of rangers over rr10 = 13


Ok I know this is gonna start a whole nother round of "shut up Quik!!!" but here goes...

You brought up the scout/ranger comparison on RR's...

Razzer linked a post to me showing basically the whole breakdown on archery in DAoC.

I remembered when I played YEARS ago that the scout had the hardest hitting bow but the slowest shots...Rangers were intermediate...and hunters the fastest but lightest hitting.

I am pretty sure Genesis changed this so all bows were equal in all 3 realms...

Is Uth gonna be like Classic and keep the different hitting abilities?

If so you showed that there are more RR10 Rangers it just seems to me that Scouts would be at an advantage because isn't that first shot from stealth the most important? Or is it not really a big difference? Do the Ranger self buffs help for make up some of that dmg or is there even a big enough difference in damage to worry about?

I mention I might play a bow class this time and I like the idea of all three realms but to me I think I would prefer that first really hard hit.

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Baman
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Postby Baman » Mar 30, 2015 02:19

Well, I never played a scout on uthgard but I know a lot of people did say that their bow damage wasn't correct here. I can't say for sure if it was or not. A scout would have to confirm this for me but I think that scouts on uthgard did about the same damage with bow as rangers but rangers did significantly more than scouts in melee dps.
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Quik
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Postby Quik » Mar 30, 2015 02:39

http://talsyra.tripod.com/daocmechanics ... anics.html

That's the link Razzer gave me which shows how bow classes were upon release in DAoC. Not sure if it changed. I heard Genesis changed it so all realms had equal bow choices.

Any scouts wanna chime in and verify if it was the same on Uth 1.0? Any news on 2.0?

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svperstar
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Postby svperstar » Mar 30, 2015 03:40

Arrest wrote:"LOL get a grp!"

Funny tried that last time I played Uth and there weren't any takers. Wonder why? Maybe because it's a freeshard and the playerbase can't support a group model built for thousands of players, as opposed to maybe 30.

"But I did it!"
Yeah, on release day. How about a month down the road? 2 months? I started in late '12, and had the wonderful experience of levelling a shaman to 50 solo because there were NO EXP groups whatsoever, REGARDLESS of level range on during my playtime. I live in the US. Once the 50's hit 50, very few wanna do it twice. Because we've been doing it since Jordheim wasn't a safe zone.


Yeah I am calling BS on this. I started in mid-2012 and I leveled quite a few toons to 50 in Alb and Mid on American times.

If you log in and spam /lfg and leave that is not trying to get a group
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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shurick
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Postby shurick » Mar 30, 2015 05:45

I never had a problem getting a group playing American TZ hours on Uthgard. There may not be too many groups around, but you can almost always find someone at your level range and get a group going yourself. After about 45 min you are up to 6-8 people with a wait list.
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dirkfald
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Postby dirkfald » Mar 30, 2015 09:36

first time im not reading like 10 pages ... been waiting on uthgard and reading everythings like a junky. please guys if you cant compete without a lvl 30 buff you should go play something else its all about skill here 8)


and now i suggest we hold our breath until we get a release date !

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Infinitum
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Postby Infinitum » Mar 30, 2015 12:30

The major problem with leveling chars for some people is they will sit for hours spamming /lfg and complain they cannot make exp; whilst during that time they could have soloed a few bubs or even a level! The /level command single handedly killed low leveling in Dark age of Camelot - by the time everyone has their 50 no one was starting from level 5 anymore and this killed the friendliness of the game to new players. I hope Uthgard never introduces /level - the charm of Uthgard was that it was still possible to find level groups even in the last couple of months. PL wont help this situation but it didn't effect live too much either.
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Oswaldo
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Postby Oswaldo » Mar 30, 2015 15:07

Infinitum wrote:The major problem with leveling chars for some people is they will sit for hours spamming /lfg and complain they cannot make exp; whilst during that time they could have soloed a few bubs or even a level! The /level command single handedly killed low leveling in Dark age of Camelot - by the time everyone has their 50 no one was starting from level 5 anymore and this killed the friendliness of the game to new players. I hope Uthgard never introduces /level - the charm of Uthgard was that it was still possible to find level groups even in the last couple of months. PL wont help this situation but it didn't effect live too much either.


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Caemma
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Postby Caemma » Mar 30, 2015 15:43

newguy wrote:still waiting for a logical reasonable answer to what would be wrong as far a fairness is concerned if there were no pots/charges

Errr.... maybe because its part of the game?
I would remove MoC from all realms, to be fair, can we? I dont think so.

svperstar wrote:You also say the game was not designed around solo play...........you sure about that? What is your evidence.

Well, there might be no evidence, but surely this game is more designed for group play & large scale battles, especially the classic version of DAoC where classes were even more distinced even by RAs.
The fact that some classes would never win versus others its basically an indirect proof that its not <entirely> designed for solo play.
For example, other games (WoW, why not?) instead have given to all classes a way to fight in 1v1, and have at least a CC/ranged ability which is an ulterior difference of implementation/vision of the classes/game.

This doesnt mean that "you shouldn't solo play" or "solo play is not part of the game" of course (i even like to do some solo sometimes), but you could even play only PvE all your life, but that doesnt mean the game is made for PvE ^^
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Baman
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Postby Baman » Mar 30, 2015 17:00

Infinitum wrote: PL wont help this situation but it didn't effect live too much either.


Yeah I'm really hoping we can't PL on uthgard cause seeing hundreds of noobs asking to be PL'd in lfg every day is just annoying. XPing in groups your level is a lot more fun. It also gives people time to get the hang of their characters.
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silenced
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Postby silenced » Mar 30, 2015 17:36

Baman wrote:It also gives people time to get the hang of their characters.


If it weren't for that most people think they know how to play their char and want to get lvl 50 ASAP! To finally R0xx0R-RuL3 in RVR. ôÔ

Which reminds me of stuff I don't even want to be reminded of.
Albion Forever!

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teddie
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Postby teddie » Mar 30, 2015 17:43

Baman wrote:
Infinitum wrote: PL wont help this situation but it didn't effect live too much either.


Yeah I'm really hoping we can't PL on uthgard cause seeing hundreds of noobs asking to be PL'd in lfg every day is just annoying. XPing in groups your level is a lot more fun. It also gives people time to get the hang of their characters.


Just make chats livelike, problem solved. And many others too.

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Scalado
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Joined: Jul 12, 2010 00:00

Postby Scalado » Mar 30, 2015 17:50

Baman wrote:
Yeah I'm really hoping we can't PL on uthgard cause seeing hundreds of noobs asking to be PL'd in lfg every day is just annoying. XPing in groups your level is a lot more fun. It also gives people time to get the hang of their characters.



Quite right. Not only the hang of their character though, but I think more importantly people develop a bond with their character. I never cared for any instant-50 guy I made on the eponymous servers, but my Merc or my Scout I xp'd up in 2002 with blood, sweat and tears - I loved them. And I still remember them dearly after all these years.

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Caemma
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Postby Caemma » Mar 30, 2015 20:03

Scalado wrote:
Baman wrote:
Yeah I'm really hoping we can't PL on uthgard cause seeing hundreds of noobs asking to be PL'd in lfg every day is just annoying. XPing in groups your level is a lot more fun. It also gives people time to get the hang of their characters.



Quite right. Not only the hang of their character though, but I think more importantly people develop a bond with their character. I never cared for any instant-50 guy I made on the eponymous servers, but my Merc or my Scout I xp'd up in 2002 with blood, sweat and tears - I loved them. And I still remember them dearly after all these years.

I underlined the flaw in the discussion..

You might have fun the first time, maybe the second (and third if you are a *chinise*), but speaking as a veteran player it wont be fun for ever.. esepcially on freeshards where not everything on the pve side is fully working/implemented.
Not to mention that many hardcore rvr players would gave up on playing here because of the timesink between Start Charater => Ready for RvR that there was on uth1.0, especially before summoner hall zerg xp (that have been an "incredible" solution @ last period of uth1.0).

So no, i hope there will finally be PL as it should be (and was) during classic times..
Noobs will improve their skills much more playing into battlegrounds than wiping plenty of times in XP groups by getting aggro from a mob.. imho
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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