the problem about Agramon / das Problem mit Agramon

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siegemaster
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Postby siegemaster » Nov 30, 2008 01:45

apart from the discussion about player skill, most people will agree, that fighting in bgs is great fun. how comes agramon isnt most of the time, and people prefer to start new chars at 50 rather than playing there ?
the answer is simple: the agramon "keep" is a farce. its missing the most important strategic feature, WALLS !
the ck of a zone is not just a key to open df or xp/rp boni, its also the core of a zone. it shall give advantage to the defender, and disadvantage to the attacker, not to mention it makes ALL classes usefull. its a meeting point, where everyone is heading for action intuitivly.
atm it looks like that: rvr groups dont even consider to check the ck for fights, the standard running paths are mg1, mg2, mg3, back to mg1 (maybe ck).
the result is: groups are roaming around blind in a zone too large for the uthgard population and hoping to be faster in hitting the CC button. if victorious, they possibly overrun the enemies camp, but thats it.

before you flame: if you prefer open rvr rather than castle sieges, a wall around the ck wont hinder you to continue your buissness. just ignore it.



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mal abgesehen von der skillfrage macht rvr in bgs riesenspass. wie kommt es, dass es in agramon die meiste zeit nicht so ist, und die leute lieber neue twinks anfangen, sobald sie 50 sind ?
ganz einfach: das sog. agramon "keep" ist eine farce. die wichtigste strategische eigenschaft fehlt: MAUERN !
ein ck ist nicht nur ein schluessel, um df oder xp/rp boni zu oeffnen, sondern das herz einer zone. es soll verteidigern vorteile, und angreifern nachteile verschaffen, ganz zu schweigen davon, dass es JEDE klasse nuetzlich macht. es ist ein treffpunkt, auf den jeder intuitiv zusteuert.
im moment sieht es so aus: rvr gruppen erwaegen nicht mal, nach kaempfen am ck zu gucken, sondern laufen ihre standardpfade mg1,mg2,mg3,mg1(vlt. mal ck) ab.
ergebnis: gruppen, die blind in einer zone rumlaufen, die zu gross ist fuer uthgard, und hoffen, schneller den CC knopf zu druecken. wenn sie gewinnen, ueberrennen sie abschließend noch das camp des gegners und das wars dann.
bevor die flames losgehen: wer rvr in offenem gelaende einer belagerung vorzieht, den wird eine mauer um das ck nicht stoeren. ignoriert sie einfach.

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DanGer666
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Postby DanGer666 » Nov 30, 2008 02:53

wenn man keine ahnung hat..
forensuche benutzen... etc

es ist nicht möglich um das keep ne mauer zu ziehen. es wurde versucht, und dann standen nur 3 teile der mauer, guck dir das gelände an, es ist quark da was hinstellen zu wollen. die leute haben sich für agramon entschieden als 50er bg. und so ists nun jetzt.

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siegemaster
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Postby siegemaster » Nov 30, 2008 03:04

ja, die leute entscheiden sich oft fuer etwas, was sie spaeter bereuen. waere auch interessant zu wissen, wieviele dieser leute tatsaechlich noch in agra aktiv sind.

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CalvoHP
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Postby CalvoHP » Nov 30, 2008 03:29

i had not see it that way before, but i must say that agre, ck walls would be nice to include more classes and smallers groups, also would be more fun to defend/attack

good point siegemaster :)

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Zippity
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Postby Zippity » Nov 30, 2008 03:45

I agree with the original poster in that there is no real incentive to fight over the keep, although I do think it serves a purpose in terms of maintaining high ground in order to spot out enemies that pass by and as a rally point. I do not however think that the Ck is the center of the issues with agramon. More or less i believe it is a combination of things that I talked about and of which you can read through the discussions in the following threads:


http://uthgard-server.net/modules.php?n ... 8&start=45

http://www.uthgard-server.net/modules.p ... c&start=30


In these threads I try to point out some of the larger issues about the rvr zones and how a lot of the frustrations people are feeling abotu them are inter-related. I also offer some proposals for how to handle them to encourage people to be more involved in staying in rvr and doing activities like keep sieging for example. In short people need massive incentives (as compared to what exists now) to participate in certain rvr areas and to do certain realm duties (like taking and defending towers/keeps). Right now there are a lot of social and game mechanic impediments preventing players from doing that effectively or even having desire to do that to begin with. An example of game mechanic impediments that create a lack of incentive for defending a tower/keep is the fact that a defender wont be able to get inside to defend a tower/keep if the enemy is attacking it thanks to the "cannot enter door while in combat" custom feature added to uthgard.

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Delaos
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Postby Delaos » Nov 30, 2008 03:53

I do understand your point of view, but most of the time keepsieges are not that interesting as you describe them. I dont see how a armsman or other pure tanks, maybe even some hybrids like minstrel/skald are supposed to have fun in a keep defend (standing around playing songs is not fun, its boring :-) ). There is a bunch of classes that cant contribute to a keep defend, in an attack they can at least hit the gate, but is that fun? i dont think so.

Im one of those people you mention wich prefer open rvr. I consider keepfights boring and static. Plz dont see this as a flame, its just my opinion. I really dont like those camping situations where one side is hiding on the walls, even if im a caster and on the defenders side. I think its part of rvr but most of the time people decide to wait there for inc. If keep is attacked then for sure theres no other choice then to man the walls and defend, but often people only go there to camp.

Greets

Dela
"Once the rockets are up,
who cares where they come down
That's not my department,"
says Wernher von Braun

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Salidor
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Postby Salidor » Nov 30, 2008 10:35

well theres also the out side keeps that hardly ever see action.
those have the outer walls for good keep fights but it rarly sees the fight and most agree there not even worth claiming.

I think a relic system will help alot but have the relic just stay in the keep. A max 1 relic per keep. ( makeing it hard for one realm to have and hold all 3 relics )
then will have people try those keeps more often. argamon is worth defending for that nice 25% but the others? ^^

A relic system as easly as +5% to melee/spell damage for each home keep above your own Might add to the flavor of argamon.

and if those +%'s are giving to the Whole realm from lv 1-50 more (PvE and PvP ) people would head there to defend there Relics rather then make BG toon only alts. ^^

maybe that would help? :+)

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massivmampfer
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Postby massivmampfer » Nov 30, 2008 10:45

we once had some similar bonuses increasing str and int per keep above one but the advantage for the realm with most keeps was just too high and therefor the system had been removed

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Runis
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Postby Runis » Nov 30, 2008 13:26

As a sb , i miss climbing walls and doing tricks, walls are nice, but IMO only thing that would do is camp more and kill the rvr, so walls are a bad ideea. This is not the reason that agramon lacks players, this is a disscution long as time is, and better not have braemar junkies around agra than as you like. A player that only plays in bg i guess cant handle agra.

Greetz.

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Sonnenschein
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Postby Sonnenschein » Nov 30, 2008 14:23

DanGer666 wrote:es ist nicht möglich um das keep ne mauer zu ziehen.


siegemaster wrote:ja, die leute entscheiden sich oft fuer etwas, was sie spaeter bereuen. waere auch interessant zu wissen, wieviele dieser leute tatsaechlich noch in agra aktiv sind.


Siegemaster ließt du überhaupt die Antworten?

Viele der Leute die für Agramon gestimmt haben, sind wohl nicht mehr da, die Zone wurde aber anfangs ganz anders umgesetzt.

In letzter Zeit wurde viel an Agra gearbeitet - jetzt eine andere Zone zu nehmen wäre irgendwie inkonsequent. (Obwohl ich gerne mal wieder in Emain laufen würde - Nostalgie ftw ^^)

Schön wäre allerdings wenn siegemaster uns verrät wer denn seine Mainchars sind. Ich finde es manchmal irgendwie unpassend, wenn jemand über Agramon RvR spricht - obwohl man nicht mal weiß ob die Person sich überhaupt aktiv daran beteiligt.

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siegemaster
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Postby siegemaster » Nov 30, 2008 15:32

thanks for your opinions.
if having some decent rvr means to go back to old frontiers, why not. believe me, im not an emain enthusiast, probably spent there as much time as everyone else ever playing life. but ive seen both, old and new frontiers on uthgard now and, considering the lower population here, its been better overall rvr before agramon.
i dont even come up with the idea to make odins gate or hadrians wall the main rvr zone, even if i like them far more than emain, because i know people tend to be closed to new ideas :)
also, i dont think it would be a lack of consequence to move on (or return) to a better state, even on life there have been made bad decisions and corrected (or patched back) after a while. thats the privilege of mmorpgs ;)

@sonnenschein: to anwer your question, i played bgs and agramon with skald, infiltrator and mentalist now, so its not the lack of knowledge about open rvr which makes me come up with this topic.
i wont tell you my charnames tho, because i dont want this to become a discussion about skill or personal antipathy, hope you understand.

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Salidor
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Postby Salidor » Nov 30, 2008 15:34

I dont think a wall around argamon would hurt, but looking at the land and how its shaped the GM's would have a hard time making it work the wall might need to be made on the bottem of the hill making argamon keeps court yard huge lol ^^

I still think a relic system of some type might help, it even might help getting the realms to work more often together. somthing to kinda tease people who already have 50s to come to argamon instad of making another 49 ^^

like argamons XP boost that helps RvR there alot :+)
maybe somthing else added to the lv 50 zone will give it another kick in the right place :+)

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Smooth
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Postby Smooth » Nov 30, 2008 15:49

Sonnenschein wrote:In letzter Zeit wurde viel an Agra gearbeitet - jetzt eine andere Zone zu nehmen wäre irgendwie inkonsequent.


Konsequenz ist nicht gleichbedeutend mit richtig oder gut.


Sonnenschein wrote:Schön wäre allerdings wenn siegemaster uns verrät wer denn seine Mainchars sind. Ich finde es manchmal irgendwie unpassend, wenn jemand über Agramon RvR spricht - obwohl man nicht mal weiß ob die Person sich überhaupt aktiv daran beteiligt.


Auch nicht schlecht, diskutieren wir hier darüber warum manche Spieler nicht in Agramon sind, aber bitte ohne genau diese Spieler.
Dann aber bitte direkt mit in die Server-Rules aufnehmen: "Nur Spieler die einen 50er mit LWRPs über 20k aufweisen können dürfen sich an RvR Diskussionen beteiligen."

Wenn man wirklich mehr Population will, wäre es dann nicht bedeutend einfacher man würde die Leute fragen und beachten die nichtmehr spielen, als andere rätseln zu lassen warum irgendwer irgendwann die Lust verloren hat?

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Sonnenschein
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Postby Sonnenschein » Nov 30, 2008 16:56

Ich meinte ja nicht, dass ich alles gut & richtig finde, aber es wurde nunmal viel Zeit und Aufwand hineingesteckt.

Natürlich dürfen sich auch andere Leute an Agramon Diskussionen beteiligen, vielleicht fallen Leuten die weniger spielen gute Idden zur Verbesserung ein, eben weil sie mehr Abstand haben.

Warum ich bei Siegemaster etwas skeptisch war, ist die Tatsache, dass er bzgl. der Keepwalls keine Ahnung hat.
Solche exisistierten schon bzw. es wurde versucht, welche aufzustellen. Um das Problem dahinter mal zu konkretisieren: Die Walls waren zu Bugabuse anfällig. An bestimmten Stellen hätte man hindurch laufen können oder gar rüberspringen, da die Ebene einfach nicht gerade genug ist. Die Mauer näher ans Keep zu stellen war ebenso keine Option (auch das wurde versucht) - sah scheiße aus und war an anderen Stellen wieder nicht ganz Bugfrei, bzw. der Innenhof war so klein, dass man da zum Teil nur schlecht wieder raus kam.

Die Idee ist ja Grundsätzlich gut und schön. Als Option würde ich wenn überhaupt sehen die Keeps/Türme anders zu positionieren. So dass man vielleicht keine symetrische Anordnung mehr hat, aber ein vollständiges Keep.

Camulos
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Postby Camulos » Nov 30, 2008 20:46

Uhm...yes i am the a**** again, but may i remind you to write english only here? ;-)

Thx. :)

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