Update from behind the construction fence!

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whydoyoulook
Warder
 
Posts: 13
Joined: Jul 24, 2006 00:00

Postby whydoyoulook » Mar 17, 2014 17:13

Trishin wrote:Bolts

Our research also made it possible to finally fix bolt damage and bolt miss/hit rates! We know this will make some of you happy!



Thank you!!! You guys rock!

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Tolwyn
Warder
 
Posts: 23
Joined: Jan 29, 2007 01:00

Postby Tolwyn » Mar 17, 2014 17:54

Awesome-awesome work you guys have been doing for many years here and I can not wait for the reopening!

.... great efforts and fixes.


Any leaky info on smiter or smiter/healer effectiveness, will it be possible to actually play both sides of the fence effectively with a "multi'd" cleric or friar?

yes, I know 600-800 damage from a full rejuv cleric was bad back in pre 1.38, but any improvements specing in smite as cleric (or) staff as friar and still be considerd a decent healing class rather specing full rejuv for a game of sit, sit, stand, cast, sit, sit

Or something that levels the playing field for all three realms stun/healers?


Support classes (that keep most encounters going) need some luvin too :)

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Celteen
Alerion Knight
 
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Joined: Dec 20, 2010 16:52

Postby Celteen » Mar 17, 2014 18:41

^ nope :idea:
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<<< This avatar is handmade by Inotor Wurzelbert : )
Check out the Mampfer-Threads for more.
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viewtopic.php?f=10&t=26934

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Madruk
Gryphon Knight
 
Posts: 347
Joined: Nov 01, 2007 01:00

Postby Madruk » Mar 17, 2014 19:17

hi

möchte sich vieleicht jemand die mühe machen und die news stichpunktartig ins deutsche übersetzten?

Danke euch

Linc
Myth:Paladins cannot deal damage

Das mir der Hund das liebste ist,sagts du oh Mensch sei Sünde,
der Hund blieb mir im Sturme treu,der Mensch nichtmal im Winde.

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Jerrian
Phoenix Knight
 
Posts: 1430
Joined: Jan 21, 2010 01:00

Postby Jerrian » Mar 17, 2014 20:41

Thx for news, I like the way of statements and the vision of Uthgard 2.0 becomes better and clearer with that informations, good work.

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mordret
Myrmidon
 
Posts: 85
Joined: Jun 15, 2009 00:00

Postby mordret » Mar 17, 2014 21:13

Madruk wrote:hi

möchte sich vieleicht jemand die mühe machen und die news stichpunktartig ins deutsche übersetzten?

Danke euch

Linc


So ganz ungefaehr :)

---8<---
Housing
Alle Reiche kriegen jeweils 9 volle Hauszonen, alle Haeuser und alle Pferederouten werden implementiert (war scheinbar vorher nicht is mir ned aufgefallen :))
Ausserdem gibts in jedem der neun Kartenzentren einen Marktsucher.


Crafting
1. Nur gewisse Klassen koennen gewisse Handwerke erlernen (z.b. nur caster koennen Spellcrafter machen).
2. Graue Teile werden immer gelingen.


Arrows / Poison weight
Pfeile und Gift wiegen die Haelfte


* Player concerns regarding population
* Wieviele Spieler vertraegt der Server

Ersten denken sie, dass sie technisch sehr gut aufgestellt sind und einen Run auf die Server nach Neustart locker wegstecken koennen (besser als Origins wie ich zwischen den Zeilen lese).
Zweitens haben sie player caps fuer einzelne Reiche, d.h. zB. 500 cap fuer Mid/Alb/Hib.. sehr gut da kannst nicht wie auf Origins passieren, dass alle nur Mid/Savage Mid/Healer spielen und Alb/Hib nicht mal 100 Leute rein kriegen.
Drittens wirds eine Warteschlange geben, d.h. wenn die Server voll sind wird man gereiht und sieht wann man rein kommt.. klasse.


* Defense penetration
* Verteidigungsdurchdringung (sprich we gut ich durch Block, Parrieren, Ausweichen etc. durchschlagen kann)

Dort haben sie offenstichtlich ein Haufen Zeit investiert um die Formel die auf Live verwendet wurde/wird nachzubauen.. die Prozentzahlen zeigen, dass sie schon sehr, sehr knapp an der richtigen dran sind

Block:
Max 3.40%
Min 0.01%
avg 1.02%

Parry:
Max 3.85%
Min 0.02%
avg 1.00%

Evade:
Max 2.23%
Min 0.17%
avg 0.90%


Bolts
Die Treffer/Miss Rate wurde unter die Lupe genommen.. offenbar duerfen sich caster freuen

Hinweis auf Benachrichtigungsintervalle
Ganz kurz: Sie wollen nur etwas Schreiben wenn's auch schon umgesetzt ist und nicht was sie demnaehcst machen wollen; sie sind nicht sooo super praesent in Forumsbeitraegen weil das erstens viel Zeit kostet die sie lieber mit Arbeit verbringen und zweitens besser Dinge zusammfassen die dann alle User lesen.

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Jezzmin
Phoenix Knight
 
Posts: 1602
Joined: Mar 11, 2010 01:00

Postby Jezzmin » Mar 17, 2014 23:57

whydoyoulook wrote:
Trishin wrote:Bolts

Our research also made it possible to finally fix bolt damage and bolt miss/hit rates! We know this will make some of you happy!



Thank you!!! You guys rock!


Keep in mind that miss rates will be pretty high (~15-20%) nonetheless and only dmg on low-AF-targets will increase...on current live miss rates are WAY lower than they were on 1.65 live, so the fixed 15 or 20% (can't remember the exact amount), which are documented in grab bags and such, will stay...also "in combat misses" will make bolts weaker...overall it's a + for bolts though, as dmg increase is quite huge on normal cloth targets with all af51 armor and self buffs up :)
Genuine Spirit Cabalist since 2002

Magicco wrote:i would give my live acc data only to trustworthy ppl like jezzmin

Falken
Gryphon Knight
 
Posts: 386
Joined: Apr 25, 2013 22:12

Postby Falken » Mar 18, 2014 03:22

Thank you!!!!!!!!!!!!!!!!! All your time and effort is much appreciated, as you can tell by everyone asking "when will it be open?!?!?" we are eagerly awaiting to get our adventures underway on this amazingly well maintained server.
Hib - Falken (BM) / Sneakster (NS) / Kalfen (Enchanter) - Currently Inactive

Alb - Djfalken (Minstrel) - Inactive

Mid - Tooeasynothanks

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Voltax
Warder
 
Posts: 12
Joined: Dec 04, 2009 01:00

Postby Voltax » Mar 18, 2014 03:45

Great Job ! Keep it up !

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Xalara
Gryphon Knight
 
Posts: 273
Joined: Mar 05, 2009 01:00

Postby Xalara » Mar 18, 2014 17:27

Azbab wrote:So any clue on Relaunch date?


TheKrokodil wrote:It could be 2 month, it could be 9 month, it could be anything. Since we are spending our free time here, availability of staff members varies heavily per-week, which makes making estimates incredibly hard.

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Lucifire
Gryphon Knight
 
Posts: 390
Joined: Dec 10, 2010 04:47

Postby Lucifire » Mar 18, 2014 19:22

woot! and btw, we are going to be with Old RA's, correct?
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Image

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Madruk
Gryphon Knight
 
Posts: 347
Joined: Nov 01, 2007 01:00

Postby Madruk » Mar 18, 2014 19:33

Danke mordret
/hug

Linc
Myth:Paladins cannot deal damage

Das mir der Hund das liebste ist,sagts du oh Mensch sei Sünde,
der Hund blieb mir im Sturme treu,der Mensch nichtmal im Winde.

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Xfreakish
Myrmidon
 
Posts: 94
Joined: Apr 21, 2013 16:08

Postby Xfreakish » Mar 19, 2014 07:08

vangonaj wrote:And reopen day is...????????????????


its done when its done, go outside.. :grin:
<Rage Quit>
Stresser-Healer
Potatopeeler - Warrior
Whysohappy - upcoming rm
My channel - Various Povs )

Oswaldo
Phoenix Knight
 
Posts: 1503
Joined: Apr 10, 2011 22:53

Postby Oswaldo » Mar 20, 2014 01:02

Tbh dont postpone the launch if you are lacking some few implementations..

The correct position in SI for a mob or a quest.. Or something similiar to that

The faster you ll get the server up running the better..

Heard from alot of people they soon cant bother about waiting for uthgard to launch.

Just a friendly tip :)
- Honey Badgers
- Winkz

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fiskgrodan
Myrmidon
 
Posts: 192
Joined: Mar 04, 2011 20:21

Postby fiskgrodan » Mar 20, 2014 18:27

What client version(s) will be used?

When will the server open?

When will the next char wipe be?
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