Important RvR Setup Change

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Austerim
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Postby Austerim » Jan 15, 2014 20:29

Still isn't too hard to ninja a level 10 keep if they have a healer and enough Viper 3 spam. :P
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Abydos
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Postby Abydos » Jan 15, 2014 20:32

Austerim wrote:Still isn't too hard to ninja a level 10 keep if they have a healer and enough Viper 3 spam. :P


So you're tellin me we need old ra's ? ;-)

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Austerim
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Postby Austerim » Jan 15, 2014 20:40

No but we're getting them anyway aren't we? ;)
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Abydos
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Postby Abydos » Jan 15, 2014 20:45

Austerim wrote:No but we're getting them anyway aren't we? ;)

Yessir :-)

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A Forest
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Postby A Forest » Jan 15, 2014 21:28

8O you mean... really ?

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Zippity
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Postby Zippity » Jan 15, 2014 21:37

Blue wrote:That you are ported onto one point is a bug and will be fixed today. It's not intended. We will also give the immunity for freshly ported players.

The main purpose of this change is to address the main complaint that it takes to long to get to action. It will be further watched how it works out and modification will take place as needed.



Blue What happened to your whine resistance? Every time you guys make a change like this (and for the same reason - lack of action complaints), months down the line you end up scrapping it and reverting to something else because the results end up not being the kind you preferred. Remember nf porting areas? Then agramon? Then agramon camps? Then to old frontiers? Every time there was a complaint about the "lack of action" and each time you implemented a custom solution, it backfired. You're catering to a significant number of people who never played the live server in its hayday. Every time I look around you're adding custom modifications and then later changing/removing them, alienating and ****** people off (tajendi/basalt/barrels anyone?). Your stated goal is a classic server - I would highly encourage you to stick to that. The server needs consistency in direction and development and not periodic episodes of midlife crisis schizophrenia about what kind of server you want this to be.

There's a saying from the kevin costner movie Field of Dreams, "Build it and they will come." Build your classic server with classic rulesets and classic features and leave the custom crap to the i50 shards. This means implementing the core features that are currently missing - (classes like bd, necro etc; old ra's, shrouded isles, properly functioning keeps and guards, pet pathing, a working old client features like char selection etc). When people starting seeing and hearing that you have a server that closely resembles the game before all that new frontier/toa crap took over, and when they have certainty that you wont pull the rug from underneath them every 5 months to introduce/remove custom changes, I can assure you, the server population will grow. I'm an optimist like that.

But thats just my opinion from someone who has been lurking around here for 7 years.

[R]Bloodwyne
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Postby [R]Bloodwyne » Jan 15, 2014 21:48

change port keeps to bolg/ hlid /surs and make the keeps unraidable and its fine, this is exactly what the server was missing for years, to low population to much timesinks will result in a downtrend of player population and rvr activity.
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Blue
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Postby Blue » Jan 15, 2014 22:08

Zippity:
As Bloodwyne said, we have to adjust to lower population. You can't bring a full classic server with a low population. It doesnt work out. The current teleport to action is a start and we will further improve that and carefully watch the outcome and player feedback. After all players must have fun even in low population times. Don't reacting to changing server situations will not improve it. You have seen that every (back)step into the classic direction was perceived as bad. I can't even remember one backpatch where players said, yeah, nice change. Ok maybe removing NF RvR sickness. Thats all.

Slightly improving gameplay without touching the underlying gamemechanics obviously must be an option for us. It didn't help us to be 1.69 hardliners. Many players do not understand it as you easily can see in this forum by "Why was this patched, wtf?" posts. This still not means that we make things easier in general but our endgame needs adjustments to keep it healthy. We will consider player feedback and analyze the situation at hand. Our goal remains to come close to 1.69 with old RA's, Old Frontiers and fully working classes with some occasional tweaks inbetween to improve action.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Fiordiluna
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Postby Fiordiluna » Jan 15, 2014 22:48

... and shrouded isle

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Chrissi
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Postby Chrissi » Jan 15, 2014 23:09

Over all:

"Good" changes.
"Too late" changes.

Changes which would bring me back to play on Uthgard.

But we had everything you "reimplement" now (because of what you say, the population) already on Agramon and New Frontiers.

Or do you want to tell us, you hand out this awesome feature, and will remove it on any given point you think it's not needed anymore? (Which was never, never the reason the last past years after implementing OF, at least in my opinion of a fluent gameplay feeling)

I still love DAoC and I loved to play on Uthgard since day one I created my first toon here, but for normal I start again to play on Uthgard because it looks like I can have some fun again (in my opinion of having some fun with less time you have to spend into a game as a working person) and then we have change 1.. "oh ok" change 2.. "grrr" change 3.. "ok f*** off".

Please don't get me wrong, I'll have an eye on you.

Best regards,
Chrissi

Note: nice to see old RA's finally found their way into this shard.

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Panzer
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Postby Panzer » Jan 15, 2014 23:49

Abydos wrote:
Austerim wrote:No but we're getting them anyway aren't we? ;)

Yessir :-)


You will regret it. But hey, your server. Flush it if you want to.

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dealinjah
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Postby dealinjah » Jan 16, 2014 01:04

something like 80 k rps today started at 10 am gmt +1 finished to 0H00

this change is awesome ofc hibernia got a nice advantage on emain but more hibbies at emain = more frags for albs and mids


people are all the time complaining about changes done on this shard (me first)

but we can admit something look population stat today 150 players at 3 pm gmt eden was 200 and origin will open tomorrow

we need action we need fight rp etc this change create lots of action expecially with those ninja keep

making those keep untakable would be a fat error.

look at rvr done today so many action keep taking etc..

Thid removed and port to crim nott and eras are great changes , expected since long time for many peoples...


Btw i think its not hard to people to accept some little custom change to help the server even if they will be removed sooner or later (i hope not ofc) just enjoy it guys and take lots of benefit about this situation .



ty again Blue this time .. ,next step recharge stone ? :D
Anarchie Babylone is Burning

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bran3357
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Postby bran3357 » Jan 16, 2014 05:20

Blue wrote:Zippity:
As Bloodwyne said, we have to adjust to lower population. You can't bring a full classic server with a low population. It doesnt work out. The current teleport to action is a start and we will further improve that and carefully watch the outcome and player feedback. After all players must have fun even in low population times. Don't reacting to changing server situations will not improve it. You have seen that every (back)step into the classic direction was perceived as bad. I can't even remember one backpatch where players said, yeah, nice change. Ok maybe removing NF RvR sickness. Thats all.

Slightly improving gameplay without touching the underlying gamemechanics obviously must be an option for us. It didn't help us to be 1.69 hardliners. Many players do not understand it as you easily can see in this forum by "Why was this patched, wtf?" posts. This still not means that we make things easier in general but our endgame needs adjustments to keep it healthy. We will consider player feedback and analyze the situation at hand. Our goal remains to come close to 1.69 with old RA's, Old Frontiers and fully working classes with some occasional tweaks inbetween to improve action.




Well if this was done 2 years ago when 1000+ on uthgard would have been great but now to me seems to late imo for yall. People leaving left and right! :(

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holsten-knight
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Postby holsten-knight » Jan 16, 2014 12:19

Sumosan wrote:but: dont base teleportingsystem on stealthable keeps, choose centered keeps as suggested and everybody is happy. in fact its not that easy to defend oldfrontierkeeps, and theres huge differences between the three keepmodels also, but defending stealtherkeep? nearly impossible


So raiding a normal keep, where the enemies can port to even if it is under attack, should be more possible than defending a stealther keep?

Just position some player at the lord to defend him, might be even good rp.

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majky666
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Postby majky666 » Jan 16, 2014 18:23

Blue wrote:Image

Dear Uthgard players!

We made some changes to our current RvR setup and want to tell you some details about it.


New Medallions

Medallion merchants in all border keeps have a new medallion "Frontline medallion of passage" in store which will port you far into your home frontier zone.

Hibernia will now be able to use the teleportation ceremony to be sent directly to Dun Crimthainn
Albion will now be able to use the teleportation ceremony to be sent directly to Caer Erasleigh
Midgard will now be able to use the teleportation ceremony to be sent directly to Nottmoor Faste

Your realm must own that keep or the ceremony teleporters will not be able to send you there! Defend your keeps from enemy invaders and don't let them take over control of it or you will be unable to teleport!


Quicker Portal Ceremony

We have further reduced the port delay of the teleportation ceremony to about 2 minutes as long as your realm has less than 70 players in the frontiers.

Sincerely,

Your Uthgard Staff

not livelike :!:
Image

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