mid kingdon?

Talk about your RvR experience here
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metolman
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Postby metolman » Dec 02, 2008 14:24

I usually play on albion but i played too in hivernia and before sometime i think that realm (mid) is too strong than others...u can see x ejample bledmeer faster is imposible take .. any1 can said me when was the last time that albion or hibernia conquisted bledmeer? herald said 13 days but is more, u can see too how the best mids guilds are closing to Morrigans Breath & Bloodangels on rps and albs guilds are too far from the others hib-mid guilds, i wanted to know if albion could be a winner or is a lost battle?I am alone or someone thinks equally? i only want know your opinion. thxs

Tarnum
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Postby Tarnum » Dec 02, 2008 14:46

We all think same way (but mids), so we should switch to mid side asap.
Maybe this way GM's pay more atention to actual mid OP status.

nepomuk
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Postby nepomuk » Dec 02, 2008 15:16

yeah ih agree... that would be the best... damn middies
lets herald the bright age of camelot and delete mid and hib the op realms!!!
that will bring us out of problem rvr and balance and would rise the fun factor 100000%
greetz nepo


Wer kämpft kann verlieren
wer nicht kämpft hat schon verloren

Rent
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Postby Rent » Dec 02, 2008 16:42

@Metolman
-Look Herald last week rps.Mid is active with only a few toons. You will see whole time only the same enemies.They will run in their Fg SG most of the time.So if small grps or solo/duos popps up , they will be crushed down by mid fg.

-The current RP bonus system gives more RP ,when more players are in the group.That means it improves the way to zerg and cap(=8players) grp running.

-Also a lot of the high RR mids don´t twink like other players -> Higher RR => stronger

So you will see most of the time a rr5-9 8er grp => unbeatable :D

With same size ,RR and skill (means to have a working grp) mids aren´t stronger than every other Hib/Alb grp.

Hibs (who i know;) ) try to balance their fights.So they start not with 8 players roaming through Agra,but 2-5 and when more enemies comes out ,they build (if possible) a bigger grp.(But don´t overdo it)

A other point would be that a lot of small grps bring more RvR than only 1 FG from every realm ( maybe also more balance and fairness)

example: 8er grp from every realm
>AvsMvsH
>AvsM
>MvsH
>HvsA

8 players ,but duos

A1 ,A2 , A3, A4 ; M1 ,M2 ,M3,M4 ; H1 ,H2 , H3 ,H4

a lot of more battles are possible :) and whole agra area can be used

But it need "rules" which everybody accept.Like : If the same size of our realm is already fighting against nearly or equal strong enemies , we won´t add.

It isn´t a add ,when Mid runs into a fight between Albs and Mids,because this game has 3 powers;)

Ideas:

Atleast a new rp bonus system for grps would be nice. A relation to the Grp size: Smaller grp vs bigger grp
more RP > less RP

Open DF all the time ( or handle DF controll with BGs) and delete the central Agra keep and set up a King of the Hill bonus (5-10% RP) with a size which include the whole Agra middle.
Only Homekeeps/-towers should stay (but get more guards and the new version).This keeps/towers should bring a lotof bonus and can öevel to lvl 10 (each lvl brings more).But costs to keep a keep with guild on these lvls should be more expensive.
<Riot Control> Albion

Rentwin (28) Sorc, Relante (32) Necro, Gwinn (9) Cleric

<Blood Feud> Hibernia - paused

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Rector
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Postby Rector » Dec 02, 2008 17:17

Maybe Albs are just too lazy to get decent SC-Gear and organize fightable battlegroups?
Its always the same green/purple people doing RvR in Agramon.

What inhibits the rest?

I dont think rp rewards have anything to do with his problem.

The fun-killer (a reason why albs stay away from agramon) must be something else.

Always loosing with your fg against a fg of the enemy realm?
-> Try to optimize your group. Sometimes you need to kick some players (after talking to them of course) and invite others.
Or
-> Open a battlegroup (/bg invite) and get 1-2 more players to run with you!
The enemies will flame you for this, but sometimes it's the only thing you can do, except logging out.

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Salidor
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Postby Salidor » Dec 02, 2008 17:27

I play solo or duo alot and - i see what people say in /b alot ^^-
From what i seen for hib side there's not much a Zerg leader for hib, while sence I've been back. I've seen mids get groups or zergs going very very fast. as soon as there is a need mids seem the be the ones that get together and work together alot quicker, while the other 2 realms give up. or rather not zerg and log instead of trying to push back the mids. ( or working together )
-this is from when Im playing not sure about the other times of the day-

every so often when hibs do zerg there is always another FG of hibs yellin at the zerg to go away or not add.

and a few people log due to that harassment.

mids atm have a good system maybe not all but alot of the main RvRers are working together no matter what guild they are in as long as there A RvRing guild and sadly i dont see hibs working together nearly as much as the mids do. and i think that is alot of the problem ^^

team work ^^ if alb/hib had it more often, mids would lose there Main keep just as often as the others

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massivmampfer
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Postby massivmampfer » Dec 02, 2008 17:52

yeah...on hib side teamwork only means 8 man group and as many own guildies and progamer friends as possible. When some other players want rvr too they get yelled at when the "pro"group was involved.

Best example is agra ck raid:

i remember times when mb/ba was raiding central keep and other group hibs came by to help claiming. In order to prevent the impression of zerging the ba/mb group left the place, because "one fg is enough to claim keep".

Lateron the second hib group gets rolled by defeding mid group and they afterwards too and log. Agrakeep still mids, no more hibs there.

Better solution would be to accept the help of other group to just raid the keep and split afterwards instead of leaving. Claiming a keep with 2fg is far away from zerging. Zerging means that many more people run together to roll over the enemy, but claiming a keep or just passing by is something different (but often enough a reason to yell at others -sigh-). At least, even when hibs log again after wipe, hib would have the keep for a while or maybe can protect it so whole realm can profite from it.

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Musikus
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Postby Musikus » Dec 02, 2008 18:07

true words mister holzmichel..

you can copy it 1:1 for albion (of course with other guilds but rest is the same).
i miss my Lady....

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Phileas
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Postby Phileas » Dec 02, 2008 19:17

usually that would be the picture in midgard as well, just with the difference that the "zergers" or "adders" in midgard normally ignore that they are being yelled at ^^
but lately the matter has become less of a problem anyway, though i dont know why

maybe a short explanation why some mids more often run with "adders" or in a "zerg":
most people in the NJ ally (among which i count myself) enjoy any kinds of rvr, even though i prefer small groups (3v3, 2v3, 3v4 and so on) but zergs also amaze me from seeing the sheer numbers of players coming together to throw stuff at each other :D
so back to what i want to say:
we ( NJ ally guys, not all but many ) are normally just running in small amount at first, then, when action starts, people ask if they can join, so we say yes
soon we are fg, still more people ask if they can join in, we still say yes because we want everyone to have a chance to have some fun, we even change setups so the additional people have a skald or a supporter for example, by which we are weakening the main grp



and finally on topic:
i dont know and i dont think i can judge whether any realm is OP or not, but from my personal feeling i highly doubt midgard is just OP and that's the reason we currently do better in rvr
i also dont think its because people show better teamwork in midgard ( yes there are times when all get together and kick some ass but those times are rare )
i think mids are currently a bit more eager to go into lvl 50 rvr than hibs, who, in turn, are a bit more eager to go into lvl 50 rvr than albs
at least that's what i have come to observe over the last few weeks

i dont think its because albion is particularly weak (if you watch what a well mixed group of alb casters can do to a high-RR mid group you would think so too)

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Sonnenschein
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Postby Sonnenschein » Dec 02, 2008 20:11

i also dont think its because people show better teamwork in midgard ( yes there are times when all get together and kick some ass but those times are rare )


Yeah but the NJ ally sticks together and ours does aswell, so you have at least 2 active fg's Mids. And cooperation here is not dead after all - even if some ppl do not like each other, many others enjoy playing with everyone in Midgard.

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massivmampfer
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Postby massivmampfer » Dec 02, 2008 20:28

well...the problem in hib is that if there is a second hib group running around and the "pro" group gets involved with them they often log out. The other hib group then gets killed by the enemy groups because they thought its 2 fgs to fight with but the "pro" group already logged so rvr is over for hib. Teamwork is a rarity in hib and only comes true if the "pros" profite from it. Else they do it on their own and remaining realm is left behind.

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schmausiklausi
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Postby schmausiklausi » Dec 02, 2008 20:48

just stop qq just fight ... if others dont want to play with u massivmampfer stop qqing let them play how they want^^ :P

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Elwin
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Postby Elwin » Dec 02, 2008 21:36

Salidor wrote:
mids atm have a good system maybe not all but alot of the main RvRers are working together no matter what guild they are in as long as there A RvRing guild and sadly


Ekhm no, midgard have 2 rvr allies and mostly everyone stick to his own ally, thats why mids have often 2fgs .. every ally got own fg and those groups rarely cooperate (at least since i am in mid i never saw such cooperation)
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Salidor
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Postby Salidor » Dec 03, 2008 00:03

schmausiklausi wrote:just stop qq just fight ... if others dont want to play with u massivmampfer stop qqing let them play how they want^^ :P


I see some of the hib Pro guilds win a good 60% of the time when they run. thats very good odds. and there a few Budys i have in each of them But beside thats.

When the Pro Hib guilds dont back the other group up that Other group wins maybe 10% of the time. Theres no Fun when you (Might win 1 8vs8 fight today. ) thats why argamon isnt growing for the hib realm.

Alot of the newer hibs complain Why go out when you know your going to lose?

you can put it this way: A Hero runs out in argamon fully SCed, dinged RR4l2 and reached 50 but runs into the mighty BDer pestilenzia he trys fighting him and after 3 losses he asks for help, the others that are out they Say No. so soon after that 3rd Loss he logs... you think that hib will come back? ^^

Pestilenzia all would need to do to that hero to win is fart, just like alot of the Mid groups out there. Just farting and they'll win most of the time with the other groups of hibs trying to run.

Just Fighting wont help. you need to start winning more often to get the fun out of the game.

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Salidor
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Postby Salidor » Dec 03, 2008 00:11

Elwin wrote:
Salidor wrote:
mids atm have a good system maybe not all but alot of the main RvRers are working together no matter what guild they are in as long as there A RvRing guild and sadly


Ekhm no, midgard have 2 rvr allies and mostly everyone stick to his own ally, thats why mids have often 2fgs .. every ally got own fg and those groups rarely cooperate (at least since i am in mid i never saw such cooperation)


Each time i log into Mid I see 3-4 Guilds setting up to get a good RvR group going. What i say on these boards is becuase i experience them first Hand. Its soooooo easy for me to get in a "Good Group" in Mid its not so for hib.

So if i have the need for 8 man i know i can count on getting that -good group in mid- but Hib? only if a certain few is on when i am do i ever get lucky.

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