Tajendi II

Here you will find all our planned and done events
Cratemesy
Gryphon Knight
 
Posts: 283
Joined: Jan 27, 2008 01:00

Postby Cratemesy » Jul 26, 2009 23:20

Thanks for Tajendi 2 Metty and Haldan it's very nice THANKS!!! :D

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Torwal
Warder
 
Posts: 22
Joined: Jul 11, 2007 00:00

Postby Torwal » Jul 27, 2009 14:45

Haven't seen half of it but makes me wanna donate already :D

Amazing work! :D

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Kirogar
Gryphon Knight
 
Posts: 228
Joined: May 18, 2006 00:00

Postby Kirogar » Jul 27, 2009 22:12

How can i test the patch is working ?!
Gruß
Kiro

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Sonnenschein
Alerion Knight
 
Posts: 1783
Joined: Aug 11, 2007 00:00

Postby Sonnenschein » Jul 28, 2009 03:13

Best reward ever XD

LolZ thx! ^^

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Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Aug 01, 2009 21:07

A litte impression:
Image

Image

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urog
Guardian
 
Posts: 3
Joined: Mar 03, 2008 01:00

Postby urog » Aug 04, 2009 17:01

hammergenial

da is eucht echt nen geniales teil gelungen, is besser als das orginal daoc.
viele geniale details, super landschaft, schöne quest und anspruchsvolle gegner.

ACHTUNG SUCHTGEFAHR

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Satz
Alerion Knight
 
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Aug 04, 2009 17:26

Eine sache verstehe ich allerdings nicht.

Arkefu... also diese Banditen aus der Miene beten Churiel an, und in einer der Fragen vom Tempel, am Anfang steht, dass Churiel über die Rattan herrscht.
Nun ist meine frage, wieso man, um sich mit den Arke.... Banditen in der Miene anzufreuden, einige Rattans für stackende dropps killen muss.

Aus den ganzen sachen folgt, dass Chruiel über Rattan herrscht, von Arke-banditen angebeten wird, und Arkebanditen gegen Rattan kämpfen, oder so ähnlich.

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Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Aug 04, 2009 19:29

Die Frage im Tempel lautet über welche Scharen Churiel gebietet. Die Antwort lautet nicht "Rattan". Die Ahmsetjeren müssen hin und wieder Ihre Minen verlassen (Sklavenjagd, Rohstoffbeschaffung, usw) und werden hierbei ebenfalls wie alle anderen Fraktionen im Urwald von den Rattan belästigt/bedroht.
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

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Haytrid
Warder
 
Posts: 16
Joined: Dec 04, 2007 01:00

Postby Haytrid » Aug 10, 2009 19:40

The Tejendi porter reads:

"You should have at least five Adventurers over level 40 with you, and everyone needs to be at least level 30!"

Five of us tried to access the port to Tjendi, four of us were level 44, one of us was level 37 and it would not allow us to port to Tjendi.

The way this reads, that should have been acceptable. Can someone tell me the specific requirements to access this content area?

Thank you.

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Gemma
Eagle Knight
 
Posts: 700
Joined: Oct 20, 2008 00:00
Location: Midgard

Postby Gemma » Aug 10, 2009 20:03

Haytrid wrote:The Tejendi porter reads:

"You should have at least five Adventurers over level 40 with you,


Maybe its actually You must have at least five adventurers over level 40 (and the others have to be at least lvl30)?

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loda
Warder
 
Posts: 60
Joined: Dec 26, 2008 01:00

Postby loda » Aug 16, 2009 15:34

how can i tell if it installed?

i created the daoc-portal/mods directory, moved the .dmm file into the mods dir, double-clicked and got it installed. it shows up in my mod manager list. i start the game and don't see anything different.

p.s. - how do i uninstall mods?

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Erdie
Gryphon Knight
 
Posts: 282
Joined: Aug 08, 2009 00:00

Postby Erdie » Aug 16, 2009 15:46

Here we are after about 10 hours of Tajendi 2:

Image

1 of the best step ^_^

how can i tell if it installed?

i created the daoc-portal/mods directory, moved the .dmm file into the mods dir, double-clicked and got it installed. it shows up in my mod manager list. i start the game and don't see anything different.

p.s. - how do i uninstall mods?


You have to remove the old tajendi 1th part. It's simple, open your mod manager and unselect the uth_tajendi.dmm. Be sure to have the uth_tajendi2.dmm enabled with selection active. Then patch! :)

For unistall it, open the daoc mod manager and disable uth_tajendi2.dmm . :)

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Fortyseven
Forum Moderator
Forum Moderator
 
Posts: 643
Joined: Apr 01, 2009 00:00
Location: V.N. Milfontes, PT

Postby Fortyseven » Oct 31, 2009 20:40

I guess you can remove the Rapidshare link in the main post since the file's been removed... looking forward to trying Taj2!
Image
Image
Image

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Largo
Game Master
Game Master
 
Posts: 670
Joined: Jun 15, 2009 00:00

Postby Largo » Nov 27, 2009 21:57

Added md5 checksum for the Tajendi II Mod (uth_tajendi2.dmm).

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holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Nov 28, 2009 03:04

don't get me wrong, i love the grafik humor and the whole gameplay of tajendi 1 and 2... but i think there are too few save points in there. So casual gamers, who don't have so much time, have problems to complete it.

And drops are a bit too good, it brings back a little of the atlantis ML raid feeling, which i was happy to leave behind on live servers.

No problems for me, but i see a lot of people in my guild having problems to complete tajendi 2 'cause of the lack of 2-3 hours of time at a stretch. Sure u can rush them through in steps quicker, but then they miss all the fun.

Well, can't be changed now anyhow i guess :)

Good work, awesome graphics, nice riddles and jump&run parts :D

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