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Galandriel3
Gryphon Knight
 
Posts: 350
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Postby Galandriel3 » Apr 12, 2016 19:41

hyshash wrote:its allways fun to see ppl argue about...

hyshash wrote:i would rly appreciate...
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[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

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Caemma
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Postby Caemma » Apr 12, 2016 21:23

Trishin wrote:
isocleas2 wrote:My guild on Genesis would like to roll Alb on Uthgard but we've seen firsthand how the endu situation will play out. Outphazed imo is spot on with most of what he's said will happen, 2m/1charge endu pots or running a no det Paladin is a sophie's choice no one will want to face.

Hib or mid?


It's not 2m/1m charge. It's 2 minute duration with 5 second recharge. I am not sure why this 2m duration/1m reuse is coming from, but it surely wasn't patch 1.65 knowledge.

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There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Moondragon1
Gryphon Knight
 
Posts: 379
Joined: Apr 09, 2010 00:00

Postby Moondragon1 » Apr 12, 2016 21:47

Is there a "definitive list" for the OLD RAs by class? I ask because I was trying to compare some different assassin classes, the infiltrator/nightshade/shadowblade.

Based upon what I saw, I was surprised that only the Nightshade had access to Ignore Pain. Is that correct? It's the only one with a 100% in combat heal, combined with Viper? That seems like a pretty intense combination.

Just to be sure, I went to http://web.archive.org/web/20030810130159/http://www.camelotherald.com/realmabilities/infiltrator.html, which is a link that was provided to me on this forum by someone a while ago, you will notice that the infiltrator does not have "ignore pain" on the list. Not sure if it matters, but the date of the link on the way-back machine was Aug 2003. The other weird thing about that link is that it lacks the very famous "Mastery of Water" Old RA that was so very helpful (not). Hence, I wasn't sure if this is the "OLD RA" list or "Modified Old RA" list.

So, I scrolled further back on the way-back machine to May 2002, the list changes to include Ignore Pain and has the famous "Mastery of Water" listed. This clearly is an old-RA list since it included that crappy RA. So, I'm wondering which is the "official" Old RA list that we are going to use? I never remember them removing "Mastery of Water" until the new RAs came out. Anyway, if there is an official, "this is what we're using" list, that would be most helpful.

Thanks.

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Nezix
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Postby Nezix » Apr 12, 2016 21:53

Nightshades do not get Ignore Pain.

They are the only assassin to get Avoid Pain though.

Ignore pain was removed from ALL assassin classes in 1.56:
- We've removed the Ignore Pain Realm Ability from all three Assassin classes. These classes have been granted back the realm training points they spent to get Ignore Pain. It was an oversight that Assassins were given IP at all, and we should have taken it away sooner.


Unique RA wise:
Infiltrator gets Vanish (old school, it doesn't wipe dots from you or anything else, just stealths you.)
NS gets Viper (dots do double for the next 30 seconds I think)
SB gets Shadowrun (I think its called, they get to move really fast stealthed for 30 seconds or something terrible).
Last edited by Nezix on Apr 13, 2016 00:22, edited 1 time in total.
Nezix - 50 Minstrel <The Band>

Merlin: Arthur, what is best in life?
Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens.

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Moondragon1
Gryphon Knight
 
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Joined: Apr 09, 2010 00:00

Postby Moondragon1 » Apr 12, 2016 22:03

Oh, that's very helpful. Thanks.

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Love me Babby
Myrmidon
 
Posts: 122
Joined: Jan 11, 2011 08:31
Location: California - Hells Anus

Postby Love me Babby » Apr 12, 2016 23:18

Nezix wrote:Nightshades do not get Ignore Pain.

They are the only assassin to get Avoid Pain though.

Ignore pain was removed from ALL assassin classes in 1.54:
- We've removed the Ignore Pain Realm Ability from all three Assassin classes. These classes have been granted back the realm training points they spent to get Ignore Pain. It was an oversight that Assassins were given IP at all, and we should have taken it away sooner.




Will you kindly provide a link to where you found this gem of information?
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hyshash
Myrmidon
 
Posts: 67
Joined: Nov 24, 2011 02:27

Postby hyshash » Apr 12, 2016 23:20

Galandriel3 wrote:
hyshash wrote:its allways fun to see ppl argue about...

hyshash wrote:i would rly appreciate...


well yeah lets take halv of my sentences so it looks like im retarded ... its not like i expected anything less from you

Sinno
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Postby Sinno » Apr 12, 2016 23:45

Outphaze wrote:
I get it, and it's fair to be skeptical. But I can 100% guarantee you that paladins will be worthless in any RVR group that wants to be competitive. Unfortunately they're the endu class, which means if they can't get a spot in an 8v8 group then the entire realm is at a disadvantage because endu5 is an important part of RVR. This means less people playing alb, which will affect everyone - not only the elitish min/maxers - the entire realm will suffer because alb will be 15-20% of the population. You won't have relics or keep bonuses - just keep that in mind. It's no fun to be the underdog realm all...the...time...

It's crucial that this server gets these things right before the server starts so people don't get frustrated and give up on the server. Making 1 of the 3 realms worthless in 8v8 is a great way to lose a significant portion of the population.


I have played DAOC since Nov 2000. By Feb 2001, it took 6 hours to be a bubble at level 41. That's not my point. My point is, Alb has ALWAYS had a healthy population. I'll repeat that...ALWAYS. The realm that I think has always had something of an issue for population has been Hibernia, traditionally speaking of course.

Ohai
Gryphon Knight
 
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Joined: Apr 11, 2013 21:27

Postby Ohai » Apr 12, 2016 23:53

Sinno wrote:
Outphaze wrote:
I get it, and it's fair to be skeptical. But I can 100% guarantee you that paladins will be worthless in any RVR group that wants to be competitive. Unfortunately they're the endu class, which means if they can't get a spot in an 8v8 group then the entire realm is at a disadvantage because endu5 is an important part of RVR. This means less people playing alb, which will affect everyone - not only the elitish min/maxers - the entire realm will suffer because alb will be 15-20% of the population. You won't have relics or keep bonuses - just keep that in mind. It's no fun to be the underdog realm all...the...time...

It's crucial that this server gets these things right before the server starts so people don't get frustrated and give up on the server. Making 1 of the 3 realms worthless in 8v8 is a great way to lose a significant portion of the population.


I have played DAOC since Nov 2000. By Feb 2001, it took 6 hours to be a bubble at level 41. That's not my point. My point is, Alb has ALWAYS had a healthy population. I'll repeat that...ALWAYS. The realm that I think has always had something of an issue for population has been Hibernia, traditionally speaking of course.


If you are implying that because Alb had a population in 2001 theyll have 1 now, then you are sorely mistaken.
In 2001 nobody knew how things worked, people just picked a realm and rolled with it. Now people actually know the game inside out, youll see a major difference in populations.
Personally i think Alb will have some population because imo they have the more fun classes (spamming assist and doublefrost is cool for like a month, then you get bored and reroll), but the 8 mans better not cry when they get rolled by multiple groups because if you put the same 8 players in a mid 8 man and an alb 8 man, the mid will win, therefore expect albs to carry sidecars due to the endo issues and having to go 7v8 with a paladin in there.
That'll be my view on it anyway when im on Alb. If we have 12 players on, expect us to roam as 12 and hunt your 8.

BigSteve
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Posts: 45
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Postby BigSteve » Apr 13, 2016 00:19

Will you all just stop? It hurts! I can't go on.??.?

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Nezix
Phoenix Knight
 
Posts: 1138
Joined: Oct 27, 2012 08:41

Postby Nezix » Apr 13, 2016 00:22

Love me Babby wrote:
Nezix wrote:Nightshades do not get Ignore Pain.

They are the only assassin to get Avoid Pain though.

Ignore pain was removed from ALL assassin classes in 1.54:
- We've removed the Ignore Pain Realm Ability from all three Assassin classes. These classes have been granted back the realm training points they spent to get Ignore Pain. It was an oversight that Assassins were given IP at all, and we should have taken it away sooner.




Will you kindly provide a link to where you found this gem of information?


Sorry I typoed the patch level there, it was 1.56:
http://camelotherald.wikia.com/wiki/Patch_Notes:_Version_1.56

Avoid Pain for NS:
https://web.archive.org/web/20031011085457/http://www.camelotherald.com/realmabilities/nightshade.html
http://www.ign.com/boards/threads/petition-nightshade-realm-ability-removal-request.452392922/
Nezix - 50 Minstrel <The Band>

Merlin: Arthur, what is best in life?
Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens.

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Outphaze
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Postby Outphaze » Apr 13, 2016 00:37

Sinno wrote:I have played DAOC since Nov 2000. By Feb 2001, it took 6 hours to be a bubble at level 41. That's not my point. My point is, Alb has ALWAYS had a healthy population. I'll repeat that...ALWAYS. The realm that I think has always had something of an issue for population has been Hibernia, traditionally speaking of course.

The competitive 8mans (for the most part) are going to stay away from alb and either go hib or mid. Out of ~30 people I used to play with on genesis, I've only met 1 person who's going alb, and everyone is trying to convince him not to. The casuals will of course spread out relatively equally IMO.

Then you have to factor in the following:
- people who chase relics (likely won't be on alb)
- people who get tired of never having crafting/exp/keep bonuses from owning keeps
- casuals who get tired of being ganked by bloodthirsty hibs/mids swarming APK when they run out of each other to fight

This effect probably won't be that noticeable at launch when everyone is still running on excitement and hype. Give it a few months, and when people realize just how big of disadvantage alb is playing with they'll start moving to hib/mid, which will cause a mass exodus. Eventually, the devs will of course launch a last-ditch-effort and likely implement some custom changes to get the population/balance back on track, but if history has taught us anything, it will be too late.
Cheers,
Sailor
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Austerim
Alerion Knight
 
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Joined: Dec 15, 2010 16:27

Postby Austerim » Apr 13, 2016 00:54

With the realm switch timer I really can't see people "chasing relics". :oops: Is that one person... NAYNAY? :o
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Outphaze
Myrmidon
 
Posts: 157
Joined: Jan 24, 2011 23:17

Postby Outphaze » Apr 13, 2016 00:59

I have yet to find a server with a realm switch timer that works. As always, the timer only prevents casuals who don't have the knowledge/don't care enough to circumvent the system.
Cheers,
Sailor
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pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Apr 13, 2016 01:11

Sos bof sob minstrels. Stop crying alb is annoying to play but very strong

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