Spring news!
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I, for one, am really against buffbots, simply because it takes away from the interactive/social aspect of the game. Granted, I like soloing sometimes...but the true beauty of Uth is in team work. If there was any customization that I could vote for (versus classic) it would be to keep buffbots out of gameplay, even if it was allowed on the 1.65 patch level. M2Cs, and LLU2.0. I look forward to playing with/against many of you in the near future. ![]() Alpha |
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Same. My inf was 49 and in Thid when they removed barrels. It was also a night and day difference when I finally got my hands on a Legion Cloak. That 75 s/c charge was basically a requirement to be competitive in emain. It was annoying to keep so many charges up. I kinda wish the GMs would remove all potions/charges from the game but then you would have classes like the ranger with natural buffs you couldn't buff up and fight against. Live has always been balanced around the idea that you would have a buffbot and be running full buffs.
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Is there a list of things (similar to the haste dmg conversation earlier) that need to be researched on live? I'm no coder, but I will have some free time coming up next month I could donate to do some research on the live server.
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Also Infinitum FYI I was informed all the "elite" solos quit Uthgard when barrels were removed and the only solos left were "scrubs" so I guess that means your solo kills are for nothing..........lol
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I don't quite get the objective of this post. If it's a random flame then better send PM - not worth closing thread over petty comments. The Lone Assassin
Formerly: Infinitum - Uthgard 1 Infinitum Style: https://youtu.be/Xae13-nWnBw |
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Not an insult at all. I was being sarcastic. Apparently barrels were SO important that "elite" solos could not play without them. If they were so elite why did they need barrels?
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Not at the moment, try join us in IRC and ask us. Usually research evolves around players discussing mechanics or bugs they remembered on Uthgard 1.0. Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Uthgard Rules || How to connect || FAQ |
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Barrels did the oposite, it removed more casual solo players from the battlefield. All it really did was making it more tidious to stay competetive. Thats why i argue for them , since they didnt change the ballance (which is like mentioned above kinda screwed anyway without buffbots). It just screwed with the casual player. I still would say go either extreme with the customisation: buffbot npcs or complete removall of all stat buffpots/charges. Just making it hard screws with the comunity since you wont get extremist like me to stop maxing out as long as its possible.
Hiois - Ranger 9lX Uth 1.0
Hiois - Enchanter 6lx Uth 2.0 Mugad - Warden 4lx Uth 2.0 Esigil - Druid 3lx Uth 2.0 Hioisx - Nightshade 1lx Uth 2.0 |
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I do not recommend buffbot NPC... I think it looks extremely cheesy, and takes alot away from classic daoc feel
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I am for the total removal of buff pots personally. I think if you want buffs then get another player in the game to run with you and play a character that can buff. |
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I have mixed feelings on buffbots, in bgs it was lame because people would bring in bots sit them at the pk and have a major advantage over people that didn't have bots. On the other had in pve it made leveling with certain classes bearable. Also if you leveled two toons together say a tank class and a healer/buff class you wouldn't have to beg for groups because lets face it if you were on when it was non-peak hours you might have trouble finding a group. So I support pve buffbots and not pvp buffbots but I don't see how you could have one without the other. |
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I don't want Buffbots, it was just an example. It's clear however that we will have pots and I try to argue the idea of making them more convenient as most of us aren't 15 years old without a care in the world and I would like my time spent on what I enjoy. If it wasn't for pots existing at patch 1.65 I would advocate the idea of removing them.
I just want to clear this notion where people actually are preaching that pots/charges can replace classes like cleric, druid, or shaman. This is the most idiotic theory that really has no evidence. A perfect example is classic live servers, they consisted of mostly buffbot which are 1000 times better then pots/charge, yet every group had two or three support classes. By design these classes are essential to the point where your group is destine to fail if you don't have any. Most of these people who are preaching this nonsense are clueless about rvr and are just speculations brought by inexperience. I want any of you to run with only pots/charges vs my group with two cleric's and I Guarantee you will lose every single time within 10-20 seconds on inc. Pots/charges don't replace those classes, player who choose to solo are just that " solo players". Whether or not you have pots/charge they will always stay as "solo players" because that's their play style... |
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I would like to see buff pots increased to 20 mins instead of 10 like live did. Playing the mini game of juggling buffs and charged items is not fun, but I am going to do it because it maximizes my chances of winning. After a fight I always think to myself what could I have done differently to win. Whats frustrating is because of this system of buffs, many times I am left wondering if I had been fully buffed could I have won that one? Using pots then 2 charged items for str/con and dex/qui you have what a 6 min window to find and engage an enemy? Just please consider it, create a level playing field for all that want to solo and be done with it. When I lose I want it to be because I got outplayed not because I got caught with my buffs or charges down.
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I am fine if you don't want to use buffbots in pve but why force everyone else to have to group if they don't want to. I like having options myself and sometimes I want to get on for like 5-10 minutes... why do I want to look for a group and then leave right away. I also don't need an excuse, sometimes I want to solo and only certain classes are meant for soloing. Mind you I like those classes but if I want to play something that doesn't solo well I reserve the right to play how I want to play not how someone else wants me to. |
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So, even with the removal of SI on the ToDo list for the restart there is neither a rough period of release yet?
I mean at least something like "between now and 2 months" or "between 4 and 8 months" ? There are people that are hurting their mental sanity by playing on genesis ![]() ![]() I guess some little effort to finally state something like this would be the very least at that point.. (What's left to do that you can't even predict a +/- 3 months relaunch period lol?) GL There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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