It is happening!

Here you can comment on news articles.
Sol77
Warder
 
Posts: 15
Joined: Apr 01, 2016 17:45

Postby Sol77 » Apr 14, 2016 18:34

Anyone seen my post right before that wall of text at the end of the last page? :lol:

User avatar
Nezix
Phoenix Knight
 
Posts: 1138
Joined: Oct 27, 2012 08:41

Postby Nezix » Apr 14, 2016 18:36

Sol77 wrote:Anyone seen my post right before that wall of text at the end of the last page? :lol:


They banned pretty frequently for dual logging on Uthgard 1.0
Nezix - 50 Minstrel <The Band>

Merlin: Arthur, what is best in life?
Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens.

User avatar
Outphaze
Myrmidon
 
Posts: 157
Joined: Jan 24, 2011 23:17

Postby Outphaze » Apr 14, 2016 18:37

Sol77 wrote:Anyone seen my post right before that wall of text at the end of the last page? :lol:

No buffbots, no dual-logging. IDK how buffing works on mid since I don't know what charges will be in game. If you can find some spec charges it won't be a problem.
Cheers,
Sailor
---
Image

User avatar
Nezix
Phoenix Knight
 
Posts: 1138
Joined: Oct 27, 2012 08:41

Postby Nezix » Apr 14, 2016 18:39

Outphaze wrote:
Sol77 wrote:Anyone seen my post right before that wall of text at the end of the last page? :lol:

No buffbots, no dual-logging. IDK how buffing works on mid since I don't know what charges will be in game. If you can find some spec charges it won't be a problem.


Each buffer has a 20 buff cap, regardless of Conc.

1.46:
Buff-casting spellcasters can now have up to 20 concentration spells cast on their friends at one time. The previous limit was 16.

1.90:
The maxium number of Concentration buffs a character can cast has been increased from 20 to 50
Nezix - 50 Minstrel <The Band>

Merlin: Arthur, what is best in life?
Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens.

Sol77
Warder
 
Posts: 15
Joined: Apr 01, 2016 17:45

Postby Sol77 » Apr 14, 2016 18:52

Thanks for the answers.
20 buffs flat doesn't sound live-like. Didn't red buffs cost more than yellow ones?

Also, aren't those charges tedious? How many are there on an item and what's the recharge cost? Are the recharger npcs in reasonable locations?

User avatar
Nezix
Phoenix Knight
 
Posts: 1138
Joined: Oct 27, 2012 08:41

Postby Nezix » Apr 14, 2016 18:54

Sol77 wrote:Thanks for the answers.
20 buffs flat doesn't sound live-like. Didn't red buffs cost more than yellow ones?

Also, aren't those charges tedious? How many are there on an item and what's the recharge cost? Are the recharger npcs in reasonable locations?


20 is the cap regardless of your conc pool. So if you cast all red specs you'll run out before 20. But if you cast a bunch of greens ones you're stopped at 20 buffs. And obviously it was live like ^^

Str/Con and Dex/Qui charges usually have 10c and last 10 minutes, with 3 minute reuse. Not sure about where the rechargers will be.
Nezix - 50 Minstrel <The Band>

Merlin: Arthur, what is best in life?
Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens.

falscheneun
Gryphon Knight
 
Posts: 393
Joined: Aug 27, 2014 12:59

Postby falscheneun » Apr 14, 2016 18:56

Sol77 wrote:Thanks for the answers.
20 buffs flat doesn't sound live-like. Didn't red buffs cost more than yellow ones?

Also, aren't those charges tedious? How many are there on an item and what's the recharge cost? Are the recharger npcs in reasonable locations?


yes, higher tier buffs cost you more conc than the same buffs on lower tiers do. you will be capped at 20 buffs regardless if you have e.g. 15% conc left which would grant another X buffs.

recharge costs should be 10g/charge. i think most items had 10 charges on them.

Top
Myrmidon
 
Posts: 158
Joined: Feb 05, 2013 22:05

Postby Top » Apr 14, 2016 19:09

Let me summarize some stuff for alb.

Paladins are not part of any best 8vs8 comp. End of story.

This means your group will need to use endu pots. Using endu pots on alb is no different than Uth 1.0. We all ran endu 4 pots and the duration was low (of course also had NF Tireless). Pop it on inc, not a big deal.

On Uth 2.0 if you're an alb tank you need to watch your endu usage a little more, and probably invest more RA points into LW than the other realm's tanks since you don't have NF Tireless to help you.

The main difference on alb is, your main CC is a cloth caster.

If you're cool with running casters, then you can play a balanced alb group and be happy on alb.

If you're not cool with running casters, alb is the worse off than the other 2 realms.

They can make a good 8vs8 group without using casters but those groups have serious quality of life issues and are not fun to play IMHO.
<Telus>

User avatar
Thalien
Phoenix Knight
 
Posts: 1022
Joined: Apr 18, 2009 00:00
Location: Marburg

Postby Thalien » Apr 14, 2016 19:20

Top wrote:
The main difference on alb is, your main CC is a cloth caster.

If you're cool with running casters, then you can play a balanced alb group and be happy on alb.

If you're not cool with running casters, alb is the worse off than the other 2 realms.

They can make a good 8vs8 group without using casters but those groups have serious quality of life issues and are not fun to play IMHO.


That was indeed one of the main alb QQ back then :grin:

QQ we have to run caster for cc QQ

closely followed by: Sorc sucks give alb insta mezz.
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

Sol77
Warder
 
Posts: 15
Joined: Apr 01, 2016 17:45

Postby Sol77 » Apr 14, 2016 19:48

Thalien wrote:
Top wrote:
The main difference on alb is, your main CC is a cloth caster.

If you're cool with running casters, then you can play a balanced alb group and be happy on alb.

If you're not cool with running casters, alb is the worse off than the other 2 realms.

They can make a good 8vs8 group without using casters but those groups have serious quality of life issues and are not fun to play IMHO.


That was indeed one of the main alb QQ back then :grin:

QQ we have to run caster for cc QQ

closely followed by: Sorc sucks give alb insta mezz.


Good Sorcs used to mezz people before they got into instant mezz range. Had that pleasure (as an alb) on Salisbury (no toa).

User avatar
adjuchas_brokk
Myrmidon
 
Posts: 129
Joined: Jul 18, 2011 20:34

Postby adjuchas_brokk » Apr 14, 2016 20:26

Outphaze wrote:No way I'm playing alb lol. They're going to get raped by hibs and mids. It's sad, because I prefer alb as well.


Good, then there is no need for you to worry about it anymore! :grin:

jeff_daoj
Myrmidon
 
Posts: 136
Joined: Oct 18, 2015 16:54

Postby jeff_daoj » Apr 14, 2016 20:40

For me its more of a logistic problem created by some of Uthgard's new policies...

Let's try and build an Alb tank group pug:

Problem with Alb is exacerbated by the fact that buff bots are also banned (custom change from 1.65). *Add this to the fact there is a lack of charges for Albs (no S/C charge, maybe DQ?) now can't even buff a full group with 2 clerics! (40 Buffs total between both clerics: 8 base con, 8 base dex, 4 base strength/ 8 DQ, 8S/C, 8 Spec AF ... gives you a total of 44 buffs Everybody in your group will need to make sure they have the one charge item in Alb that gives you DQ! But we are pugging so we don't know for sure:

So you add a friar which makes a basic group have:

Cleric/Cleric/Friar

Now you want to PUG but oh boy the guy you picked up doesn't have 80 end pots in his inventory and nobody has any to sell so you have to add a paladin..

Cleric/Cleric/Friar/Paladin

Ok awesome - we almost have a core! OH WAIT ... we need some kind of speed class... hmm...

Cleric/Cleric/Friar/Paladin/Minstrel

******! We still need to have someone that can mez on inc and has root abilities..

Cleric/Cleric/Friar/Paladin/Minstrel/Sorc

ALRIGHT NOW WE'RE COOKING. You only need six classes to form a group that has the equivalent to the other realms. Also since Uthgard now doesn't allow account sharing, you need to make sure that those six people are always around anytime you are wanting to RvR. Unfortunately, most of us arent 18 anymore and can't make that kind of obligation to video games.

Compare this to Hib:
Druid/Druid/Bard - All you need! Now you can take any random collection of 5 classes and you have a functional group.

Mid:
Healer/Healer/Shaman/Skald - Since mid has a plethora of charges in 1.65, one shaman will be able to cover the group's buffs sufficiently.

That's a huge problem for any Alb group that is looking to run or be created. That doesn't even go into the effectiveness of the group makeup... that is just trying to create a speed6 group that has full buffs!

Due to the custom changes on Uthgard from 1.65 of
1. No Buffbots
2. No account sharing

Albion is by far the realm hurt most by these custom changes. No buffbots and a lack of viable charges forces Alb to seriously consider running a third buffing class and with no account sharing it makes it incredibly hard to create groups.
Some simple changes that would not go against the server ruleset and would help offset the custom changes implemented by the Uthgard staff that arent true to 1.65 are:

1. Add items with charges to Albion or make charges available for all realms in DF (Legion, princes). This would help offset the lack of charges and would make owning DF even more important instilling a sense of realm pride and cohesiveness.
2. Consider another look at your account-sharing policy. Albion is not such a daunting task for 10-12 people if you are able to log on a friend's character to help fill a niche group in the class. Nothing is more frustrating then having 8 people ready to go but you don't have a cleric.

TL;DR: The price of the cup is too steep.
Jeff - 50 Necromancer
Jeffena - 50 Theurg
Jeffasaurus - 50 Eldritch

User avatar
Ilerget
Phoenix Knight
 
Posts: 1491
Joined: Jul 04, 2011 11:54

Postby Ilerget » Apr 14, 2016 20:51

you didn't get it, right? staff here will not listen ppl asking for customizations. thx staff to keep things as they should be
It's the thrill of the chase
and I'm coming after you.

jeff_daoj
Myrmidon
 
Posts: 136
Joined: Oct 18, 2015 16:54

Postby jeff_daoj » Apr 14, 2016 20:55

Is it really custom if its a custom change to compensate for their custom changes?

Man that is a hell of a paradox.
Jeff - 50 Necromancer
Jeffena - 50 Theurg
Jeffasaurus - 50 Eldritch

User avatar
Galandriel3
Gryphon Knight
 
Posts: 350
Joined: Apr 05, 2016 20:27

Postby Galandriel3 » Apr 14, 2016 21:08

jeff_daoj wrote:by these custom changes. No buffbots and


oO
Image
Image
Image
[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

PreviousNext

Return to News

Who is online

Users browsing this forum: No registered users and 10 guests

Tuesday, 09. September 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff