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Zarkor
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Postby Zarkor » Dec 08, 2010 15:15

Trishin wrote:Buff barrels and chargesPlease remember that the solution of nothing happening is still on the table, so do not see this as a guarantee that something will happen.

Doing nothing about the current situation is by no means a solution!!! I can't stress this enough. The way we currently have buffpots and charges implemented they are one of the few very serious thresholds which hold the more casual players back from endgame RvR. If you want to keep them out of there, great, keep the current implementation. If not, then do something about it!
Buffs are way to tedious and time-demanding to get, aswell as too easily stackable to those who can afford to spend the time on it. Now I don't know what you guys want this server to be, since this is creating a ToA-like impact on RvR. "Want to wtfpwn everyone in solo/smallman? - Just spend 25 hours farming buffpots and charges and preferably poison your weapons and *KAZAM* you are now twice as strong as your poor opponents!" Currently, this is the signal that people are getting and it's time to put an end to it.
Don't get me wrong however, having no buffbots is a great rule, but some classes and smallman setups need buffs to compete with their opponents. Buffpots and charges definately have their benefits to the RvR community! No, they don't need 2 lines of farmed buffs, they need a few essentials such as for example D/Q+Dex or Int for casters, Str/C+Haste for tanks, D/Q+Haste for stealthers etc etc. The problem now is that it doesn't end there for most of us because the threshold is simply higher. People don't run 2 buffs, they run 3 or 4+. This makes keeping up the required buffs to be competitive not only more annoying, it makes it a lot more costly aswell.

The problems?
A) The tediousness of getting and keeping the buffs.
- The timers: In NF you got to action instantly and you had just the right time to buff up on the way without wasting their potential. In OF, things changed drasticly, especially for those coming from the border keeps (ie Hibs in Emain, Mids in Odins etc etc). When there's decent action out, you can't really afford to go out unbuffed, but then again you don't want to waste your money on buffs that are up without getting any inc. This is also why the relative cost of buffpots and charges went up with the implementation of OF, making them more costly and more annoying to stay competitive.

This is why the duration should be increased to 15 or 20 minutes. This would make the buffs more viable and less annoying for everyone.

- The famousStr/Con implementation. It's plain ridiculous that characters who rely more on Str/C than D/Q get to spend 15+ hours in PvE to get similar results as to the rest! The problem of only having Str/C in midgard was solved well with SI. It was fairly easy to get. On Uthgard? Oh, it's only the single hardest item in the database!!! WE NEED A CHANGE HERE!

My personal idea of how to solve this? Implement this somewhere into an RvR zone such as Kobil does for D/Q. Perhaps in the RvR dungeons, perhaps on one or 2 named mobs (which are killable by a grp of 3-4 lvl 50s, not too high!) in the frontiers. it's just an idea, but please fix their incredible cost in time and or gold!

Sidenote: If you're so set on decreasing the 'unusual influx' of player gold, it's only logical to address the unusual outflow aswell! In the current system, buffpots and charges are the embodiment of that unusual outflux!

B) The stackability of buffs.
Again, not having buffbots is great, but when you don't limit the usage of buffpots and charges to a certain extent, they are just a time-soaking buffbot replacement. Some people can afford to spend their time on it, some dont. Just like BBs, some people can afford them, some don't. Simple as that.
So in order to keep people on reasonably equal terms, there has to be a limit on how many buffpots/charges one can use. This will also partially solve the tediousness of buffing up (together with increased timers and a more reasonable Str/C implementaion) because you only have to worry about a certain amount of buffs.

I would personally vote for 2 buffs max., with a maximum of one charged buff. This way, people get the benefits of having their primary stats (slightly) buffed to compete, without recreating the buffspamfest we're having now. Also, players will have to decide for themselves what buffs they think they require the most, instead of just buffing everything they can use, almost bringing them on par with selfbuff classes. (Selfbuff classes can still buff whatever they can't selfbuff, in order not to cancel our the viability of their selfbuff lines.)
Of course, only statbuffs have to be affected by this rule. For instance endu reg pots should be usable on top of this.

Trishin wrote:BG setup

We have decided not to go with the previous stated system. Instead we will implement a few additional BGs and keep the BG setup as a setup starting from some point in the 20s and until level 49.5. We have decided this based on the thought that it is no solution to force people out of the BGs in an attempt to get them into the RvR zones. Instead we will focus on improving our current RvR zones, and motivate people to RvR in our OF zones that way.

Surprisingly I agree with holsten here. It's way better to have the last BG end at about lvl 43-45, so that players who leave the BGs are able to stand their ground in end-game RvR without significantly taking away a large portion of the potential frontier population.

Also, having BGs start at 15 would be better aswell, so I vote for a shift in levels, instead of starting at 20 and ending at 49, it's better to start at 15 and end at 45.

PS: How will this work out regarding NF and OF BG maps?


My 2 cts.
In defense of truth-to-experience.

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resist4ever
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Postby resist4ever » Dec 08, 2010 15:39

I'm ok with all the changes but will be interested in seeing how the lose of Det will effect hybrids in RvR(especially paladins) and the raising of house rent. I understand the economics behind raising house rent. I just hope that the casual player/guild, who have limited playing time per week, is taken into account when figuring out the amount to raise the rent.

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resist4ever
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Postby resist4ever » Dec 08, 2010 15:45

Minoke wrote:Say goodbye to this

_____

- We have increased the Health and Power regeneration rates at lower levels, to make leveling a more

enjoyable experience for everyone. The increase is significant at lower levels and slowly rises back

to its current state as you level your character.

- The penalty on power regeneration when power is below 50% has been removed.

____

If new players will get bored of this game in 3-4 hours of exping... Well, you know.


I forgot about these changes. Anything that makes leveling harder in our setting is a bad idea IMO. I remember the penalty on power regen being a pain!

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MrFixit
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Postby MrFixit » Dec 08, 2010 15:56

All MMORPG style games have the same issue...AND IT WILL NEVER CHANGE...EVER! Those whom have the time to farm and play and farm and play with be significantly O.P. compared to the casual player. I do not think that it is proper to nerf everything to penalize those individuals just so a few casual once a week gamers can feel good about themselves in RvR.

I want to point out at this time that I do not have a RvR stealther yet. I don't want anyone thinking that my opinion is swayed because I play a character effected by these changes (Healer Main)

No matter how things get changed the simple fact remains that the casual player that walks into RvR with get rolled by someone who is better funded than them. This could be due to items/pots/buffs whatever. I have even seen people go as far as to rent a shaman to follow them around in thid out of group just for the buffs.

To think that a simple flip flop of timers and reuse downtimes on pots is going to magically change RvR is, simply put, a WoW fix and I hope our beloved Uthgard staff sees it as such and makes their decision based on other elements than that alone.

~~Allow me to also say that as a free shard - not a person one has the right to complain about anything these devs do unless you have donated to their cause or you are directly linked to them in one manner or another. They spend their time making this place for us to meet and have fun and all everyone shouts is MAKE IT BETTER or WHY DID YOU GUYS DO THAT, ITS STUPID.~~

/rant
There is no escape but death - Your life is just a murder train a-comin'

Braxis
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Postby Braxis » Dec 08, 2010 16:35

^^ This.
nixian wrote:semi classic state --> full classic state = evolving

Disdain
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Postby Disdain » Dec 08, 2010 16:54

The problem is as time passes uthgard has more and more gamebreaking bugs instead of other way around because the developers spend the majority of their time working on implementing new things while leaving old issues unresolved. The server has been running for 7 years and not all classes are implemented or fully functioning yet! These "news" (it's wrong to call them news because news are reports on recent events, this is more like promises) are just another example of one step forward ten steps back.

There's absolutely no word on finishing classes or fixing bugs, doing some proper testing like why doesn't weaponskill affect defense penetration, weird resist streaks even though the chance should be 12%, undoing the unnecessary melee mechanic change that now makes you even fail anytimers because the person you're stuck to is "out of range", why is it possible to fumble at level 50 with 50 weapon spec, insanely high blockrates, wrong interrupt timers leaving several classes vastly underperforming, mob/pet damage and resist chances of the same (blue caster pets have flat out 50% chance to have their spells resisted) the list goes on... If you want to improve rvr work on fixing these instead and not some battlegrounds or dungeons or an obsolete patch/ra setting that will make even more classes underpowered :roll:

You don't have to implement old realm abilities and "see" whatever test results you're looking for, they've been running on live long enough. As stated by Mythic:
It has become apparent over the last year or so since Realm Abilities debuted in Dark Age of Camelot that the system is not as balanced and worthwhile as it could be. Many classes feel they must purchase certain Realm Abilities just to be viable in RvR, while other classes have many RAs to choose from, all of which add utility to their characters. This has caused a situation where some classes all purchase the same RAs while others have a legitimate choice. Added to that, some RAs are simply more powerful than others, while others are not used at all. This is not the dynamic we hoped to create when designing the Realm Ability system. Because of these reasons, New Frontiers will feature a Realm Ability system overhaul.
Last edited by Disdain on Dec 08, 2010 16:59, edited 2 times in total.
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Astealoth
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Postby Astealoth » Dec 08, 2010 16:57

Trishin wrote:@disdain - Lighten up, we don't give ETAs for a reason (We don't want to disappoint). And I am sorry that you have to be so negative about everything on Uthgard. Maybe this is not the server for you. (Yes even the staff has noticed your behavior on the forums)

@Astealoth - I will talk with the rest of the staff about a 15-19 BG however I can't promise anything. Please remember though that level 15-20 is rather quickly done. So this "loss" of a BG might not be as big a thing as you make it.


disdain has been on my ignore list since the day you gave us the nemesis button ^^

and...

the reason i want the 15-19 BG is becase there is no rp gain before level 20. what this does is allow players to have a permanent character to sc and learn to have available in a balanced environment to play with NF keeps. the problem with our current BGs is you can only play the NF keeps for a very short amount of time before you are forced to play with the OF keeps or roll an entirely new toon. it is almost painful and very disheartening.

and...

omg would you all stop complaining about the housing tax increase? they are so cheap right now its ridiculous. i have all 3 of my houses paid for 1-3 years and my guild house paid for 1 year and 8 vaults between them. for this it only took maybe 2% of the money i made this year and i barely play. if housing worked like this in the real world a loaf of bread would cost $20,000 euro.
Last edited by Astealoth on Dec 08, 2010 17:02, edited 1 time in total.

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digitaljustice
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Postby digitaljustice » Dec 08, 2010 16:58

RvR Dungeons?

I remember Passage of Conflict, but the only other RvR dungeon (besides DF) I can remember on live was the Labyrinth?

Did you mean the PoC entrance in each realms frontier?

Thanks for all the work on the server - keep the faith!

-Rich

nixian
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Postby nixian » Dec 08, 2010 17:02

Astealoth wrote:
Trishin wrote:@disdain - Lighten up, we don't give ETAs for a reason (We don't want to disappoint). And I am sorry that you have to be so negative about everything on Uthgard. Maybe this is not the server for you. (Yes even the staff has noticed your behavior on the forums)

@Astealoth - I will talk with the rest of the staff about a 15-19 BG however I can't promise anything. Please remember though that level 15-20 is rather quickly done. So this "loss" of a BG might not be as big a thing as you make it.


disdain has been on my ignore list since the day you gave us the nemesis button ^^

and...

the reason i want the 15-19 BG is becase there is no rp gain before level 20. what this does is allow players to have a permanent character to sc and learn to have available in a balanced environment to play with NF keeps. the problem with our current BGs is you can only play the NF keeps for a very short amount of time before you are forced to play with the OF keeps or roll an entirely new toon. it is almost painful and very disheartening.


afaik you start gaining rps at level 16

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Astealoth
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Postby Astealoth » Dec 08, 2010 17:03

digitaljustice wrote:RvR Dungeons?

I remember Passage of Conflict, but the only other RvR dungeon (besides DF) I can remember on live was the Labyrinth?

Did you mean the PoC entrance in each realms frontier?

Thanks for all the work on the server - keep the faith!

-Rich


i believe they mean the cave entrances spread out in the old frontiers that are currently closed off.

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Razzer
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Postby Razzer » Dec 08, 2010 17:07

digitaljustice wrote:RvR Dungeons?

I remember Passage of Conflict, but the only other RvR dungeon (besides DF) I can remember on live was the Labyrinth?

Did you mean the PoC entrance in each realms frontier?

Thanks for all the work on the server - keep the faith!

-Rich


The old one:

- Dodens Gruva (Mid)
- Marfach Caverns (Hib)
- Hall of the Corrupt (Alb)
Uthgard till 2003!

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digitaljustice
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Postby digitaljustice » Dec 08, 2010 17:08

Yes, that was Passage of Conflict (PoC) - technically 1 dungeon with 3 seperate entrances - kind of like DF - they said Dungeons and I was thinking I was forgetting something, but I guess it really is 3 dungeons, just thought I forgot something!

PoC was fun on live, ton's of stealther ambushings and whatnot - decent bosses and drops - xp bonus, etc...

-Rich

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davidoof
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Postby davidoof » Dec 08, 2010 17:08

pls do the legendary weapons drops back, they work fine without procs

so many ppl want them back, it make the crating and players styles more attractive

it also fix the problem with to much money and you don’t have to raise the house rent than

greetings
Back to NF, NEW RA.

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digitaljustice
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Postby digitaljustice » Dec 08, 2010 17:16

One other thing....

I saw on the forums a while ago that you were considering upgrading the Epic Armors with newer/better stats, any news on this?

My son's (and a lot of others) love the looks of the epic armors, but when the stats aren't so good - they are pretty much worthless.

Thanks again,

-Rich

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Thalien
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Postby Thalien » Dec 08, 2010 17:57

great news :)
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

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