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Jarqo
- Eagle Knight
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- Posts: 565
- Joined: Jul 09, 2012 16:02
- Location: Uthgard,Hibernia
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by Jarqo » Sep 22, 2012 10:55
Buckaroo banzai wrote:Caemma wrote:This change is not complite. Now conquer a keep is a usefull thing (at least for personal purpose: rps) but defend it doesn't worth anything at the moment.
Maybe, put a rps bonus killing ppl near your realm keep could improve the importance of defend a keep.
nite!
agree with that, need bonus defending keep to !
Yes every 5min defending keep should be 250rps for all around keep area or somethink like that if keep is under siege. Also i Suggest for atackers also but only 125rps per 5min. And all rps amount will be raise of keep lvl, thats only my opinions how it should looks like  .
Best Sniper Ranger on Uthgard since 2007. Looking for maps? Try http://jarqo91.wix.com/daoccamps
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ZaiQQ
- Eagle Knight
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- Posts: 900
- Joined: Jan 09, 2011 07:24
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by ZaiQQ » Sep 22, 2012 10:59
Jarqo wrote:Buckaroo banzai wrote:Caemma wrote:This change is not complite. Now conquer a keep is a usefull thing (at least for personal purpose: rps) but defend it doesn't worth anything at the moment.
Maybe, put a rps bonus killing ppl near your realm keep could improve the importance of defend a keep.
nite!
agree with that, need bonus defending keep to !
Yes every 5min defending keep should be 250rps for all around keep area or somethink like that if keep is under siege. Also i Suggest for atackers also but only 125rps per 5min. And all rps amount will be raise of keep lvl, thats only my opinions how it should looks like  .
I'll autoattack the gate for 2 hours, you will autoattack for 2 hours ok?
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Frendir
- Gryphon Knight
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- Posts: 418
- Joined: Jul 06, 2010 00:00
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by Frendir » Sep 22, 2012 11:25
ZaiQQ wrote: I'll autoattack the gate for 2 hours, you will autoattack for 2 hours ok?
And i go inside the keep for the 2 hours for defend 
Uth1: Tuennes HO Merc 8Lx <Nightwatch>, Frendir Dwarf Zerker 6Lx <Svalbard Ravens> Uth2: 
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Jarqo
- Eagle Knight
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- Posts: 565
- Joined: Jul 09, 2012 16:02
- Location: Uthgard,Hibernia
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by Jarqo » Sep 22, 2012 11:58
Somebody will come for sure to kill you camper 
Best Sniper Ranger on Uthgard since 2007. Looking for maps? Try http://jarqo91.wix.com/daoccamps
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SkippyDoo
- Warder
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- Posts: 48
- Joined: Jan 23, 2008 01:00
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by SkippyDoo » Sep 22, 2012 13:12
ZaiQQ wrote:Jarqo wrote:Yes every 5min defending keep should be 250rps for all around keep area or somethink like that if keep is under siege. Also i Suggest for atackers also but only 125rps per 5min. And all rps amount will be raise of keep lvl, thats only my opinions how it should looks like  .
I'll autoattack the gate for 2 hours, you will autoattack for 2 hours ok?
Do you EVER contribute to a thread? You only ever seem to come in and either troll/flame people who try to contribute or post sarcastic comments if all else fails. veleuk wrote:The issue is a lack of population EST. This adjustment does not fix that issue.
Is the real issue here and I see that it's been skirted around. Looks like all people have to do is change their time zone so they can RvR against the rr10 groups on different time zones........More likely, they will just stop playing and move on........Like a lot of others are already starting to do...... 
Last edited by SkippyDoo on Sep 22, 2012 13:15, edited 1 time in total.
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Jarqo
- Eagle Knight
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- Posts: 565
- Joined: Jul 09, 2012 16:02
- Location: Uthgard,Hibernia
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by Jarqo » Sep 22, 2012 13:14
SkippyDoo wrote:ZaiQQ wrote:Jarqo wrote:Yes every 5min defending keep should be 250rps for all around keep area or somethink like that if keep is under siege. Also i Suggest for atackers also but only 125rps per 5min. And all rps amount will be raise of keep lvl, thats only my opinions how it should looks like  .
I'll autoattack the gate for 2 hours, you will autoattack for 2 hours ok? Do you EVER contribute to a thread? You only ever seem to come in and either troll/flame people who try to contribute or post sarcastic comments if all else fails.
said somebody who got 37 posts 
Best Sniper Ranger on Uthgard since 2007. Looking for maps? Try http://jarqo91.wix.com/daoccamps
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SkippyDoo
- Warder
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- Posts: 48
- Joined: Jan 23, 2008 01:00
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by SkippyDoo » Sep 22, 2012 13:16
Jarqo wrote:said somebody who got 37 posts 
What does my post count have to do with anything? You'll find I contribute and if I don't have anything to say I don't waste other peoples time by posting rubbish like the kind I'm replying to.
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ZaiQQ
- Eagle Knight
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- Posts: 900
- Joined: Jan 09, 2011 07:24
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by ZaiQQ » Sep 22, 2012 13:25
WE'RE SAFE FROM THE REIGN OF TYRANNY FORTYSEVEN IS BRINGING DOWN UPON US, HE HAS NO POWER HERE!
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Jarqo
- Eagle Knight
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- Posts: 565
- Joined: Jul 09, 2012 16:02
- Location: Uthgard,Hibernia
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by Jarqo » Sep 22, 2012 13:53
SkippyDoo wrote:Jarqo wrote:said somebody who got 37 posts 
What does my post count have to do with anything? You'll find I contribute and if I don't have anything to say I don't waste other peoples time by posting rubbish like the kind I'm replying to.
Rofl
Best Sniper Ranger on Uthgard since 2007. Looking for maps? Try http://jarqo91.wix.com/daoccamps
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Caemma
- Phoenix Knight
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- Posts: 1358
- Joined: Oct 14, 2011 21:15
- Location: Unknown
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by Caemma » Sep 22, 2012 15:32
Jarqo wrote:Buckaroo banzai wrote:Caemma wrote:This change is not complite. Now conquer a keep is a usefull thing (at least for personal purpose: rps) but defend it doesn't worth anything at the moment.
Maybe, put a rps bonus killing ppl near your realm keep could improve the importance of defend a keep.
nite!
agree with that, need bonus defending keep to !
Yes every 5min defending keep should be 250rps for all around keep area or somethink like that if keep is under siege. Also i Suggest for atackers also but only 125rps per 5min. And all rps amount will be raise of keep lvl, thats only my opinions how it should looks like  .
This will be probably farm, because there are saddly a lot of lamers around here.. In my opinion the options are: - +xx% bonus Rps killing ppl near your realm keep. - Implement task for keep defence like i said - Gave a practical importance to have more keeps than other realms (not only pve like df, or craft timers)
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Jarqo
- Eagle Knight
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- Posts: 565
- Joined: Jul 09, 2012 16:02
- Location: Uthgard,Hibernia
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by Jarqo » Sep 22, 2012 15:47
Yeah could be also nice 
Best Sniper Ranger on Uthgard since 2007. Looking for maps? Try http://jarqo91.wix.com/daoccamps
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Spivo
- Eagle Knight
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- Posts: 1006
- Joined: Aug 15, 2011 14:29
- Location: Denmark
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by Spivo » Sep 22, 2012 16:42
Oh, and pls make it so gates can't be upgraded higher than keep lvl... Lvl 1 keep with lvl 10 gates, is a lot harder to take than lvl 10 keep with lvl 1 gates.
Albion and having fun
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Abydos
- Game Master

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- Posts: 6839
- Joined: Jan 22, 2011 21:14
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by Abydos » Sep 22, 2012 18:16
Spivo wrote:Oh, and pls make it so gates can't be upgraded higher than keep lvl... Lvl 1 keep with lvl 10 gates, is a lot harder to take than lvl 10 keep with lvl 1 gates.
Is that behavior livelike for 1.69?
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pweet
- Lion Knight
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- Posts: 4243
- Joined: Dec 22, 2010 14:07
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by pweet » Sep 22, 2012 20:31
Ok i can give u my short summary of what happens. Ppl downgrade their keep to lvl1 so u just get 500RPs and it s not worth to raid it hence u dont raid it. Pretty smart  What you should do is to introduce a threshold for the keeps of 1.5k RPs u get for a lvl1-3 keep, otherwise all this patch is just wasted  So the way to go atm is claim ur keep lvl1 and up ur doors for like 1g to lvl 10 
Last edited by pweet on Sep 22, 2012 20:36, edited 1 time in total.
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Abydos
- Game Master

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- Posts: 6839
- Joined: Jan 22, 2011 21:14
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by Abydos » Sep 22, 2012 20:34
Level 1 keeps can be soloed. Seems we'd need to fix our mob damage first. Also, we'll see how people feel about intentionally downgrading keeps when relics get turned up and guards are properly tied to keeps.
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