Work in progress (we're still alive!)
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P2P would ruin this server and I am totally against it. I am currently playing on Molten WoW while waiting for the server to come back and I hate the fact that if you can afford it you can just buy your way to great gear and totally destroy people that have worked hard for what they have because without paying you will never get what people that pay do. I want EVERYONE to be on the same level, have to do the same things to get stuff. I don't want people to have an advantage just because they can pay for it. I am fine with donating but I think people should do that because they want to help the server out not because they want to ruin the server for everyone else by getting overpowered stuff.
As far as Vanilla is concerned. I played live when it first came out and I to would love it if this server was as close to that as possible. I bought a new computer at the time just to play the game and I loved it. I didn't care for what mythic did going forward but SI was really the only expansion I thought was ok. Just my 2 cents. Keep up the great work Uthgard staff. |
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No worries, it'll never be P2P here. I can guarantee that. |
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Well MJ did say Camelot Unchained would not be a twitch game, so it wont really be like WoW or even warhammer but I feel the same mistake will be made.
All these games have limited character progression, once you hit max level your character is done and it's time to grind pve or pvp to get gear. Well normally that doesn't take very long and once you have all this gear it's just wait till next expansion. You don't get anymore reward for pvping except the thrill of doing so. Yes DAoC is old, but the Realm rank system is like no other. I'm pretty sure the reason why they haven't done this in any other MMO is because it's more hardcore. Older player do have an advantage to newer ones which could scare them away. Also, what happen to the Group based pvp? The reason we play MMO is to play with other people and making every class a solo monster is so wrong. You can't balance a game for group and solo pvp and thats what Archeage is. They have possibility for large fights but the classes can be powerful 1v1 so it broken when you have large fights. |
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IMO this is a good thing. You should have to drive/aim your character. I am a big fan of games where the player does everything, not the computer.
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Commands /stick and /face would not existed, you're right. only /follow in pve. the game play would be different and better in my opinion. Pensy - Friar
Pennsylvenia - Minstrel Walterwhite - Reaver |
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any news? 9 months for wipe and fix fews bugs/updates is a long time xD
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Daoc has been my favourite mmo of all time , also Uo, but now doesn't give me anymore fun like before , i feel it outdate now, only the rr rank system it's still fine and after 13 years of it , 2 11L on live, a lot of chars on Uthgard , Genesis and almost all daoc shards
time to stop for me. let's see, maybe if my older uth friends players will come back i could play occasional again idk.1 thing for sure this is an hardocore game, expecially on Uthgard, never happened in any other game that i've waited for hours in the pk waiting for a group, and that's it's a fault for me. I'm playing Eso now and having fun,it's the game that more than others make me feel like similar to playing Daoc in a es world with a new combat system , and they will add also Darkness Falls system , called Imperial City. |
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Imo, that is what creates the "headless chicken-WOW type of gameplay" that I personally just finds awful. Any game that goes near that type of "movement feel" I write off instantly and will never even try for free. You go mouse aim look and run around in an endless circle spamming "cool down skills", it is simply retarded. People did it to a minor extent in DAoC aswell when you "strafe" / walk through and use mouse aim to lagg in side pos/backstuns and so forth, and nobody liked it beeing done to THEM ( I used it myself since it gave an edge ) although it could been considered skillful since it wasn't THAT easy to do on someone who could alternate /face /stick and and walk backwards while he styled on you aswell. Cupple the above description of a movement scheme/feel with the WoW enivorment scale, were everything is tiny, and small ( houses, trees, bushes ) and look cartoonish and you basically have the recipe for another WARfail type of game that will die off within a year or so. What DAoC did right imo were: 1) 3 realm system 2) RA's 3) Crafting and itemization ( up to ToA times SI was great ToA ruined balance completly for years to come ) 4) Classes up to SI ( even BDs were not that bad ) 5) The World traveling, felt slow and natural ( staggered hot zones for pvp the longer you traveled the more action you got..not WoW tarded like every other MMO feel like today 6) Interruption, styles and spells cuppled with stick/face system made combat feel natural and "strategic" and not simply a headless chicken race of idiots running as fast as they can in a circle with mouse look on 7) The style of animations, walk, run, jump etc..feels plain and simple not unnuatural and over engineered Now the graphics should been improved while keeping the same style ( naturally I am not a big fan of the catacombs modeling ) and daoc could have lasted as a top end mmo for another 5 years until the next graphical update. The core system is almost perfect, and it would be like playing chess, it never gets old you simply pick up new tactics, try new things and play VS diffrent people. You don't need more new revolutionary content, only facelifts and re balancing to get it "perfect". Looking at the WoW, WAR, Rift games they are all pathetic in my book and fail on the whole 1-7 list. With this said, this is my opinion ( naturally ) AND obviously 10 or so million WoWers disagree. |
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Crafting on DAoC is the bad made thing ever made... others thing in the list are ok... but crafting no pls ^^
@Stick/Face commands, just reduce the range for stick, and make abilities like CC to force you lose stick that will be a compromise between focus only on abilities (DAoC) and focus on mainly on movement (WoW style). There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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I completely disagree with you. Then again I ran my own FPS clan from 1998-2003. Anything that makes the player in control and not the computer is a good thing. For example in DAOC if you are an archer you just pick an enemy and the server makes sure the arrow hits. IMO it would be better if you had to aim the shot. I play Smite and in Smite you have to aim your own shots, you cannot just hit tab and have an enemy selected. It is all you. I am a big fan of games like that.
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aside of all this daoc loving and what everyone prefers ... any news about uthgard ? this server starts to look like it never comes back atm ...
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Server is coming back, GM's are to active (albeit behind the scenes) to warrant anything else. Uth 2.0 will relaunch, baring something extreme like all the GM's quit developing, Blue can't afford server costs anymore, or WW3 erupts. None of these are out of reason, but IMO...server relaunches (hopefully by end of 2014). And also IMO....The more positivity we channel into Uth, the faster relaunch occurs. Keep bringing the interest and good discussion on the forums peeps; no one likes a dead server! M2C's, Alpha |
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At least we know for sure their not dead, but I just wish the Gms where a bit more open. Maybe they are trying to surprise us or maybe they are afraid of negative feedback, who knows. So many trolls on the forums that they are just scared.
It's ok Gms, people can't bite you through the internet. |
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the goal is 1/1/15 ^^ so that they can celibrate the new year with uthgard :p
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"They" as "the developers", right? Because after the new year's eve I will be so wasted I'll be passing out for a whole week... I'll be celebrating the comfiness of my bed, not Uthgard re-opening.
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