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Juri
Eagle Knight
 
Posts: 766
Joined: Mar 10, 2011 03:18

Postby Juri » Apr 07, 2015 20:57

Old icon users related: are we going to get the old icon for old RAs as well?

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RonELuvv
Alerion Knight
 
Posts: 1995
Joined: Apr 13, 2010 00:00

Postby RonELuvv » Apr 08, 2015 21:10

I brought up these questions in the "Spring News" comments but thought I would bring them here as well.

1. Will bow procs be fixed so they work on Uthgard 2.0.

2. Will the bow speeds and ranges be more live like for this patch setting?

In case anyone has questions in regards to question #2 I present one of the topics posted in Support a long time ago to explain the issue: viewtopic.php?f=15&t=26824

Ariakas
INVADER
 
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Postby Ariakas » Apr 08, 2015 23:14

Just a quick question regarding SI implementation. When SI is eventually patched into Uth 2.0, will guard kill tasks be available up until level 20 like they were on live, or was that something that wasnt available at 1.65 (i think thats what this patch is aiming for?)

just wondering, thanks

BigSteve
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Postby BigSteve » Apr 09, 2015 02:50

CLAN COTS 4 LYFE

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Scrooge
Myrmidon
 
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Joined: Mar 22, 2007 01:00

Postby Scrooge » Apr 09, 2015 04:54

Ariakas wrote:Just a quick question regarding SI implementation. When SI is eventually patched into Uth 2.0, will guard kill tasks be available up until level 20 like they were on live, or was that something that wasnt available at 1.65 (i think thats what this patch is aiming for?)

just wondering, thanks


There certainly were guard kill tasks on live during pre-SI era, up until level 20, way before 1.65!
Scrooge <Insanity>
Vondas <Fury>

crevete
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Postby crevete » Apr 09, 2015 19:00

Hello All , I have question for community , & i hope people can give me answer .

I see sometimes Gm log on uthgard . I would like know if anyone know when ( approximativly) server re-open .

Atm , we playing on Genesis & im so bored to see Gm & Admin prefer solve problem RESKIN ( Armor & Weapons ) to solve real problem ( bug class archer ) , & many bug ( damage ) etc etc ...

So please , if anyone have info ( little or big ) if he can give ... it will be cool .. really ..

I wait with IMPATIENCE !!!!! UTHGARD 2.0 FOR EVER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga:

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Jarqo
Eagle Knight
 
Posts: 565
Joined: Jul 09, 2012 16:02
Location: Uthgard,Hibernia

Postby Jarqo » Apr 09, 2015 22:28

crevete wrote:Hello All , I have question for community , & i hope people can give me answer .

I see sometimes Gm log on uthgard . I would like know if anyone know when ( approximativly) server re-open .

Atm , we playing on Genesis & im so bored to see Gm & Admin prefer solve problem RESKIN ( Armor & Weapons ) to solve real problem ( bug class archer ) , & many bug ( damage ) etc etc ...

So please , if anyone have info ( little or big ) if he can give ... it will be cool .. really ..

I wait with IMPATIENCE !!!!! UTHGARD 2.0 FOR EVER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :angry: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga: :gaga:


Well what i can say... i'm so sorry that you need w8 long for server, but i can't resist it ^^
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fiskgrodan
Myrmidon
 
Posts: 192
Joined: Mar 04, 2011 20:21

Postby fiskgrodan » Apr 10, 2015 17:34

Can Prevent Flight proc from both offhand and mainhand weapon swings?

What is the radius of Trip? Is there a fall of based on distance?

How do RA snares like Prevent Flight and Trip stack/interact with each other and snares like weapon style snares, snare nukes, TWF, disease snare and other forms of snares?

Do RA snares like Prevent Flight and Trip break on damage?

Are RA snares like Prevent Flight and Trip affected by root immunity?

Are RA snares like Prevent Flight and Trip removable with purge?
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Colediddy2K
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Joined: Mar 08, 2014 05:51

Postby Colediddy2K » Apr 10, 2015 18:22

Most of my questions have already been asked, so I'm going to throw out a question on what was stated about BGs since it makes little sense to me...

If you're going to add a custom aspect by adding a 36-42 BG, then why not just lower Caledonia to 30-34, then make the custom BG 35-39?

This would keep the level spread of each BG the same (5 levels) and that would also make that last BG more fair. In a 36-42 BG a 40+ character would receive an even further advantage due to mini-ding skill points, not to mention Slam. Personally, I feel once you hit 40 and start getting mini-dings you should be concentrating on high end RvR in one way or another.

Thanks, and glad to hear Uthgard is making progress. :grin:

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Caemma
Phoenix Knight
 
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Joined: Oct 14, 2011 21:15
Location: Unknown

Postby Caemma » Apr 11, 2015 01:26

Colediddy2K wrote:This would keep the level spread of each BG the same (5 levels) and that would also make that last BG more fair. In a 36-42 BG a 40+ character would receive an even further advantage due to mini-ding skill points, not to mention Slam. Personally, I feel once you hit 40 and start getting mini-dings you should be concentrating on high end RvR in one way or another.

The point on having a lvl 42 bg is that characters starts to get final abilities which they will have to use on end game rvr, thus they will finally be able to actually train some tactics/skills that will be useful on lvl 50 rvr instead of "train" by playing half-classes.
In my opinion, is one of the good custom things.

In addition to this subject, i would like to ask how the RPs formula will be on Uthgard 2.0, for example how it will differentiate from Uth 1.0 (-it also changed some times during uth 1.0-), and if it will still take into account the RR difference, and how it will relate on lower levels (kills on Bgs & Frontier xp).

Same question for Bounty Points, thanks.
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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-l- Edgtho -l-
Gryphon Knight
 
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Joined: Nov 20, 2010 20:23
Location: Dunkeldeutschland

Postby -l- Edgtho -l- » Apr 11, 2015 09:32

will evern, green knight and glacier giant still drop the megalodon loot?

(it made them interesting to farm and created rvr hotspots)

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Juri
Eagle Knight
 
Posts: 766
Joined: Mar 10, 2011 03:18

Postby Juri » Apr 11, 2015 16:55

-l- Edgtho -l- wrote:will evern, green knight and glacier giant still drop the megalodon loot?

(it made them interesting to farm and created rvr hotspots)


To be honest I truly doubt they'll be dropping post-1.65 items...

BigSteve
Warder
 
Posts: 45
Joined: Aug 26, 2012 04:20

Postby BigSteve » Apr 12, 2015 12:48

I was wondering if you guys were going to have the starter guilds run similar to old Uthgard?

I think it would be very nifty if you showed some love to the starter guilds. Make us a real guild, like we were once before! You should make me the GM of Clan Cotswold officially, since I'm pretty much the King of Noobs. Everybody from Clan Cotswold has love for me.

Tmart/Vedriddry/BigSteve/BigMay/Dummud/BigTirone were a few of my alts! What do I have to do for access to BETA? I'm really craving some DAOC and I'll take what I can get.

Thanks!
<3

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teddie
Gryphon Knight
 
Posts: 352
Joined: Jan 30, 2010 01:00

Postby teddie » Apr 12, 2015 13:24

Will chat-mechanics be livelike according to 1.65?

What about the 15min DF timer after you lost it, removed or still custom?

Colediddy2K
Warder
 
Posts: 14
Joined: Mar 08, 2014 05:51

Postby Colediddy2K » Apr 12, 2015 14:37

Since it's quite easy to pull up information on the way DAoC was at 1.65, can you perhaps just provide a full rundown of what will be implemented/changed at launch that is not 1.65?

May be easier that way instead of everyone asking numerous questions regarding is this or that gonna be like this or that, etc. - if it's not on the list, then it's as it was at 1.65 (or as close as you guys could get it I'm sure). From the sounds of it this list shouldn't be too terribly long since you want to bring it as close as possible to 1.65.

Thanks.

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