Patch goal 1.69 and Old Realm Abilities
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As you can see from my sig I play visi and stealth and during low population time when there are ~180 people total on uthgard stealth can be the only game in town when emain is empty of groups. Plus stealth has always been a part of DAOC so I don't see how you can say this is the wrong game.
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I play SB as well, and agree, its hard as hell vs the never ending stream of Rangers. Kill one and what do you know, there is the next one. But I enjoy Hunter, can play it casual. Those days will be gone. The reason they would remove See Hidden is that is passive. And it gives the Assasin imho a very OP tool. Ofc MoS is powerful as hell, but that will be gone. And See Hidden is in. Balance reversed. Thats not the way to go. Balance should be - No MoS, No See Hidden. I can discuss this 4ever, but my main reason to even bother to type this due to frustration. Getting my favourite toon (I have 5 other 50's, all visible) nerfed into Inf-fodder ( i think Inf is the winner here) is not very pleasant. And I agree, Celteen must think this some other game, maybe World of Horsecraft? Stealthers have been here from the start. Last edited by Panzer on Nov 02, 2013 03:25, edited 1 time in total.
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So I did a bit of googling to see if I could find any old sources. From May 2002 when See Hidden was first on Pendragon (obviously before any kind of nerf) we have this quote;
Which basically confirms that the original See Hidden was absolutely ridiculous. Even if they toned it down before it went live, it was insane. Then we have from May 2003, the Shadowblade team lead who did testing with the "nerfed" version of See Hidden
He says 800 units as well, which is what I remember testing it at. Seems pretty powerful even after the nerf ![]() An interesting quote from the same forum claims that once you've detected an enemy stealther with see hidden they have to unstealth and restealth or you will be able to see through their stealth until they go out of clipping range
So it seems likely that even post nerf you could use see hidden to see archers at clip range, as long as you detected them initially without them leaving your detection range (at 800 units there about) to unstealth/restealth. http://www.ign.com/boards/threads/devs-see-hidden-must-be-toned-down-or-removed-before-its-added.250714890/page-6 http://forums.freddyshouse.com/threads/see-hidden-nerf.124850/ |
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IIRC, new camouflage negated (and still does here) MOS of just everyone, reducing it at stealth level VS enemy level.
But the old camouflage (when it got in the game) was negating SEE HIDDEN, and not DETECT HIDDEN. So, basically, if i'm not wrong, archers will just work with the stealth level vs enemy level for spotting enemy stealths of each kind (besides the true sight 1min each 30 mins), which means that they will spot enemy archers, assassins and even minstrels with good stealth,only when they walk over them. Yeah, no more archers soloing. Assassins will spot archers and minstrels at detect hidden + see hidden (if their camo is down), otherwise they will still retain the advantage of detect hidden. No more rangers jumping on assassins. And minstrels will be spotted at cap spotting range everytime. And IIRC again, that was the reason for sword melee specced hunters. High evade (passives + ra), 32BC just for pet as 'damage add' and +1attacker, 50 composite stealth, 2handed sword 50spec (for the big hitting bonus which uthgard seems like still lacking it), IP, AoP, Mastery of Arms (self haste), Mastery of Pain, and not caring about stealthing up at all. Moreover, to compensate the lack of utility of THAT period, they gave the disease proc and styles at the hunters pet (but i may be very wrong on this) I started playing here on Uthgard 2-3 years ago (can't remember) with a great friend: KATBIRD (US Midgard Merlin), a really mighty melee huntress i met many times soloing in the frontiers, back in the days. And luckily i was of her same realm ^_^ |
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Great News!
And don't let the whiners get to you, Old RAs will be a big step towards the old daoc we love. |
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Maybe he Hope Old Ras there are different then here then haha, when SI arrives here it makes no Sense to play origins then ( or well there are just some smal changes between ) Zerstörer der Seelen
Destroyer of Souls |
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Working defense penetration would be a pretty important difference. |
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Well yes, no clue why they dont work on that major problem ?
Zerstörer der Seelen
Destroyer of Souls |
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Maybe they are even working on it but i guess it could be difficult to find the right formula.
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old RA - that's good news
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Origins feels much smoother and far less laggy. Tho this may be duo to only being a handful of people on there.
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Maybe she know that all start with 0 rps ![]() |
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Yes, one of the things I like. : ) I will try origin then - if I dont like it, ill stop play, uthgard is no option |
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it will bring fun to the people, same with class fixing. |
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If you are a rvr player can be a good solution. The true is that on uthgard 80% or more of players do only farm PvE or BGs. I don't FLAME anymore gm's because it's easy to uderstand WHY they keep going in "the direction" to Nerf RvR and Improve PvE: cause it attract the major part of uthgard players pool. (just think how many ppl are happy to retemplate theirs toons) With SI there will be even more PvE players, (and im afraid even lesser in rvr), so i don't think that origins will take away many players from uthgard. About old ra really few ppl care about it... who care about purge 30mins... in pve... ps: this is not a QQ, is just the true. |
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