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-l- Edgtho -l-
Gryphon Knight
 
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Postby -l- Edgtho -l- » Mar 25, 2015 01:52

i think that the solution from uth 1 was the best way to do it (before tajendi sc charges)

there was a sc charge but it was hard to get, since its a group or zerg encounter.
sc charge at legion makes the mob more useful to kill, without this charge nearby noone would use anything from legion.
since legion is in df it also generated keep raid groups to open df for a legion raid.
and if you dont implement any other sc charges it will take years to fill the rvr with those... until this time, all will use buffpots.

keep it like it was, and noone have a reason to cry.

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RonELuvv
Alerion Knight
 
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Postby RonELuvv » Mar 25, 2015 03:25

Trishin wrote:It would hurt midgard which wouldn't have any charge to increase their melee damage, where alb/hib will have d/q charges which will increase damage on some of their weapon types.


Good point that I never really thought about. Maybe Edgetho has the right idea and the old method of making it drop like before may be the best way to go. If only SI was ready this wouldn't even be a topic for discussion. Interesting debate with LOTS of variables nonetheless.

krayman
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Postby krayman » Mar 25, 2015 04:40

No Pots, No Charges equals more time in RvR, as a Casual player I do not need to spend most my time farming just to compete in RvR. Im sure that goes for most Casual Players. Wouldn't you all rather spend 90% of your time in RvR instead of farming 75% of the time.

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GreenP
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Postby GreenP » Mar 25, 2015 04:59

krayman wrote: Wouldn't you all rather spend 90% of your time in RvR instead of farming 75% of the time.

Quite afew people think they only can compete in rvr with a perfect 200p+ template. Even if they need 3months to farm all items :P
But in the end its just not that and they still will gettin killed:( For group-rvr that is.
As a pure soloplayer that might has to deal with more than 1 enemie at once its a different story :)
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newguy
Myrmidon
 
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Postby newguy » Mar 25, 2015 06:44

Quik wrote:IMHO...eliminating buff pots/charges simply puts everyone on equal footing. Having them makes the richer classes even THAT much more powerful above and beyond Templates. Eliminating pots/charges simply means you are gonna want to get a buffing class more then ever before. It means 2 stealthers run across each other then 1 doesn't automatically have a huge bonus from a +75 charge he dropped on himself. It means 2 soloers are ALWAYS on equal footing and all they need to do is template their gear which as you said is easy. By allowing them you just add an advantage to 1 player because he stocked up on pots or charge gear while the other may not.

No pots/charges means simple balance. Adding pots/charges just gives a bigger chance for imbalance.

Seriously what are the downsides to the game by not having pots/charges?


I totally agree and i cant see any reasonable argument against this

Trishin wrote:
Quik wrote:
silenced wrote:Fact is: 75 more str/con is the difference between winning a fight or losing it. You have a higher chance to hit, you have more HP, you deal more damage per hit. To be competitive in SOLO RVR you will have to have it. It's mandatory. You do not need to start playing or thinking about without.


I completely agree. That's why I am saying take it out completely so NO one gets that advantage and everyone stays on semi equal footing.

It hurts NOTHING to remove it and it solves a lot of balance issues. To me the only ones that want this are the elitist players. Would just be nice to not have to build toward an elitist attitude to have fun.


It would hurt midgard which wouldn't have any charge to increase their melee damage, where alb/hib will have d/q charges which will increase damage on some of their weapon types.


it wouldnt hurt midgard if all buff pots/charges were removed, no dex/qui for other realms..solved
RonELuvv wrote:@ Quick- I have to agree with Baman on this one. What you describe IS DAoC. The players that put in the extra time for farming that "uber" gear will be the ones who win most fights. Removal of all buff/charge items will not fix this problem. All you will see then is new players complaining that they have to still get the high end dragon items or DF items or item XYZ to compete and its "not fair." .


with this logic lets just add TOA Darkness Rising, and every other expansion :EDIT, <---sarcasm for those who didnt understand...
Last edited by newguy on Mar 25, 2015 10:57, edited 1 time in total.

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Jerrian
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Postby Jerrian » Mar 25, 2015 07:46

@newguy

But we have 1.65 setting and charges / pots have been in this version. Talking about a classic server with as close as possible setup to the original,- the removal of these items would be such a great custom solution and would counterpart the whole philosophy of the staff. When we would make such a big bargain, we could argue about every single solution again, that was made.
Your toa & darkness rising ... argument is quite a bit odd, I think we all agree that TOA is meant to have been the end of daoc classic area because of the big changes that have been made there and the appearance of a complete new world that had nothing to do with the middle Ages.

You want to avoid fullbuffed enemies with pots & charges? Then maybe just think about to avoid Hibernia amg in Emain and hunt somewhere else, because this is the place where ppl are prepared for inc at anytime but there will be some other places to get inc. where ppl are not sure to find an enemy and being maybe unbuffed or not buffed completly, it just depends on the attitude of the players to find solutions.
And if you wanna go Hib AMG anyway without perfect temp,- don ´t go alone,- problem mainly solved. These special charges are mainly important for 1 vs 1 situations.
I always tried to avoid hib amg because I found it hard to get a 1 vs 1 duel without being added or rolled by groups. That ´s one of the problems of old frontiers, with new frontiers it was way more easy to solo, but that ´s another topic.

Generally I ´m ok with every solution made by staff about this topic. I would just be unhappy when charges & pots being removed complete. It ´s sure kinda pain to get one of these str/con charges but I see it as a challenge,- you ´ve to bleed until you get the perfect template for your toon and the pve is just part of the game too, even if some ppl think it ´s a waste of time.
Daoc is hard work compared to other similar games, but this is one of the reasons ppl stay here, because they like to be challenged.

As a sidenote to this, I ´m very curious if the mana/endu/health regen rates are fitting the classic 1.65 setting too. If so some ppl will have a big surprise when playing solo in anyway. For example I remember the times as I had to level my ranger solo mostly because nobody wanted stealthers in group for pve, that was really a pain and took me about half a year pure playtime to reach level 50, in this case your problems are quite bigger as just to take care about getting a str/con charge :D .

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holsten-knight
Lion Knight
 
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Postby holsten-knight » Mar 25, 2015 11:49

RonELuvv wrote:This is a very interesting debate and I tend to see valid reasoning on all sides of this issue.


sry Ron, this made me laugh :lol:

I can hardly think of anything to debate that is less important for Uth 2.0, plus the discussion is boring as hell :D

Anyone who says he can't play daoc without a SC charge does not deserve Uth 2.0 :wink:

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Galandriel2
Phoenix Knight
 
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Postby Galandriel2 » Mar 25, 2015 12:19

i am the living proof!

11L5 without using only ONE charge/buffpot/whatever :lol:
Image
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[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

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holsten-knight
Lion Knight
 
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Postby holsten-knight » Mar 25, 2015 12:27

Galandriel2 wrote:i am the living proof!

11L5 without using only ONE charge/buffpot/whatever :lol:


Oh, and how we begged you on our knees to just try it once... :wall:

kima
Gryphon Knight
 
Posts: 215
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Postby kima » Mar 25, 2015 12:54

Galandriel2 wrote:i am the living proof!

11L5 without using only ONE charge/buffpot/whatever :lol:




but that has just located it that you would always forget to use it and would have been only occupies a space inventory :lol:
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IS-Lazaren
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Postby IS-Lazaren » Mar 25, 2015 13:12

dont Need this crappy sc Charge item My sc selfbuff is way better then this crappy item =p joking^^

but agree with edghto
i think too the solution on uthgard 1 was perfect. If you take away the last item from Legion that is worth to be farmed
for what we have Legion then? just to get a dmg shield item? even the legendary ingredients dont drop so Legion would become senseless to farm. Same goes for me for Greys giving rps absolute no Need for that. but just my opinion.

Oswaldo
Phoenix Knight
 
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Joined: Apr 10, 2011 22:53

Postby Oswaldo » Mar 25, 2015 13:53

Galandriel2 wrote:i am the living proof!

11L5 without using only ONE charge/buffpot/whatever :lol:


Without having any clue at all tbh, pretty amazing
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Galandriel2
Phoenix Knight
 
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Joined: Nov 26, 2010 18:08

Postby Galandriel2 » Mar 25, 2015 14:07

makes it even more... godlike
Image
Image
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[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

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Kodyjak
Warder
 
Posts: 41
Joined: Nov 06, 2011 17:25

Postby Kodyjak » Mar 25, 2015 15:34

No more Potions, so buff classes are more needed!!!111 :wall:

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Juri
Eagle Knight
 
Posts: 766
Joined: Mar 10, 2011 03:18

Postby Juri » Mar 25, 2015 16:31

Healers/buffers are always needed... lool

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