Uthgard Revamp

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JeanCleaudeVanDal
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Postby JeanCleaudeVanDal » Jan 29, 2014 14:10

To be honest this server was a lot more fun when it had 150 players than when it had 800. Not because of the players, it's because back then the word "livelike" wasn't used as an excuse to remove every fun aspect of the game. The staff was presented with hundreds of valid arguments by veteran players against their decisions about the direction of the server. The players got ignored, their threads locked. At the first sign of competition uthgard has died off.

Too much effort has been wasted in downgrading the daoc experience this server provided under the pretense of being "livelike". You chose a patch limit from the stone age with realm abilities that are impossible to test, naturally they never saw the light of day. A server doesn't have to be stone age to feel classic. DR patches aren't that fresh (2004/5, only ~3-4 years after daoc was released) yet they brought countless improvements to the game with primary focus on class balance. Having a super old setting sounds nice in theory, yay nostalgia, in practice it would just cause more player<>staff discord. Anyone who played back then (and I don't mean getting to lvl 20) and remembers the horribly imbalanced setting will agree with me because that's not my opinion, it's a fact. I've personally brought people who brought other people to this server, each and everyone a veteran daoc player who quit soon after reaching lvl 50 and trying the imbalancefest called Uthgard RvR.

This server reset and revamp won't do you much good unless you start listening to the community and you can't keep a steady playerbase unless you occasionally give the players what they want. "Our server our rules" can only go so far, I hope you finally realize that.

Sekunda
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Postby Sekunda » Jan 29, 2014 14:11

svperstar wrote:And a server wipe will do nothing to change these issues. If it manages to break up one of the elite guilds then what will happen is they will fill up the guild with players they trust and everything will continue as usual.

The server wipe will get rid of obscene wealth like the mids that have 30 mithral but the whole point of the this wipe is supposedly end game RvR in Emain and I don't see how it will change anything.


For a server that never moves towards making it easier to start, like Live continually does, a wipe might very well be needed once in a while.
I will assure you, that if Uthgard gets a strong player base again, the Emain issues wont show for several years.

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Xalara
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Postby Xalara » Jan 29, 2014 14:31

The reset will help the server in a major way. How so many of you refuse to see this is beyond me.

When Uthgard launches again with old realm abilities and a character wipe, there will be a lot of new players starting here. A lot more than you have seen in the last year.

Just look at origins. It did those exact two things: fresh start for everyone, old realm abilities. Over 1,400 players played there during primetime, and It would have been more if not for the player cap. You know what origins doesn't have, though? A stable server core and well-written code. There's constant freezes, lags, reboots and zone crashes. And still so many people are playing there.

Just put all your rage and anger away for one second and think about how well Uthgard will do here. Uthgard has a very, very good code and provides a stable gaming experience with a lot less bugs than origins. And it will have the two factors aswell that attracted a lot of players (old realm abilities, fresh start).

The server will benefit a lot from this step, trust me. I know, some of you might not be able to see it right now, but it will prosper and come back a lot stronger. Especially when looking at origins doing pretty poorly right now (and most likely aswell in the future).

Everzs
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Postby Everzs » Jan 29, 2014 14:44

Is the XP going to be improved? If it's the same slow and boring mess that 1.0 had become then don't expect a population. There is a valid reason alot of your potential population avoided Uthgard. It was utterly mind-numbling xp. Up the rate so it's fast.
Formerly -- Eversmall/Boridood/Yalidfrid/Everwind on Excal/Nimue/Mordred/Camlann

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Skarz
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Postby Skarz » Jan 29, 2014 14:45

Everzs wrote:Is the XP going to be improved? If it's the same slow and boring mess that 1.0 had become then don't expect a population. There is a valid reason alot of your potential population avoided Uthgard. It was utterly mind-numbling xp. Up the rate so it's fast.


more importantly.. make it livelike to 1.69 and that means powerlevel works also!

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Trishin
Game Master
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Postby Trishin » Jan 29, 2014 14:46

Everzs wrote:Is the XP going to be improved? If it's the same slow and boring mess that 1.0 had become then don't expect a population. There is a valid reason alot of your potential population avoided Uthgard. It was utterly mind-numbling xp. Up the rate so it's fast.


Currently looking into bugs with camp bonus and how xp is split between low and high level players.

It appears improvement (live like) is incoming, but we don't want to promise too much as we are unsure about test results still.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

Uthgard Rules || How to connect || FAQ

Everzs
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Postby Everzs » Jan 29, 2014 14:49

Trishin wrote:
Everzs wrote:Is the XP going to be improved? If it's the same slow and boring mess that 1.0 had become then don't expect a population. There is a valid reason alot of your potential population avoided Uthgard. It was utterly mind-numbling xp. Up the rate so it's fast.


Currently looking into bugs with camp bonus and how xp is split between low and high level players.

It appears improvement (live like) is incoming, but we don't want to promise too much as we are unsure about test results still.


It's been the main stumbling block for people joining this server. Mention 'fancy rolling Uth?' to a few buds and it was treated with groans about slow xp and the endless slog to 50. I'd be happy to have it at 1.69 level (e.g. I could get to 50 in about 1 1/2 days played solo), with OF RA's and SI implemented, I (and my remaining DAoC buds) would certainly be back round for a re-launch.

Glad to hear it's going to be addressed however, will keep my eye on this as I will do.

Shame that Uthgard and Origins couldn't just combine. Having one highly populated and working server with a dedicated team would be beneficial, rather than two servers going against each other.
Formerly -- Eversmall/Boridood/Yalidfrid/Everwind on Excal/Nimue/Mordred/Camlann

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Lasastard
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Postby Lasastard » Jan 29, 2014 15:07

Everzs wrote:
Shame that Uthgard and Origins couldn't just combine. Having one highly populated and working server with a dedicated team would be beneficial, rather than two servers going against each other.


This is very much Uthgard's fault tho, since they have both been promising a real OF server for many years and never followed through as well as made it exceedingly difficult for people to join their ranks. So what do you do then - make your own server, that's what. Glad it worked for the Origins guys, if only to show the Uthgard staff that they need to change a few things around here... I mean, from 0 to 1300 players is a pretty strong message.
Last edited by Lasastard on Jan 29, 2014 15:14, edited 1 time in total.
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Everzs
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Postby Everzs » Jan 29, 2014 15:12

Lasastard wrote:
Everzs wrote:
Shame that Uthgard and Origins couldn't just combine. Having one highly populated and working server with a dedicated team would be beneficial, rather than two servers going against each other.


This is very much Uthgard's fault tho, since they have both been promising a real OF server for many years and never followed through as well as made it exceedingly difficult for people to join their ranks. So what do you do then - make your own server, that's what. Glad it worked for them, if only to show the Uthgard staff that they need to change a few things around here... I mean, from 0 to 1300 players is a pretty strong message.


Oh I agree, I first tried Uth when it was promising OF RA's were incoming soon about 3 years ago. Yeah, if Origins could have Uthgard's server then we'd be on to a winner.
Formerly -- Eversmall/Boridood/Yalidfrid/Everwind on Excal/Nimue/Mordred/Camlann

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Trishin
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Postby Trishin » Jan 29, 2014 15:24

I just want to point out that Uthgard is running on hardware on par with Origins first server.
Their second server is more than we have ever seen on Uthgard.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

Uthgard Rules || How to connect || FAQ

Sekunda
Myrmidon
 
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Joined: Aug 28, 2011 09:17

Postby Sekunda » Jan 29, 2014 15:25

Trishin wrote:I just want to point out that Uthgard is running on hardware on par with Origins first server.
Their second server is more than we have ever seen on Uthgard.


Guessing Blue and team has done a lot to polish the coding then :)

Everzs
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Postby Everzs » Jan 29, 2014 16:02

Trishin wrote:I just want to point out that Uthgard is running on hardware on par with Origins first server.
Their second server is more than we have ever seen on Uthgard.


Indeed makes the coding work more impressive. A combination of both the servers efforts would be extremely beneficial in terms of an active community.
Formerly -- Eversmall/Boridood/Yalidfrid/Everwind on Excal/Nimue/Mordred/Camlann

Seksy
Eagle Knight
 
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Postby Seksy » Jan 29, 2014 16:16

Trishin wrote:I just want to point out that Uthgard is running on hardware on par with Origins first server.
Their second server is more than we have ever seen on Uthgard.


What does this mean, can Uthgard hold 2k+ people without lag? This is important to know because there will be more then 1500 people!

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Foneb
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Postby Foneb » Jan 29, 2014 17:00

Skarz wrote:make it livelike to 1.69 and that means powerlevel works also!


this. custom stuff that hurts players should be removed.
Hiois - Ranger 9lX Uth 1.0
Hiois - Enchanter 6lx Uth 2.0
Mugad - Warden 4lx Uth 2.0
Esigil - Druid 3lx Uth 2.0
Hioisx - Nightshade 1lx Uth 2.0

Seksy
Eagle Knight
 
Posts: 922
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Postby Seksy » Jan 29, 2014 17:10

Foneb wrote:
Skarz wrote:make it livelike to 1.69 and that means powerlevel works also!


this. custom stuff that hurts players should be removed.



Give players the same choice as on 1.69. Level as a group or Power level, just make them both viable so that both types of player are not forced to do one or the other.

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