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TheKrokodil
Alerion Knight
 
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Joined: Jan 11, 2005 01:00

Postby TheKrokodil » Dec 06, 2015 19:14

Alphaone wrote:
Sillyfish wrote:The big difference between Genesis and Uthgard in regards to player cap is this.

Genesis' code is absolute ******.

Uthgard's code has been refined over years and polished so that the sever can handle MORE numbers than Genesis with LESS powerful server hardware.

I am not worried about a player cap for Uthgard 2.0 relaunch.



And you know this because you are a developer or perhaps a stress tester, or because you are just speculating?

There is no reason to doubt that Uth's code has had more attention then Origin's, but please don't speak as if you are in the know unless you actually are. It confuses the rest of us plebes greatly.


Back in the old days we spend plenty of days on performance optimization and making sure to get rid of all those fancy memory leaks, so yes, compared to DOL then Uth's code was vastely more performant, and we've been running on a around 30 euro server/month (or something in that area) for the better part of 7 years.

Uth didn't have any performance issues with ~1300 players connected (we never had 2000 AFAIK), and even having 500 players in one single zone *kinda* worked (but we hit a 80mb/sec upload limit on the network connection, which you could notice when you spammed AE effects on a blob of 200 players).

Current code of Uth might be, and probably is *less* optimized than the previous version since we didn't have any chance to test with a large amount of players yet, but hopefully is still as stable! That is: There is a realistic chance that there will be some issues in the first weeks of the relauch, but we probably can get rid of them ASAP then.
Be nice. :)

hakkiha
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Postby hakkiha » Dec 06, 2015 19:56

TheKrokodil wrote:Current code of Uth might be, and probably is *less* optimized than the previous version since we didn't have any chance to test with a large amount of players yet, but hopefully is still as stable! That is: There is a realistic chance that there will be some issues in the first weeks of the relauch, but we probably can get rid of them ASAP then.


There always is chance of minor glitches and bugs that couldn't be recognized before full launch. Some sort of connectivity issues will also raise, when everyone tries simultaneously connecting to the server among the first few days. And I am convinced these problems and issues will be dealt with determination and in pace required. Optimization will take some time, of course, but will be dealt with. I believe the devs have learned about the grand failure(s) of Genesis.

So everyone waiting on fully smooth launch w/o any hick-ups... Prepare for some, because it can be a bumpy ride :)

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Galandriel2
Phoenix Knight
 
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Postby Galandriel2 » Dec 06, 2015 19:58

that dol crap code is the reason why 95% of all freeshards fail so hard i guess, no developers to fix it :D
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[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

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Scalado
Myrmidon
 
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Postby Scalado » Dec 06, 2015 20:29

TheKrokodil wrote:
Back in the old days we spend plenty of days on performance optimization and making sure to get rid of all those fancy memory leaks, so yes, compared to DOL then Uth's code was vastely more performant, and we've been running on a around 30 euro server/month (or something in that area) for the better part of 7 years.

Uth didn't have any performance issues with ~1300 players connected (we never had 2000 AFAIK), and even having 500 players in one single zone *kinda* worked (but we hit a 80mb/sec upload limit on the network connection, which you could notice when you spammed AE effects on a blob of 200 players).

Current code of Uth might be, and probably is *less* optimized than the previous version since we didn't have any chance to test with a large amount of players yet, but hopefully is still as stable! That is: There is a realistic chance that there will be some issues in the first weeks of the relauch, but we probably can get rid of them ASAP then.


Not to raise any false expectations, but judging by Genesis release there could easily be 2000 players during the first few weeks. For that reason, I would definitely be in favour of a stress test.

Hasu
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Location: Hibernia

Postby Hasu » Dec 06, 2015 20:33

tbh I don't care if in the first week it will be slow or even if we will have some crash ...
I can't wait to start my new PG!!!
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jeff_daoj
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Postby jeff_daoj » Dec 06, 2015 21:22

There is planned stress testing before the official relaunch so hopefully the big bugs are caught then :)
Jeff - 50 Necromancer
Jeffena - 50 Theurg
Jeffasaurus - 50 Eldritch

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Jerrian
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Postby Jerrian » Dec 06, 2015 22:42

hmm, will be troublesome to get 3000+ players at once for a stress test, I guess. I really hope it won ´t have that problems at start like Genesis had... if there ´re similar problems, I hope staff has better clue to fix it. Genesis lost their playerpool at the beginning because of connective problems. We ´ll see....

Maybe it ´s best to allow character creation in a rvr zone and lvl. 1 chars will be ported in front of their keeps to get a real stress test, dunno.
Or make an open rvr relic raid event before the server relaunch, rvr zones are lagging the most ;-)

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Sillyfish
Gryphon Knight
 
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Postby Sillyfish » Dec 07, 2015 11:01

Alphaone wrote:
Sillyfish wrote:The big difference between Genesis and Uthgard in regards to player cap is this.

Genesis' code is absolute ******.

Uthgard's code has been refined over years and polished so that the sever can handle MORE numbers than Genesis with LESS powerful server hardware.

I am not worried about a player cap for Uthgard 2.0 relaunch.



And you know this because you are a developer or perhaps a stress tester, or because you are just speculating?

There is no reason to doubt that Uth's code has had more attention then Origin's, but please don't speak as if you are in the know unless you actually are. It confuses the rest of us plebes greatly.

I knew what I was talking about.

I can't post you proof, but I do remember reading that the specs on the Genesis server were far newer and more powerful than Uthgard's server hardware, but even with that it still performed worse.

Considering you just had a dev confirm there was a lot of work on the code so that it's different than the DOL code? I'd say that pretty well confirms what I said.

Maybe don't call me out next time I say something, hmm?

Seksy
Eagle Knight
 
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Postby Seksy » Dec 07, 2015 12:46

Genesis tried to do a stress test and guess what 50 people showed up, followed up by a launch of over 2k people and had to get caped at 1.5k with massive lags. I mean the minority might log in the check the server but what makes you think any real numbers that could cause a problem will log on? I'd be surprised if more then 300 people get on at one time and that's no where near what the relaunch date could possible have (2k+). The Uthgard hype is real but beta numbers will be misleading I'm sure.

Oswaldo
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Postby Oswaldo » Dec 07, 2015 13:16

Players start in the original starter towns, so players will be split out in different zones.
- Honey Badgers
- Winkz

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holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Dec 07, 2015 14:17

And meet all togehter at the best spots > level 5 in about half an hour, this is not 2002 anymore. :D

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Juri
Eagle Knight
 
Posts: 766
Joined: Mar 10, 2011 03:18

Postby Juri » Dec 07, 2015 14:23

Maybe there's a way to provide fake clients and log them in...?

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Thalien
Phoenix Knight
 
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Joined: Apr 18, 2009 00:00
Location: Marburg

Postby Thalien » Dec 07, 2015 15:50

And 125537 Mobs calculating their paths through the landscape?
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

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TheKrokodil
Alerion Knight
 
Posts: 2126
Joined: Jan 11, 2005 01:00

Postby TheKrokodil » Dec 07, 2015 17:02

^ Done both of those things. Doesn't really compare to real players though (RvR involves much more than a player just walking in a circle spamming an AE)
Be nice. :)

Miiyomo
Gryphon Knight
 
Posts: 486
Joined: Aug 29, 2009 00:00

Postby Miiyomo » Dec 07, 2015 18:00

Hi,

Is nice to see Krokodil agin active, that matter a lot to me. Cheers guys carry on. :wink:

Scalado wrote:Not to raise any false expectations, but judging by Genesis release there could easily be 2000 players during the first few weeks. For that reason, I would definitely be in favour of a stress test.


The stess test doesn't fix issues itself :) It will expose problems at most.

My 2cent, release a MVP and crack on from there, the server will evolve and being optimised slowly.
Enjoy Life Miiyomo.
-DAoC- BIT
-WoW- Rock n' LoL
-Warhammer Online- Warp Legio
-DiabloIII- BIT
-GW2- XxX

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