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[R]Bloodwyne
Gryphon Knight
 
Posts: 506
Joined: Jun 17, 2013 17:53

Postby [R]Bloodwyne » May 11, 2015 18:35

Pretty sure that CSR was trolling you
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Celteen
Alerion Knight
 
Posts: 2326
Joined: Dec 20, 2010 16:52

Postby Celteen » May 12, 2015 11:33

Baman wrote:Well here's how you figure out if you consider pets following stealthers bug abuse or not:

If you play a pet class, it's working as intended.

If you play a stealther, it's bug abuse.

It comes down to personal perspective and let's not pretend there's some objective way of determining Mythic's original intent.

For almost a decade we were allowed to trade poisoned weapons... Who is to even say it WAS a bug? I know I contacted a CSR about it long ago and they said "working as intended."

Same goes for buff bots so what. It doesn't matter if you buff yourself +155 or buff yourself with a -100 debuff + unbreakable snare + disease + dot.
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Baman
Myrmidon
 
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Joined: Feb 26, 2010 01:00

Postby Baman » May 12, 2015 13:45

Celteen wrote:Same goes for buff bots so what. It doesn't matter if you buff yourself +155 or buff yourself with a -100 debuff + unbreakable snare + disease + dot.


Well it's not really the same since you don't have to dual log. But it's still a "bug" that gives people an unfair advantage... Just like pets following stealthers after they've stealthed.

The whole point is that they're already making a custom change to remove one feature that was there in 1.65. So the argument that "it has to be the way it was at 1.65 unfair bugs and all!" just doesn't hold up. I just want to know why they put in one bug and not the other.
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holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
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Postby holsten-knight » May 12, 2015 14:57

And who said poisen weapons will not be livelike 1.65? I have not noticed such a statement.

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pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » May 12, 2015 15:53

Baman wrote:
Celteen wrote:Same goes for buff bots so what. It doesn't matter if you buff yourself +155 or buff yourself with a -100 debuff + unbreakable snare + disease + dot.


Well it's not really the same since you don't have to dual log.

So how do you get the poison on your weapon? 8) It is dual logging sequentially, the other one is in parallel :idea:

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Baman
Myrmidon
 
Posts: 103
Joined: Feb 26, 2010 01:00

Postby Baman » May 12, 2015 18:06

holsten-knight wrote:And who said poisen weapons will not be livelike 1.65? I have not noticed such a statement.


That is true. I just assumed it would be that way and I could be wrong.
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Infinitum
Gryphon Knight
 
Posts: 236
Joined: Jan 11, 2013 01:36

Postby Infinitum » May 26, 2015 18:14

Hi Trishin,

On Uthgard 1.0 the Hulks spot in Darkness Fall received a nerf to their spawn rate, I believe this was a custom change as I'm struggling to find any patch notes. Will the Hulks spot be as it was at 1.65 or will Uthgard keep this custom change (if so please explain the reason for this).
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-l- Edgtho -l-
Gryphon Knight
 
Posts: 399
Joined: Nov 20, 2010 20:23
Location: Dunkeldeutschland

Postby -l- Edgtho -l- » May 27, 2015 17:54

Infinitum wrote:Hi Trishin,

On Uthgard 1.0 the Hulks spot in Darkness Fall received a nerf to their spawn rate, I believe this was a custom change as I'm struggling to find any patch notes. Will the Hulks spot be as it was at 1.65 or will Uthgard keep this custom change (if so please explain the reason for this).



will the hibernian molochian tempter spot (downwards to naburite->cambion way) be on a instant respawn timer like on live servers? :)

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Infinitum
Gryphon Knight
 
Posts: 236
Joined: Jan 11, 2013 01:36

Postby Infinitum » May 31, 2015 20:16

Will we see Uthalis and reskins return? I really hope not, the last thing we need is people running around in toa skins
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[R]Bloodwyne
Gryphon Knight
 
Posts: 506
Joined: Jun 17, 2013 17:53

Postby [R]Bloodwyne » May 31, 2015 20:29

I liked the fact that there was options to make your character look a little more unique. Id like to see a comeback of reskins.
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Juri
Eagle Knight
 
Posts: 766
Joined: Mar 10, 2011 03:18

Postby Juri » Jun 01, 2015 02:35

Agreed, only make them really hard to get

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Celteen
Alerion Knight
 
Posts: 2326
Joined: Dec 20, 2010 16:52

Postby Celteen » Jun 01, 2015 11:47

Reskins and titels really make it feel old school and classic.
Why do you put effort in old starter towns etc when you ruin it at end game anyway.
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Lilayn
Gryphon Knight
 
Posts: 261
Joined: Jan 24, 2013 18:38

Postby Lilayn » Jun 01, 2015 12:07

Celteen wrote:Reskins and titels really make it feel old school and classic.
Why do you put effort in old starter towns etc when you ruin it at end game anyway.


Well i would like to start at Connla and run all the way to Mag Mell without money :lol:

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Feuille
Gryphon Knight
 
Posts: 448
Joined: Dec 01, 2009 01:00

Postby Feuille » Jun 01, 2015 14:17

Can't you suicide and do /release city

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-l- Edgtho -l-
Gryphon Knight
 
Posts: 399
Joined: Nov 20, 2010 20:23
Location: Dunkeldeutschland

Postby -l- Edgtho -l- » Jun 01, 2015 14:21

Feuille wrote:Can't you suicide and do /release city



will the /release city command be removed? :D

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