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Trishin
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Postby Trishin » Apr 10, 2016 13:37

Just to throw in some spice into the conversation so the non-8v8 people also feel like they belong here too:

How do everyone see the balance between the realms in zerg-vs-zerg combat and/or keep combat?
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

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Galandriel3
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Postby Galandriel3 » Apr 10, 2016 14:02

just to throw in even more spice into the conversation

what about keepraids? getting xp and rp for those? or is it classic-like and nothing? i doubt there will be many keepfights then...
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[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

sorica
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Postby sorica » Apr 10, 2016 14:44

With the bonus system for holding keeps implemented I think there will be plenty of raiding.

http://www.levelattack.de/daoc/daoc_new ... ch147.html

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Wollmilchsau
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Postby Wollmilchsau » Apr 10, 2016 15:03

Dont know if it is still clear already, maby i am actually to tired right know to use search function correct but: Will there be less or moore quests than on Uth 1.0 ?
We just had some, but i am not sure if they all fit to our patchgoal (like the fairy quests) and other things that defnetly were in the game (like bountytasks from Dunterheads,cyraeth cloaks...)(someone maby call it free exp,i would say bonus xp cause it has to be collected and were a fix amount of 20) were missing. Im just curious cause we all have to do that pve thing again :) and i am happy to be able to do that on uth again.
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pweet
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Postby pweet » Apr 10, 2016 15:31

Trishin wrote:Just to throw in some spice into the conversation so the non-8v8 people also feel like they belong here too:

How do everyone see the balance between the realms in zerg-vs-zerg combat and/or keep combat?

In zergs balance doesn't matter but numbers :roll:

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Trishin
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Postby Trishin » Apr 10, 2016 15:32

pweet wrote:
Trishin wrote:Just to throw in some spice into the conversation so the non-8v8 people also feel like they belong here too:

How do everyone see the balance between the realms in zerg-vs-zerg combat and/or keep combat?

In zergs balance doesn't matter but numbers :roll:


And if the numbers are equal? 8)
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

Uthgard Rules || How to connect || FAQ

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jeaf
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Postby jeaf » Apr 10, 2016 15:51

Trishin wrote:
pweet wrote:
Trishin wrote:Just to throw in some spice into the conversation so the non-8v8 people also feel like they belong here too:

How do everyone see the balance between the realms in zerg-vs-zerg combat and/or keep combat?

In zergs balance doesn't matter but numbers :roll:


And if the numbers are equal? 8)


The better hardware, the better chance :P

elrim208
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Postby elrim208 » Apr 10, 2016 16:20

Trishin wrote:Just to throw in some spice into the conversation so the non-8v8 people also feel like they belong here too:

How do everyone see the balance between the realms in zerg-vs-zerg combat and/or keep combat?


In my memory, aoe DOT classes, gtaoe classes, and bolt classes are extremely viable in zerg and keep combat, but the specs have little place in 8v8. It certainly is a different (and fun) dynamic if people accept it.

The only realm that has an obnoxious advantage in certain aspects of keep combat is hib because animists provide their faction excellent turtling and, if placed correctly, it can be almost impossible to break their line.

Beyond that, I don't think zerg/keep balance means too much because, with the exception of classes like the animist, every faction has access to the same abilities, they are just spread across different classes. The other realm specific abilities don't matter nearly as much as they do in 8v8.

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adjuchas_brokk
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Postby adjuchas_brokk » Apr 10, 2016 16:29

Trishin wrote:Just to throw in some spice into the conversation so the non-8v8 people also feel like they belong here too:

How do everyone see the balance between the realms in zerg-vs-zerg combat and/or keep combat?


I would say Hib and Alb have the advantage over Mid in zerg vs zerg, purely because casters define the outcome of zerg battles.
Hib have a single target stun for every caster (with the exception of the Animist), Alb is packing a ton of pet classes, Mid however has fewer caster classes that are a bit unexciting, so you tend to get less people playing casters.
As far as which realm has the edge? I would say Hib does, on account of them having the most healing classes.

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Xalara
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Postby Xalara » Apr 10, 2016 16:31

elrim208 wrote:
Trishin wrote:Just to throw in some spice into the conversation so the non-8v8 people also feel like they belong here too:

How do everyone see the balance between the realms in zerg-vs-zerg combat and/or keep combat?


In my memory, aoe DOT classes, gtaoe classes, and bolt classes are extremely viable in zerg and keep combat, but the specs have little place in 8v8. It certainly is a different (and fun) dynamic if people accept it.

The only realm that has an obnoxious advantage in certain aspects of keep combat is hib because animists provide their faction excellent turtling and, if placed correctly, it can be almost impossible to break their line.

Beyond that, I don't think zerg/keep balance means too much because, with the exception of classes like the animist, every faction has access to the same abilities, they are just spread across different classes. The other realm specific abilities don't matter nearly as much as they do in 8v8.


I agree. In Zerg vs. Zerg a lot depends, of course, on player numbers each realm brings and if those are fairly equal it is a lot about positioning and angle: how do you inc the other zerg, can you maybe surprise them and catch them off guard. Also coordination and communication is important: when, for example, two zergs face each other and have fairly the same numbers it can be important that you push together, everyone at the same time or just how well the groups move, attack and retreat together.

Realm wise I think it is very balanced when it comes to Zerg vs Zerg with equal numbers.

backman66
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Location: Arkansas

Postby backman66 » Apr 10, 2016 16:49

While this is just a very small number of players, the U.S. Players Thread shows that the majority is going to Albion. But very small test pool :P

Why don't the Staff make a poll for everyone to vote on which realm they will play? Or do we not want to see those numbers yet?

[R]Bloodwyne
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Postby [R]Bloodwyne » Apr 10, 2016 16:55

Mid > Hib > Alb in equal numbered Zerg vs Zerg. Even if Mid is considered the underdog caster realm, they usually bring the most Range AOE Spam classes to a zerg battle. Alb is by far the least efficient in Zerg vs Zerg as their only range AOE DPS is wizard and is one of the least played characters in the game. Forget about necro, absolutely useless in zerg vs zerg, one stun + overall laggy = bye.
Mids have the thane, which can spam i think its even 400 radius range dps and can survive quite a few nukes. Hammers being laughed at alot but they are quite efficient rupt tool in zerg vs zerg :D and also a very offensive effect which has a little impact to on the casual zerg fighters behaviour:D
Tables always turn with organised 8man caster groups.The realm who has those usually wins in equal numbers.

BTW: Glad to see its finally going somewhere. Cheers @ Staff!
Last edited by [R]Bloodwyne on Apr 10, 2016 18:51, edited 1 time in total.
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Ilerget
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Postby Ilerget » Apr 10, 2016 17:39

[R]Bloodwyne wrote:Alb is by far the least efficient in Zerg vs Zerg as their only range DPS is wizard and is one of the least played characters in the game.

I remember some1 in Uth 1.0 was running a wizzy in zerg fights :P
It's the thrill of the chase
and I'm coming after you.

BigSteve
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Postby BigSteve » Apr 10, 2016 18:01

Loming? I remember him.

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Aliasss
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Postby Aliasss » Apr 10, 2016 18:12

[R]Bloodwyne wrote:Alb is by far the least efficient in Zerg vs Zerg as their only range DPS is wizard and is one of the least played characters in the game


calm .... say that the wizzy is the only ranged dps on alb is quite incorrect.... oO
you're forgetting the "Theurgist" that has even the highest dps in respect of Wizzy Fire :roll: (without bolt, only DD single targhet) and so much damage AOE (earth) (wizz have ice >_> pbaoe G_G)

and of course the "Sorcerer"... maximum damage 8O with more attack speed with Life steal but without AoE >_>
and do not forget the necromancer can endless cast with manasteal, and has pbaoe too

there is also a Kabbalist with a decent AoE dot (but not comparable to that of the shaman)

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