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Ohai
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Postby Ohai » Apr 10, 2016 18:15

Trishin wrote:Just to throw in some spice into the conversation so the non-8v8 people also feel like they belong here too:

How do everyone see the balance between the realms in zerg-vs-zerg combat and/or keep combat?


In my experience its Mid > Hib > Alb
This depends how many people roll Thanes and Runies though, as the mid aoe stun + those spam = the best zerg on zerg.
Hib of course have the enchanter moc pbaoe train, as not many people play Ice Wiz. Alb rely on the bog standard AOE and usually fold after the insta aoe rupts of the other 2 realms overcome them.

And this aint gonna be no 8v8 server. I enjoy 8v8 but i am not limiting myself to it this time, and i expect a lot of live guilds/players will be jamming and will bring the live attitude of "its a realm v realm game" to Uthgard, and i hope they do.

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Breeze
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Postby Breeze » Apr 10, 2016 18:20

Trishin wrote:
pweet wrote:
Trishin wrote:Just to throw in some spice into the conversation so the non-8v8 people also feel like they belong here too:

How do everyone see the balance between the realms in zerg-vs-zerg combat and/or keep combat?

In zergs balance doesn't matter but numbers :roll:


And if the numbers are equal? 8)


In my opinion Hibs got a huge advantage there because of no cure nearsight, the value of group purge is just insane. (I played Hib myself on this patch level on live)

Mids are not far behind, most classes are easy to play (few exceptions ofc) and still very powerful compared to the effort you put in.

Albs are still drawing the short end of the stick here..

Way back on live though Albion always seemed to have the numbers to mass up huge zergs, but really they were nothing but free RP's most of the time to us on Hib and the people on Mid.

On Uth and other freeshards people already know which realm will be the strongest, we've been at this patch before, we know how it works and people tend to go for the stronger realms.

As in my previous post, I hope some of the strong set groups will realize this and actually go Alb to get a lot of enemies and a healthy RvR environment.

We'll see how it goes, but this is something that could make a huge difference on how well the server is going to work, it's something the good guilds have to make a decision about now.

A fresh start like this has amazing potential.
ALB:
Nag - RR9 Mincer
Eng - RR2 Cabalist

HIB:
Herra - RR6 Ranger
Nex - RR4 Enchanter

MID:
Adore RR5 Skald

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Outphaze
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Postby Outphaze » Apr 10, 2016 18:22

How long will the endo pots last? And how many charges will each pot have? Will there be 9charge / 10min endo pots?
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Trishin
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Postby Trishin » Apr 10, 2016 18:23

Outphaze wrote:How long will the endo pots last? And how many charges will each pot have? Will there be 9charge / 10min endo pots?


As of patch 1.65, I am sure someone can provide you with more details if you can't find it yourself. :D
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
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I thought it was all about looking cool....

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Nezix
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Postby Nezix » Apr 10, 2016 18:32

Outphaze wrote:How long will the endo pots last? And how many charges will each pot have? Will there be 9charge / 10min endo pots?


All pots have 1 charge.
Endurance regen is 2 minutes long with nothing more than the short 5 second timer.
Stat buff potions are 10 minutes long.
Endurance heal (or power heal, or health heal) have a 1 minute cooldown.
Nezix - 50 Minstrel <The Band>

Merlin: Arthur, what is best in life?
Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens.

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Outphaze
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Postby Outphaze » Apr 10, 2016 18:45

Nezix wrote:
Outphaze wrote:How long will the endo pots last? And how many charges will each pot have? Will there be 9charge / 10min endo pots?


All pots have 1 charge.
Endurance regen is 2 minutes long with nothing more than the short 5 second timer.
Stat buff potions are 10 minutes long.
Endurance heal (or power heal, or health heal) have a 1 minute cooldown.

Thanks. Gonna run into the same problems genesis had, but oh well.

Progression of server:
- Hib and Mid will dominate 8v8 for the beginning stages of the server.
- Eventually some of the successful mid/hib 8mans will get bored and want a change of pace, and think they're good enough to play alb.
- They'll switch to alb for a while, do OK but not great, get frustrated with the usual problems, and then come back to hib/mid.

Alb will be at a severe disadvantage on this server for a few reasons...
1. No good endo pots (1charge/2mins) means endo problems for albs. Paladins, as much as we'd like to be able to use them, are worthless without det and won't find a spot in a good 8man group.
2. Hib will have a big advantage vs alb groups because of NS. NS single-handedly wins fights in old RAs with 30 min purge. Since hib has purple NS with 3 purges / 30mins alb will have a very, very hard time winning fights.
3. Alb is by far the hardest realm to play successfully in 8v8. Alb is perhaps the most powerful realm for 8v8 but the sheer amount of coordination and talent needed to have a good 8man will deter most guilds from going alb. We're not 15 anymore -- it's hard to find and keep a group of 8 good players together nowadays.

I would say that I would like to see a few custom balances to make gameplay more fair, but we all know Uthgard won't go for it. Alb will 100% be underpopulated and the worst 8v8 realm for the life of this server if things stay strictly at a 1.65 patch level. The only things that would help are:
- adding a cure NS
- giving paladins determination
- increase endo pot duration & charge limit

Anyway... The server will be a fun place to fight Mid vs. Hib for a year or so, but eventually people will get bored and frustrated since alb is so crippled.
Last edited by Outphaze on Apr 10, 2016 20:03, edited 2 times in total.
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[R]Bloodwyne
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Postby [R]Bloodwyne » Apr 10, 2016 18:50

Aliasss wrote:
[R]Bloodwyne wrote:Alb is by far the least efficient in Zerg vs Zerg as their only range DPS is wizard and is one of the least played characters in the game


calm .... say that the wizzy is the only ranged dps on alb is quite incorrect.... oO
you're forgetting the "Theurgist" that has even the highest dps in respect of Wizzy Fire :roll: (without bolt, only DD single targhet) and so much damage AOE (earth) (wizz have ice >_> pbaoe G_G)

and of course the "Sorcerer"... maximum damage 8O with more attack speed with Life steal but without AoE >_>
and do not forget the necromancer can endless cast with manasteal, and has pbaoe too

there is also a Kabbalist with a decent AoE dot (but not comparable to that of the shaman)


well this is the result of a typo, i ofc meant only Range AOE DPS ;)
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Trishin
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Postby Trishin » Apr 10, 2016 19:02

Outphaze wrote:
Nezix wrote:
Outphaze wrote:How long will the endo pots last? And how many charges will each pot have? Will there be 9charge / 10min endo pots?


...

You realize that albs can run end from potions 24/7 right? All it takes is having a few alchemists in your guild to spam the creation of these potions and inventory management.

That leaves nearsight as the only problem for albion according to your suggestions. This is however also a concern for midgard so it's hard to say it's a problem only for albion.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

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Nezix
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Postby Nezix » Apr 10, 2016 19:03

Outphaze wrote:Progression of server:
- Hib and Mid will dominate 8v8 for the beginning stages of the server.
- Eventually some of the successful mid/hib 8mans will get bored and want a change of pace, and think they're good enough to play alb.
- They'll switch to alb for a while, do OK but not great, get frustrated with the usual problems, and then come back to hib/mid.


Or some of those guilds will have learned and roll Alb from the start to prove themselves. Also this game is about more than 8v8.
Can't really compare Genesis either because they started with 1.62 and have had a rollercoaster of buffs and nerfs for all aspects of the game. Screwed up SoS favored albs, but super crappy BoF didn't, etc etc etc.
Nezix - 50 Minstrel <The Band>

Merlin: Arthur, what is best in life?
Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens.

jeff_daoj
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Postby jeff_daoj » Apr 10, 2016 19:07

Outphaze wrote:
Nezix wrote:
Outphaze wrote:How long will the endo pots last? And how many charges will each pot have? Will there be 9charge / 10min endo pots?


All pots have 1 charge.
Endurance regen is 2 minutes long with nothing more than the short 5 second timer.
Stat buff potions are 10 minutes long.
Endurance heal (or power heal, or health heal) have a 1 minute cooldown.

Thanks. Gonna run into the same problems genesis had, but oh well.

Progression of server:
- Hib and Mid will dominate 8v8 for the beginning stages of the server.
- Eventually some of the successful mid/hib 8mans will get bored and want a change of pace, and think they're good enough to play alb.
- They'll switch to alb for a while, do OK but not great, get frustrated with the usual problems, and then come back to hib/mid.

Alb will be at a severe disadvantage on this server for a few reasons...
1. No good endo pots (1charge/2mins) means endo problems for albs. Paladins, as much as we'd like to be able to use them, are worthless without det and won't find a spot in a good 8man group.
2. Hib will have a big advantage vs alb groups because of NS. NS single-handedly wins fights in old RAs with 30 min purge. Since hib has purple NS with 3 purges / 30mins alb will have a very, very hard time winning fights.
3. Alb is by far the hardest realm to play successfully in 8v8. Alb is perhaps the most powerful realm for 8v8 but the sheer amount of coordination and talent needed to have a good 8man will deter most guilds from going alb. We're not 15 anymore -- it's hard to find and keep a group of 8 good players together nowadays.

I would say that I would like to see a few custom balances to make gameplay more fair, but we all know Uthgard won't go for it. Alb will 100% be underpopulated and the worst 8v8 realm for the life of this server if things stay strictly at a 1.65 patch level. The only things that would help would be:
- adding a cure NS
- giving paladin's determination
- increase endo pot duration & charge limit

Anyway... The server will be a fun place to fight Mid vs. Hib for a year or so, but eventually people will get bored and frustrated since alb is so crippled.


Good post and I agree! Uth isnt trying to be just a 8v8 server though so I do not see any of those changes going in especially the paladin det one!

Remember the point of the server is to give an authentic 1.65 DAOC experience, not to be a 8v8 playground!
Jeff - 50 Necromancer
Jeffena - 50 Theurg
Jeffasaurus - 50 Eldritch

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Aliasss
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Postby Aliasss » Apr 10, 2016 19:17

[R]Bloodwyne wrote:well this is the result of a typo, i ofc meant only Range AOE DPS ;)


but there is not only one ranged aoe dps on alb...

DD AoE
Wizz: fire/earth
Theurgist: earth
Cleric: smite

and cabby/sorcerer dot aoe

THEN that there is a hallucinating close-minded about Abion that imposes players to play ALWAYS in the same identical way and LOSING it's another matter
I mainly played on Albion and RARELY saw some classes used in a certain way ... always all the same

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Jerrian
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Postby Jerrian » Apr 10, 2016 19:22

I doubt there will be any custom class change,- if you give the paladin determination, some other classes might want changes too for example the wardens and when they get it, the next ones will complain and say there must be a custom solution for them too and so on. Even if you ´re right about Albion,- Staff can ´t do you a favour in this case.

The only thing might be considering is realm-bonus implementation when some time past by and Albion is really strong underpopulated. Nevertheless, I ´m pretty sure there might be some albion rvr groups with excellent kiting skills that will be a hard opponent for mid and hib groups and go their way. It ´s just a pitty if Albion doesn ´t don ´t has the numbers for zerg and raids :-/ .

We will see, it ´s too early to find solutions for problems that aren ´t there yet. I hope someday in the future we might get back new RAs when even the extremest classic oldschool fanatics get rid of old RAs. Might take some time though.

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Nezix
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Postby Nezix » Apr 10, 2016 19:36

Aliasss wrote:but there is not only one ranged aoe dps on alb...
DD AoE
Wizz: fire/earth
Theurgist: earth
Cleric: smite

Um, theurgist have no aoe in earth.
That's from 1.9:
Two new spell lines have been added to the Theurgist's Earth specline: a single target Direct Damage (DD) and an Area-Effect Direct Damage (AEDD).
Nezix - 50 Minstrel <The Band>

Merlin: Arthur, what is best in life?
Arthur: To crush your enemies, to see them driven before you, and to hear the lamentations of their Lurikeens.

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Outphaze
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Postby Outphaze » Apr 10, 2016 19:49

Nezix wrote:Or some of those guilds will have learned and roll Alb from the start to prove themselves. Also this game is about more than 8v8.
Can't really compare Genesis either because they started with 1.62 and have had a rollercoaster of buffs and nerfs for all aspects of the game. Screwed up SoS favored albs, but super crappy BoF didn't, etc etc etc.

Servers need 8v8 players, just like they need casual players. There exists a symbiotic relationship between casual and hardcore players. A server can't exist without both of these components.

Uthgard will have better working theurgs, sb, BOF true. However, albs also had an advantage on genesis because of long endo pots, godmode SOS, and extremely high debuff spell damage. Alb will suck on Uthgard 100%, I can promise you that.


Trishin wrote:You realize that albs can run end from potions 24/7 right? All it takes is having a few alchemists in your guild to spam the creation of these potions and inventory management.

That leaves nearsight as the only problem for albion according to your suggestions. This is however also a concern for midgard so it's hard to say it's a problem only for albion.

This is a stupid argument. Why would you make people suffer and craft 200 endo pots every day just so they could RVR? Do you think people enjoy porting back every 30 minutes to restock on pots? Do you think people enjoy wasting hours each day crafting 1 charge pots that last for 2 minutes? The answer is simple: **** no. People don't like doing stupid **** like this, so they don't. It's much easier to play on hib or mid, which is what people will end up doing.

The ONLY reason to keep 1 charge/2min endo pots is because "that's how it was back in the day at 1.65." Every other logical reason would lead you to change it in favor of a more balanced, convenient alternative.
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[R]Bloodwyne
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Postby [R]Bloodwyne » Apr 10, 2016 19:54

Outphaze wrote:

Trishin wrote:You realize that albs can run end from potions 24/7 right? All it takes is having a few alchemists in your guild to spam the creation of these potions and inventory management.

That leaves nearsight as the only problem for albion according to your suggestions. This is however also a concern for midgard so it's hard to say it's a problem only for albion.

This is a stupid argument. Why would you make people suffer and craft 200 endo pots every day just so they could RVR? Do you think people enjoy porting back every 30 minutes to restock on pots? Do you think people enjoy wasting hours each day crafting 1 charge pots that last for 2 minutes? The answer is simple: **** no. People don't like doing stupid **** like this, so they don't. It's much easier to play on hib or mid, which is what people will end up doing.

The ONLY reason to keep 1 charge/2min endo pots is because "that's how it was back in the day at 1.65." Every other logical reason would lead you to change it in favor of a more balanced, convenient alternative.


Ppl did that on Uthgard 1.0 and will do it on Uthgard 2.0. No 8vs8 group will run without endu pots.
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