Pot "Fix" ...

Talk about your RvR experience here

Remove Pot "Fix"?

Yes! It's not livelike and.. it's just not fun!
29
85%
No, I think they really did a good job here.
5
15%
I vote for another alternative. (please post below)
0
No votes
 
Total votes : 34

Zarkor
Unicorn Knight
 
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Postby Zarkor » Aug 22, 2008 12:09

As you might have read I've posted before in the feedback/suggestion forum, so...

Here it is!

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massivmampfer
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Postby massivmampfer » Aug 22, 2008 12:12

Woho...players have to work for some advantages again..thats the way it has to be...i agree with the pot fix. Only thing left would be buggy hot charge :)

Zarkor
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Postby Zarkor » Aug 22, 2008 12:22

Work.. you call grinding like a brainless chicken work? I rather work for my realm rank instead of this.

This will only draw people back from agramon and into the classic zones. People that cba to PvE more since they finally got lvl 50 will stay in RvR and just meet (in their case) OPed players who Did spend all their time farming...

This is just what the server doens't need imo.

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Cespx
Gryphon Knight
 
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Postby Cespx » Aug 22, 2008 12:26

It looks like Holz like this new change. You wont explain him it's not livelike change or something. Holz like it so it should stay.

Topic closed?

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massivmampfer
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Postby massivmampfer » Aug 22, 2008 12:33

Why you insist on using pots? If you want some advantage work for it...my opinion. This change affects all and if no one uses pots for example its a fair and balanced game. That instant potions were totally useless shows that there was a bug that even mythic didnt regognice and needed a fix. Using rp instead mcl for example is more expensive (longer reuse timer and slightly lower mana regain) but therefor you can use it anytime.

Zarkor
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Postby Zarkor » Aug 22, 2008 12:38

...check my reply.

I've said it there but I'll say it again.

You say: IF nobody uses it it will be a fair and balanced game. The problem is that people will still use them! Just by far not everyone anymore.

So, or they should change it back (what's still livelike) or they should remove it completely (which is silly imo) to make it 'fair and balanced'.

I just hate that people will gain advantages because they spend 2 hours per day more behind their PC, grinding some items... This is NOT balancing.

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massivmampfer
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Postby massivmampfer » Aug 22, 2008 13:12

it has always been so and will never change...those players who invest more time in daoc have more advantages...whatever you say nothing can change that fact.

Btw: You say its not livelike now? Please dont come with livelike...Uthgard will never be really livelike...it will be a mix of livelike and uthgard balancing/features...and i prefer it this way. You can still use the normal potions. Like mcl or first aid you just need to use it with strategy.

Please think one time logical about the pot issue and forget livelike: What use are instant potions when you can use the normal potions anytime you like? Why did mythic implement those instant potions then? its no sense as they are slightly weaker then the normal potions.

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Sonnenschein
Alerion Knight
 
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Postby Sonnenschein » Aug 22, 2008 14:11

As Zarkor said its draws ppl back from rvr into other zones.

Holz pls think about all the people that dont have so much time to play. Some of them already worked much for their items/their chars etc. and now they just wanna log in and have some rvr fun.

So this change draws players that do not have the time or the that do not like to farm back from rvr because maybe these instant pods brings the success in group fights. So players that dont have much time get annoyed and stop playing.

For me its not important if its livelike or if its not. Its just about the aims of the server again. Uthgard is not really livelike, since its a complete different server (no Toa, no ML etc.)
For me Uthgard dont need to be livelike as long I like playing here...
But the recent changes really sucked me up.

The castspeed change + pod "fix" is a totally nerv for every caster.

@holz=> In Midgard it was possible for every player to buy pods since many sell them. I think if every player has the same chance of using it there is not advantage for anyone. Even lvl 30 chars can reach alchemy to 700-800 because its very cheap.

Now the lack of time is a disadvantage for many people... does Uthgard really want to be a server where the success just depends on the time u can invest?

Demiurgo
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Postby Demiurgo » Aug 22, 2008 16:00

1 - Uthgard should be livelike, It's the most important reason.
2 - I though staff was tryng to bring more people in Agramon, and now that they are going there, staff try to bring those people back in pve farming??? People who plays in bg/do pve don't need potions, only active rvr agramon players need them
3 - DAoC, not like wow, don't put the farming time before all in pvp. If you want istant potions which are better than not istant, you are free to farm those items. But if you don't want to farm, you must be able to buy a bit weaker potions (I already made a post in the other topic about pot fix)

P.S.
Actually this is not a "fix", but it's a bug :| so should be pot bug not pot fix^

Zarkor
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Postby Zarkor » Aug 22, 2008 16:47

Hence the " signs ;)

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panachier
Banned
 
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Postby panachier » Aug 22, 2008 18:35

(i can understand the holz's point of view...

ha wanna be able to camp at alb broken tower waiting for people porting even if he is around (he knows that they'll do...) so use insta dot to them and so just rush them cause they can't regen endu...

that's a point of view, oki.)

but come on...

oki on hib/mid it's easy to have endu... 2000 range song or a buff on needed class ...

on alb now...

you are a caster and you would need to run in the 1000 range from your assist train? that seems to be suicide.

as a caster on alb, you can't count on your pally for endu in fight, even with pally in group we used potions. that means you have 2 minutes to win the fight.


(my point of view
potions as they are at the moment are really a problem. if you wanna follow smdy with your pet hiting it but after 2 mins you can't do anything, you run out of endu and can't use endu pots.

if your pet stop attacking , the enemy get speed; if you let your pet, you can't use potion.
)
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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Sonnenschein
Alerion Knight
 
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Postby Sonnenschein » Aug 22, 2008 20:45

Its not just endu its mana also.

Think about casters that only deal dmg from mana. A tank can still deal dmg without endu... ok not that much but still do something.

A caster cant.

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salbei
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Postby salbei » Aug 22, 2008 20:51

exactly my point.

it´s beyond me why things get adjusted that ain´t broke.

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Argyl
Myrmidon
 
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Postby Argyl » Aug 22, 2008 21:51

it seems as caster got to mighty , and so smb decided to that shouldnt go on any longer , so hm what could we do , ok lets "fix" mana like it isnt on live, and then we could also cap casting speed to 50 % of spell casting duration , whats also not livelike what makes aug dex etc really useless, that will also be very funny with old ra system , if it comes ever , to spec mastery of art with a given cap of max 50 % castspeed reduce , wtf.

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Rector
Alerion Knight
 
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Postby Rector » Aug 22, 2008 21:57

50% castspeed cap comes from this research: http://uthgard.the-bart.org/modules.php ... pic&t=7791

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