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Alphaone
Myrmidon
 
Posts: 172
Joined: Nov 21, 2013 00:42

Postby Alphaone » Mar 21, 2015 22:01

Thalien wrote:
Seksy wrote: I'm Tired of this Bullshit where people want a classic server without actually realizing that on a classic server all players had buffbots. Did everyone just forget about Live and created there own imagination as to how it wasn't? Sometimes I think most of the people here never even played live.....


And original 1.65 setting was way more comfortable with buffbots. You shouldn't make it harder here than it ever was.



I, for one, am really against buffbots, simply because it takes away from the interactive/social aspect of the game. Granted, I like soloing sometimes...but the true beauty of Uth is in team work. If there was any customization that I could vote for (versus classic) it would be to keep buffbots out of gameplay, even if it was allowed on the 1.65 patch level.

M2Cs, and LLU2.0.

I look forward to playing with/against many of you in the near future. ;)

Alpha

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svperstar
Eagle Knight
 
Posts: 638
Joined: May 31, 2012 20:33

Postby svperstar » Mar 21, 2015 22:17

Infinitum wrote: I played Infinitum 100% solo against hard 1v1 competition or multiples; I had no option but to be fully buffed 95% to ensure I had a solid chance at victory.


Same. My inf was 49 and in Thid when they removed barrels. It was also a night and day difference when I finally got my hands on a Legion Cloak. That 75 s/c charge was basically a requirement to be competitive in emain.

It was annoying to keep so many charges up. I kinda wish the GMs would remove all potions/charges from the game but then you would have classes like the ranger with natural buffs you couldn't buff up and fight against.

Live has always been balanced around the idea that you would have a buffbot and be running full buffs.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Tickityboo
Guardian
 
Posts: 2
Joined: Dec 21, 2011 17:23

Postby Tickityboo » Mar 21, 2015 22:37

Is there a list of things (similar to the haste dmg conversation earlier) that need to be researched on live? I'm no coder, but I will have some free time coming up next month I could donate to do some research on the live server.

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svperstar
Eagle Knight
 
Posts: 638
Joined: May 31, 2012 20:33

Postby svperstar » Mar 21, 2015 22:54

Also Infinitum FYI I was informed all the "elite" solos quit Uthgard when barrels were removed and the only solos left were "scrubs" so I guess that means your solo kills are for nothing..........lol
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Infinitum
Gryphon Knight
 
Posts: 236
Joined: Jan 11, 2013 01:36

Postby Infinitum » Mar 21, 2015 22:55

svperstar wrote:Also Infinitum FYI I was informed all the "elite" solos quit Uthgard when barrels were removed and the only solos left were "scrubs" so I guess that means your solo kills are for nothing..........lol


I don't quite get the objective of this post. If it's a random flame then better send PM - not worth closing thread over petty comments.
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Formerly: Infinitum - Uthgard 1

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svperstar
Eagle Knight
 
Posts: 638
Joined: May 31, 2012 20:33

Postby svperstar » Mar 21, 2015 23:04

Infinitum wrote:I don't quite get the objective of this post. If it's a random flame then better send PM - not worth closing thread over petty comments.


Not an insult at all. I was being sarcastic. Apparently barrels were SO important that "elite" solos could not play without them. If they were so elite why did they need barrels?
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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Trishin
Game Master
Game Master
 
Posts: 5048
Joined: Apr 07, 2010 00:00

Postby Trishin » Mar 21, 2015 23:05

Tickityboo wrote:Is there a list of things (similar to the haste dmg conversation earlier) that need to be researched on live? I'm no coder, but I will have some free time coming up next month I could donate to do some research on the live server.


Not at the moment, try join us in IRC and ask us. Usually research evolves around players discussing mechanics or bugs they remembered on Uthgard 1.0.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

Uthgard Rules || How to connect || FAQ

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Foneb
Eagle Knight
 
Posts: 640
Joined: Jan 15, 2010 01:00

Postby Foneb » Mar 22, 2015 00:07

Barrels did the oposite, it removed more casual solo players from the battlefield. All it really did was making it more tidious to stay competetive. Thats why i argue for them , since they didnt change the ballance (which is like mentioned above kinda screwed anyway without buffbots). It just screwed with the casual player. I still would say go either extreme with the customisation: buffbot npcs or complete removall of all stat buffpots/charges. Just making it hard screws with the comunity since you wont get extremist like me to stop maxing out as long as its possible.
Hiois - Ranger 9lX Uth 1.0
Hiois - Enchanter 6lx Uth 2.0
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Hioisx - Nightshade 1lx Uth 2.0

Hojo1
Myrmidon
 
Posts: 120
Joined: Feb 23, 2011 21:37

Postby Hojo1 » Mar 22, 2015 00:21

I do not recommend buffbot NPC... I think it looks extremely cheesy, and takes alot away from classic daoc feel

Quik
Myrmidon
 
Posts: 159
Joined: Jul 05, 2014 01:43

Postby Quik » Mar 22, 2015 00:36

Foneb wrote:Barrels did the oposite, it removed more casual solo players from the battlefield. All it really did was making it more tidious to stay competetive. Thats why i argue for them , since they didnt change the ballance (which is like mentioned above kinda screwed anyway without buffbots). It just screwed with the casual player. I still would say go either extreme with the customisation: buffbot npcs or complete removall of all stat buffpots/charges. Just making it hard screws with the comunity since you wont get extremist like me to stop maxing out as long as its possible.


I am for the total removal of buff pots personally. I think if you want buffs then get another player in the game to run with you and play a character that can buff.

kildich
Warder
 
Posts: 30
Joined: Apr 13, 2013 02:21

Postby kildich » Mar 22, 2015 01:38

Alphaone wrote:
Thalien wrote:
Seksy wrote: I'm Tired of this Bullshit where people want a classic server without actually realizing that on a classic server all players had buffbots. Did everyone just forget about Live and created there own imagination as to how it wasn't? Sometimes I think most of the people here never even played live.....


And original 1.65 setting was way more comfortable with buffbots. You shouldn't make it harder here than it ever was.



I, for one, am really against buffbots, simply because it takes away from the interactive/social aspect of the game. Granted, I like soloing sometimes...but the true beauty of Uth is in team work. If there was any customization that I could vote for (versus classic) it would be to keep buffbots out of gameplay, even if it was allowed on the 1.65 patch level.

M2Cs, and LLU2.0.

I look forward to playing with/against many of you in the near future. ;)

Alpha


I have mixed feelings on buffbots, in bgs it was lame because people would bring in bots sit them at the pk and have a major advantage over people that didn't have bots. On the other had in pve it made leveling with certain classes bearable. Also if you leveled two toons together say a tank class and a healer/buff class you wouldn't have to beg for groups because lets face it if you were on when it was non-peak hours you might have trouble finding a group. So I support pve buffbots and not pvp buffbots but I don't see how you could have one without the other.

Seksy
Eagle Knight
 
Posts: 922
Joined: Nov 21, 2012 08:44

Postby Seksy » Mar 22, 2015 02:14

I don't want Buffbots, it was just an example. It's clear however that we will have pots and I try to argue the idea of making them more convenient as most of us aren't 15 years old without a care in the world and I would like my time spent on what I enjoy. If it wasn't for pots existing at patch 1.65 I would advocate the idea of removing them.

I just want to clear this notion where people actually are preaching that pots/charges can replace classes like cleric, druid, or shaman. This is the most idiotic theory that really has no evidence. A perfect example is classic live servers, they consisted of mostly buffbot which are 1000 times better then pots/charge, yet every group had two or three support classes. By design these classes are essential to the point where your group is destine to fail if you don't have any. Most of these people who are preaching this nonsense are clueless about rvr and are just speculations brought by inexperience.

I want any of you to run with only pots/charges vs my group with two cleric's and I Guarantee you will lose every single time within 10-20 seconds on inc. Pots/charges don't replace those classes, player who choose to solo are just that " solo players". Whether or not you have pots/charge they will always stay as "solo players" because that's their play style...

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Norselaw
Warder
 
Posts: 21
Joined: Jun 16, 2012 22:56

Postby Norselaw » Mar 22, 2015 03:30

I would like to see buff pots increased to 20 mins instead of 10 like live did. Playing the mini game of juggling buffs and charged items is not fun, but I am going to do it because it maximizes my chances of winning. After a fight I always think to myself what could I have done differently to win. Whats frustrating is because of this system of buffs, many times I am left wondering if I had been fully buffed could I have won that one? Using pots then 2 charged items for str/con and dex/qui you have what a 6 min window to find and engage an enemy? Just please consider it, create a level playing field for all that want to solo and be done with it. When I lose I want it to be because I got outplayed not because I got caught with my buffs or charges down.
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kildich
Warder
 
Posts: 30
Joined: Apr 13, 2013 02:21

Postby kildich » Mar 22, 2015 05:40

Alphaone wrote:
Thalien wrote:
Seksy wrote: I'm Tired of this Bullshit where people want a classic server without actually realizing that on a classic server all players had buffbots. Did everyone just forget about Live and created there own imagination as to how it wasn't? Sometimes I think most of the people here never even played live.....


And original 1.65 setting was way more comfortable with buffbots. You shouldn't make it harder here than it ever was.



I, for one, am really against buffbots, simply because it takes away from the interactive/social aspect of the game. Granted, I like soloing sometimes...but the true beauty of Uth is in team work. If there was any customization that I could vote for (versus classic) it would be to keep buffbots out of gameplay, even if it was allowed on the 1.65 patch level.

M2Cs, and LLU2.0.

I look forward to playing with/against many of you in the near future. ;)

Alpha


I am fine if you don't want to use buffbots in pve but why force everyone else to have to group if they don't want to. I like having options myself and sometimes I want to get on for like 5-10 minutes... why do I want to look for a group and then leave right away. I also don't need an excuse, sometimes I want to solo and only certain classes are meant for soloing. Mind you I like those classes but if I want to play something that doesn't solo well I reserve the right to play how I want to play not how someone else wants me to.

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Caemma
Phoenix Knight
 
Posts: 1358
Joined: Oct 14, 2011 21:15
Location: Unknown

Postby Caemma » Mar 22, 2015 06:16

So, even with the removal of SI on the ToDo list for the restart there is neither a rough period of release yet?

I mean at least something like "between now and 2 months" or "between 4 and 8 months" ?
There are people that are hurting their mental sanity by playing on genesis :roll: .. giving an approximate period for the relaunch would give them the energy to even keep playing daoc at all lol. :wall:

I guess some little effort to finally state something like this would be the very least at that point..
(What's left to do that you can't even predict a +/- 3 months relaunch period lol?)

GL
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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